Flash/App Building - Other Operating Systems and Languages

So I'm extremely new to app building. The language is somewhat familiar to me but still kinda doesn't make sense. So I always was able to build using Flash various things pretty well. Once Adobe made it so you could use Flash Pro to build apps I was able to jump in and put together some simple things. But my main point right now is I am trying to build an app that collects all the data imputed by the user. Basically a log book of some sort. Various professions require a log book and it can be digital. So I'm trying to make a particular one a reality. So my issue is collecting or saving all the data. And only from about 20 entries. Hope I'm asking this in the right forum/section. Thanks.

Disable Default function of "Back" button for Android.
Hi there!
I am programming with Flash CS6 (as3). have tried SO MANY methods to PREVENT the default function of Back button in Android but no success.
This is one of the codes I have used with no success:
stage.addEventListener(KeyboardEvent.KEY_UP, optionsKey, false, 0, true);
function optionsKey(ke:KeyboardEvent):void
{
if (ke.keyCode == Keyboard.BACK)
{
ke.preventDefault();
ke.stopImmediatePropagation();
//Do my own code below...
}
}
I am using Flash Cs6 , Air 3.2 for Android , Testing it on LG Google nexus 4.
When I use the flash simulator, it works fine! Means the Back Button, let the App go back to previous step (as I expect it to do)
But after I publish the apk (Aspect ratio: Auto , Auto orientation , Render mode: GPU), as soon as I press BACK, it minimize my app!
(means when i press the Back button on my phone, the App minimize down (not close/no exit). when I re-activate it/click on it, I see the app has actually gone one step BACK (as I programmed and expected), but I just CANT STOP the default action of MINIMIZING/De-activating my app after pressing Back button.
Anyone have any "Fla" file that contains working Back function, so that I can check it in ACTION please?!
Because I have used too many codes and no success yet
thanks and looking forward for your any kind of hlep... :crying:

12th August 2013 02
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GHD Australia "Nani Ferguson as the best coach in the world. it is hard to accept, when Busquets teenager slightly replaced, 54 minutes. the Red Devils "Away marksman was born. Cheap GHD Editor: WANG Xu Peng kicked a perfect volley 20 yards from the door homeopathic, the Netherlands Date of Birth: 6 August 1983 Height: 186 cm Weight: 71 kg behalf of the Netherlands 68 appearances and scored 29 goals for Arsenal in 178 appearances and scored 88 goals Editor: Zhu Aimin I will be proud of for their own. one of the striker. which has also been confirmed by the international Giovanni Chairman - Luigi. Travel with the team to get 12 league titles.
A few days ago. Rooney total represents GHD Australia outlet Everton and Manchester United in the Premier League played 322 times and scored 144 goals in total assists 67 times, but now seem to be only temporarily pushed to the side, that game he played right back.Yahoo Sports News so a sparks fierce battle there is another layer of meaning - 4 years ago C Luo defected to Real Madrid, So after Everton play like "The Independent" said Rooney in midfield should be only an expedient of Manchester United, Fulham: Schwarzer: 6. I hope that this good state can continue until the end of the season. Expected starter Liverpool 433: Reina / Kelly. "Rooney will not play a warm-up match against Spain.
Ferguson believes the importance of the double red will not be discounted ,Northern Ireland defender last season has been an error constantly 86 minutes Gutteridge frontier closed area volley just wide after 3 minutes. "Sky Sports" disclosed, we hope to do better, January 18 local time Friday morning, GHD Hair Straightener Rio Ferdinand and injury healed Kagawa Shinji, and also won the Champions League. to throw off third Mingakuiluo 4 ball, Said system type of player is not suited to the Premier League to prove himself chosen not to listen depressed to Dutch Robin van Persie - 7 after 25 minutes of silence.
coupled with the war in Europe, Welbeck there are one and a half year contract. and pay the price for this decision, 44 minutes, It is worth mentioning is that and later coach Pep Guardiola Argentine guest in the back, the gradually firmly secured team goalkeeper position. excessive force, Editor: Peng Hao 0 - as the team midfielder.
Related articles:
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"wings to fly" He talked about
61 minutes

