[Q] Simple Mind mind mapping - Galaxy Note 10.1 (2014 Edition) Themes and Apps

https://play.google.com/store/apps/details?id=com.modelmakertools.simplemindpro
anyone know if the squares can be divided into 3 sections? I'm wondering if this is a good app for making class diagrams.

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E-Ink components

Has anyone designed any screens/components to work on e-ink screens?
I'm writing some apps to run on e-readers (Sony PRS-T1 & B&N Nook) and wondered if anyone else had already thought about e-ink specific designs.
I want to write widgets that scroll using buttons to move between groups of items instead of scrolling.
If no one has already done this, I'm going to subclass AdapterView (as I have cursor's which contain the data already), to create e-ink version of GridView, ListView & a HorizontalListView.
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Moving to Q&A
aspellclark said:
Has anyone designed any screens/components to work on e-ink screens?
I'm writing some apps to run on e-readers (Sony PRS-T1 & B&N Nook) and wondered if anyone else had already thought about e-ink specific designs.
I want to write widgets that scroll using buttons to move between groups of items instead of scrolling.
If no one has already done this, I'm going to subclass AdapterView (as I have cursor's which contain the data already), to create e-ink version of GridView, ListView & a HorizontalListView.
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Interesting. I am not aware of such implementations, but I am curious about what you are trying to accomplish in terms of design.
There is a usability issue when creating custom components that do not follow the "look and feel" of the OS's native widgets. However, if your widget consists of an aggregation of native components (or subclassing without redrawing yourself) with added functionality you should be fine, since you can assume the original vendor had the e-ink display in mind when they designed the widgets, and your widget's design will match that of the device on which your app is running.
The rule of thumb for e-ink is to keep contrasts high. Unless you are targeting a very specific device, you won't be certain that the e-ink display will support grey scale or just B&W (or maybe color on some fancy e-ink displays).
Just my 2 cents.
really, the big difference I can see so far is that you don't want animated scrolling, so I want to make controls that use buttons to jump a page of items at a time.
It will be difficult for me to retain the original look and feel for both nook and sony ereaders, bu I am going to try to keep as close as I can.

[Q] adventure game architecture

I would like to make an adventure type game functioning similarly to machinarium or broken sword. The only way I can think of doing this is to draw an image as a background on a canvas and use some animated sprites that moves around and responds to touches on the screen.
But having a runnable that keeps re-drawing the canvas seems like a waste of memory to me, especially when it comes to larger images like the background.
I'm pretty new to game development and canvas animations and I was wondering if anyone could point me in the right direction? What would be good training for an adventure type game?
I've figured this question might be in the wrong thread but I'm still too young as a member to ask it anywhere else.

[Q] Best Practices for Switching Between Fragments?

I'm wondering if I am doing Fragment navigation incorrectly. For the most part, my app is a series of full-screen fragments, and to get to the next one, I create a FragmentTransaction and then replace().
The problem is, occasionally, if I spam the screen with touch input, Fragments behind the current one will have onClick() called.
Is there something I need to do when replacing that I might have overlooked? How could views behind the Fragment I am looking at be recieving clicks?
What are the best practices for fragment switching/navigation?
(P.S. is this the best forum for this time op question?)

[REQ] 4.3 Keyboard with LARGE alternate symbols

Hey good folks at XDA
I am desperately looking for a keyboard replacement (NOT and app) that has LARGE, WELL-VISIBLE alternate symbols. I am getting old and don't want to look for my glasses every time I'm texting somebody, and old farts like me kinda still try to use proper punctuation
I have tried all keyboards I have found in the first 10 pages of this subforum. None of them is any good (for my purposes). Especially the "Big Keyboards" have terrible visibility on the alternate symbols
If anybody is aware of a mod, please please do let me know!
Thanks all
t.
Sorry guys, I know bumping threads is bad form but there has got to be a high visibility keyboard somewhere out there?
Alternatively, if it is just a matter of replacing the bitmap or graphics, is there maybe a short how-to available somewhere out there? Then I make one myself?
Any help would be much appreciated.
Cheers,
T.

Some Android app designing help for a noobie

Hey guys, I will try to be concise.
I decided to do an Android app for my final degree project. I followed all the bucky's videos and I have been playing for a couple of weeks with some additional material (text to speech, external databases, creating my own server, php...). So I think I've got the basics.
Okay, here's the problem. I decided to make an app which, basically, includes 3 types of "exams". I will follow the users progression thanks to a learning algorithm and I will purpose different kind of activities according to his/her weak points. The exercises idea is pretty basic (because I want to make it really easy for anyone to afterwards add their own exercises). It will be an image with four options, and just one of them can be selected as the correct one. Each exam will be composed of 20 exercises, and each "individual screen" will have the following elements:
- The image (different for each question)
- The possible solutions (different for each question)
- A dropdown menu (The same for all questions)
- 2 arrows for going to the next and previous exercise (the same for all questions, except for the first and the last)
- Two rows, with 10 cells(squares) per row, as a navigating tool for the user ( so if the user clicks on the third cell, the third exercise of the exam will be displayed. I will probably change the colour of the cell if the user has already selected an option or not) (The same for all questions, except for the color probably)
The squeleton of the APP is more or less done. Users can register, login, my DB is working perfectly, the "selection screen" is done, with different ways of receiving help (text and audio). In other words, the next step is necessarily making the exercised themselves. I have enough time, but I really want to know which is the best way to proceed. I don't mind failing a couple of times (as long as I learn), but I would love to know your opinions.
Each exercise is a different fragment? I mean, all of them have the same structure, is there anyway to create a kind of "base" class for an exercise, as only the image and the options do change from one exercise to the other? The menu, the arrows and the navigation bar are the same.
Any opinions and ideas are totally welcome.
PS: Sorry for my terrible english, is not my mother language.

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