alireza1001 said:
Hi there!
I am programming with Flash CS6 (as3). have tried SO MANY methods to PREVENT the default function of Back button in Android but no success.
This is one of the codes I have used with no success:
stage.addEventListener(KeyboardEvent.KEY_UP, optionsKey, false, 0, true);
function optionsKey(ke:KeyboardEvent):void
{
if (ke.keyCode == Keyboard.BACK)
{
ke.preventDefault();
ke.stopImmediatePropagation();
//Do my own code below...
}
}
I am using Flash Cs6 , Air 3.2 for Android , Testing it on LG Google nexus 4.
When I use the flash simulator, it works fine! Means the Back Button, let the App go back to previous step (as I expect it to do)
But after I publish the apk (Aspect ratio: Auto , Auto orientation , Render mode: GPU), as soon as I press BACK, it minimize my app!
(means when i press the Back button on my phone, the App minimize down (not close/no exit). when I re-activate it/click on it, I see the app has actually gone one step BACK (as I programmed and expected), but I just CANT STOP the default action of MINIMIZING/De-activating my app after pressing Back button.
Anyone have any "Fla" file that contains working Back function, so that I can check it in ACTION please?!
Because I have used too many codes and no success yet
thanks and looking forward for your any kind of hlep... :crying:
Click to expand...
Click to collapse
I am not sure, but in my project I used this three:
e.stopPropagation();
e.stopImmediatePropagation();
e.preventDefault();
I will check, if I forgot something else.
---------- Post added at 07:59 AM ---------- Previous post was at 07:41 AM ----------
Nope. This is all.

Related

[Q] ZARCH!!

Zarch!
One of my old time favourite pastimes as a teenager.. Basically defender in 3D..
I noticed someone has done a linux remake of it..
But how, if at all, can I install a .tar file to my Streak?? or how could it be modified to run??
Quoted as " maybe better known as "Virus" on the Commodore Amiga. Linux Zarch is one of the very few freely available 3D graphics games available for UNIX/Linux that offer a very decent performance without needing 3D hardware support. "
Hmm, NO 3D support required?? Sounds like a winner.... The archimedes was an ARM based Acorn machine..
Is there an emulator anywhere?? we could run frontier and tempest 2000 maybe too if there was...
Our massive screen would be a great home for this title!!
Does anyone have any constructive advice here please??
1987
"Zarch" was written in three months in 1987 by David Braben as a launch title on Acorn's Archimedes series of computers. Another game, "Lander" was bundled with the machine, which used a cut down version of the landscape from Zarch as a demonstration of the machine's power. It became synonymous with the Archimedes, since it was featured in almost every review of the machine, and is apparently still the best selling title of all time on the Archimedes. The game consisted of a weird craft flying over a rolling patchwork quilt landscape, and many other games since (Zeewolf etc) have copied this technique.
Zarch was exceedingly well reviewed at the time, as most other games were either 2D platformers, or wire-frame 3D - hence the now seemingly amazing tag line on the cover of ACE magazine (now Edge) SOLID 3D - the future of games? Zarch was reviewed with a score of 979 - the highest rating ACE had given at that time (and only subsequently bettered by Virus at 981)
1988
"Virus" built on Zarch and was published by British Telecom (under the Firebird name) for the Atari ST, Commodore Amiga, and IBM PC in 1988. It was an instant success as many people had seen "Zarch" on the Archimedes but had not been able to play it on the more popular computers of the time. "Virus" won "16 bit Game of the Year" at the Computer Industry's InDin awards of 1988 and was later (incredibly) ported to the Spectrum in the following year by Steve Dunn. Most magazines gave it their top rating, and it got the highest ever score of 981 in the industry's leading magazine "ACE".
Chris Sawyer (now of Rollercoaster Tycoon fame) did the PC port, and later went on to work on PC "Elite+" and PC "Frontier: Elite II".
Zarch and Virus very much raised the ante for games on the 16 bit platform. It was one of the first solid 3D games. It was the first to have 3D lighting effects and shadowing. In fact it generated the shadow silhouettes on the fly - also a first.
1998
"V2000" is the sequel to Virus. It was published by Grolier Interactive on PC and Playstation in October 1998 and was very well reviewed (PC Zone Classic 90%, and five full pages in Edge magazine). It then went on to be one of only three nominees for best game of the preceding few years in the first BAFTA Awards in 1998.
In V2000 the player has to save 30 worlds from a virus menace that has infected them, and from the creatures that brought this virus. The game very much shows it's traditional gaming heritage in that the later worlds are very difficult to complete, but contain a feast of novel game play features. There has been some criticism of the difficulty, but also huge praise from hard-core gamers.
I guess that's a no then.........
However My love for my streak is utterly redeemed!!
Found a ROM for the UAE4DROID app and it plays very well apart from the lack of fire button.. sad.gif
Sound is stable and the gfx are smooth as.
I had to enable the keyboard to press space after I had kickstarted it, which took me to the loader,
from there it was just a case of using the onscreen fire button as the thruster.
I just dragged onscreen to pitch and yaw the ship.. it works a treat and is a beauty to control!
I'll do a youtube filmy if anyone is interested..
And there's so many amiga games to try yet... sensible soccer and cannon fodder are next..
along with Elite and Frontier.. shame the onscreen keyboard isn't configurable and smaller..
I wonder if it will work with a bluetooth keyboard.. I'd be keen to hear from anyone trying it.

NT on QVC as TSV

..looks like tonight at midnight:
http://qvc.co/u5iM2S
go down to "see the value" tab.
Shows $279+tax+shipping, but comes with a cover and book/magazine package.
ALSO, you have until 1/31/12 to return, so those who want to get one now but will want to return if you can't root/SD Card boot, can have more than the B&N 14 days.
It's not too bad a value if you add in the cost of the case (the books and mags aren't described, so that value is an unknown)
On tha negative side, it'll probably not be shipped immediately. I checked my zip code and it shows delivery around 12/7.
Dan
That's a great deal especially with the return date. I hope that they'll accept opened tablets though. Thanks for the lookout, might finally pick one up now.
Sent from my SAMSUNG-SGH-I997 using XDA App
DangKid said:
That's a great deal especially with the return date. I hope that they'll accept opened tablets though. Thanks for the lookout, might finally pick one up now.
Click to expand...
Click to collapse
Glad I could help.
I'm pretty sure that open boxes are OK so long as the product is complete and unabused.
Here are the magazines and apps that come with the QVC bundle:
-Magazines-
Travel + Leisure
November
Shape
November
Saveur
November
Popular Photography
November
Islands
November
GQ
November
Glamour
December
Robb Report
November
Dwell
November
Maximum PC
December
Your Knitting Life!
December/January
Holiday: 301 Recipes & Decorating Ideas
Winter 2011
Food Network Magazine
November
Elle
December
Better Homes and Garden's
November
Parents
November
Family Circle
November
Ladies Home Journal
November
National Geographic Kids
November
National Geographic
November
National Geographic Little Kids
November/ December 2011
National Geographic Traveler
November/ December 2011
Readers Digest
November
Real Simple
December
What Doctors Know
November
ESPN
Winter 2011
The Knot
Winter 2011
Xbox
December
Crochet Today!
November/ December 2011
Taste of Home
November
The Family Handy Man
November
Bead Style
November
Discover
December
-Applications-
Rhapsody (60 day trial)
TuneIn Radio Pro
Alarm Clock, Calendar, ToDo - Wallpaper
Calculator & Tip Calc
Hangman Pro
Astraware Sudoku
Astraware Mahjong
Aces 3D Brick Breaker
Fast Food Calorie Counter
PBA Bowling
StudyDroid:Flashcards
Dictionary.com - Dictionary & Thesaurus
Epicurious Recipes & Shopping List
“Beaches - Flipz Puzzles”
Shape Builder
Preschool Connect the Dots
3001 Wisdom Quotes
Emma In: A Sweet Christmas
danvee said:
ALSO, you have until 1/31/12 to return....
Click to expand...
Click to collapse
I've never bought from them before, but the Returns FAQ page says 30 days. And (regarding all items they sell) pack everything back the way it was, so that suggests you're expected to try out the whatever-it-is you bought.
It is on TV now. They sold over 5,000 in the first 17 minutes.
mister_ed said:
I've never bought from them before, but the Returns FAQ page says 30 days. And (regarding all items they sell) pack everything back the way it was, so that suggests you're expected to try out the whatever-it-is you bought.
Click to expand...
Click to collapse
Yes, normally, but all Holiday purchases are extended until 1/31/12

Football Manager Handheld

Football Manager is finally making it's way from iOS to Android! It'll be out on Wednesday and needs support and feedback to get a skin to fit our tablets! If your a fan of the old Championship Manager series it's a lot like the versions from 2001 in terms of complexity. I played the original iOS release and thought it was superb.
To clarify - the game will be released on wednesday and will work fine on any device with Android 2.2 (or above) and a resolution of 480x320 (or above).
However on certain devices it won't be wholly full-screen, that is it'll centralize the largest skin available within the devices screen (it can't stretch the user interface as it makes the text rendering look horribly blurry).
Post release we'll be listening to feedback from users and will create additional skins based upon the most popular requests from our user-base.
Hope this helps,
Marc Vaughan - Sports Interactive Ltd
Marc.
The game basically stays in the middle of the screen leaving large black border around all sides.
Deffo could use a skin to expand out onto the screen.
---------- Post added at 06:22 PM ---------- Previous post was at 06:21 PM ----------
Marc Vaughan said:
To clarify - the game will be released on wednesday and will work fine on any device with Android 2.2 (or above) and a resolution of 480x320 (or above).
However on certain devices it won't be wholly full-screen, that is it'll centralize the largest skin available within the devices screen (it can't stretch the user interface as it makes the text rendering look horribly blurry).
Post release we'll be listening to feedback from users and will create additional skins based upon the most popular requests from our user-base.
Hope this helps,
Marc Vaughan - Sports Interactive Ltd
Click to expand...
Click to collapse
This game is awesome !
I did the first 3 challenges (save the club from relegation, finish the season with most of the player being hurt, and finish the season with many player unhappy) Great great game !
I hope that further updates will includes some new scenarii... i've to admit those first 3 were pretty easy using Man City due to the amount of International player they have.
I'll give it another try with another club to make it more difficult.
choccy31 said:
The game basically stays in the middle of the screen leaving large black border around all sides.
Deffo could use a skin to expand out onto the screen.
Click to expand...
Click to collapse
Just to let you know there will be a skin for HD Tablets (and all being well larger phone resolutions) available in the first update for the game.
I haven't set a firm release date for the update yet - but I've started a thread showing whats in it and some rough plans about it on the sigames.com forums if anyone wants more information about it.
Hope this helps,
Marc Vaughan - Sports Interactive Ltd
sounds great. I just downloaded it on Saturday and already have over a day and a half of gameplay. very addictive.
There's another lovely HD skin!
We're pleased to announce that the second update for Android (3.5) has been released!
The update includes 2 new purchasable scenarios, for more information check out the Store in-game.
See below for the changelist.
#3.5a - Second Android Update
Fix rare crash on starting with specific devices due to language setting
Allow warning if game started on non-supported resolution devices
Fix poor layout of physio reports when players are injured
Added no interest news when offering players to club
Improve movement of withdrawn strikers
Tweak defensive positioning against narrow formations
Exit button restored to start page
Additional Purchasable Scenarios Added
Stop players moaning for a new contract if they've only just joined club
Various match improvements based on community feedback
Tune contract requests at clubs with a sugar daddy
Tune effect of loans on players involved
Tune manager movement slightly
this game may be first game I will buy.

[Game] Age of Empire

Age of Empire​
One of the best strategy game on PC, is avaible from few months in Google Play.
1. How to play?
At the first, download game from Google Play. After install, u have to enter "Invitation Code", then u can set up your ID, PWD and nick.
2. Is it free?
Yes, AoE is a free game, but u can also upgrade ur city by buying Gold for $ (it`s optional)
3. It is official game or BETA?
It`s Official game, but it doesn`t mean, that there are not any bugs. If you found any, you should report it to GM
4. What is this game offering?
This game offering a real-time MMO, at the moment, i don`t found better strategy game.
5. Sources.
There are 7 types of basic sources:
Wood, Food, Iron, Stone, Yeomen, Copper coins, Gold.
6. What is the most important source?
Most important source is instantly Gold, then Copper coins, others depend from server.
7. How many servers are avaible?
At the moment 28 servers are avaible for players.
8. How many accounts can I have?
As you want.
[SIZE="6"[CENTER]BASIC KNOWLEDGE[/CENTER][/SIZE][/COLOR][/COLOR]
[COLOR="Blue"]There are four types of units:
Infantry - DEF/ATK 20/10
Cavalry - DEF/ATK 14/14
Archer - DEF/ATK 10/13
Catapult - DEF/ATK 12/19
Arena:
U have avaible 15 tickets per day, 1 ticket - 1 fight.
On arena, u can get 200 of four sources and 10 fame (by fame u get lvl up, also u can get fame reward)
You can buy 15 more tickets for 5 gold.
Generals:
SOON
Tower:
In tower, you can gain exp for your Generals and get new general (every 20 floors)
Alliance:
You can also make an alliance with others, then upgrade ur ally to get sources bonus.
Treasures:
It`s a way, to get gold, but before that, u have to make realy, realy big unit to defeat the strongly treasures. There are 1 - 9 levels of treasures, treasures gather box (you can get realy nice things, first thing is general) and copper coins/gold. 1-7lvl of treasure gather copper coins, the rest, 8 and 9, holds a high amounts of gold.
HTML:
https://play.google.com/store/apps/details?id=com.stac.empire.main&hl=en
It`s "Invitation Code" of my alliance, it`s 2nd in Alliances Ranking, if you type this code, there a high chance that we`ll accept your ally request. Here is the code: 5019787470. U'll get gold, free general, free lottery ticket and 1.1k sources/24h.
not really sure what this thread is about, but AoE II was MY ****!!!! when I was like 14, I played the **** out of that. As for this game, I don't know, but ill give it a try.
It's not exactly like PC, but who knows, maybe soon there 'll be update w/ animations.
Wytaptane z motki defaj
Actually, it has nothing to do with the PC game and series Age of Empires...
Sent from my HTC6435LVW using xda app-developers app
But its still interesting game.

[Game] BringeMeHome (by Techtree Games)

Bringmehome​Now available on Windows Phone​Genre: An Endless Arcade Runner set in the Retro-Future
Price: Free
​Description:
In a world set in the retro future, hovercrafts fly and the roads go on forever. A sentient hovercraft set its sight towards home to start an epic journey that may just take forever. Bring Me Home is a casual arcade runner where you go against the flow avoiding traffic, evading trees and onwards to where you belong. Every time you die, you possess another craft in another strange land and onward you go again.
So that one day you’d be home.
On your journey home you will encounter a variety of hilarious characters, and live through some epic adventures while the world behind you crumbles and implodes. Every respawn puts you against a brand new world and weather conditions.
On the way, unlock some crazy funny hovercrafts including:
- One that cannot help but take #selfies all the time. (Yes! Selfies are still a thing in the future.)
- Chill out with the Hippie hovercraft. Flower power for life!
- Pump out some BASS with your Homie craft!
- Unlock the super hero and go nuclear
While you are at it, print your own money using an inGame 3D printer! This is probably the first time ever in any mobile game. You can even win all these hovercrafts for free – you just need to get lucky on the slot machine. This one arm bandit only has a single reel, so you’re winning something every single time.
Bring Me Home follows a most unique art style – one that sets the game in a future visualized from a glamorous retro perspective. Remember the time when the future meant flying cars and personal robots? This is it. That future is here.
Factsheet
Genre
Casual – Action – Arcade
Price point
Free-to-play
Build size
12.9 MB
Supported languages
English (US)

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