Having Input - Screen Lag for a while - No solution so far - Barnes & Noble Nook Tablet

http://dropproxy.com/f/74D
Here is the video i tried to take regarding the screen lag.
Its all real time , there is no , afaik any camera lag ( taken with sg3) , its pretty much how it looks . Also i have shown the FPS . You can see when i scroll slowly , the FPS drops to 20 or so making it jerky. if i do it fast , it reaches 50+ but not stable and not very responsive to my touch feedback either.
I have tried Bexus Kernel with OC GPU , still the same . Is there anyway to force the tablet to display at bare minimum of 30FPS ? I planned to read lot of PDF, but this jerkiness is giving me headache.
Can anyone help me ?

what rom are you running? no screen lag for me on a really old cm10 build. pretty much consistent framerate, though it is kinda slow
i think part of the problem here was B&N's choice of using a PowerVR SGX 540 GPU in this tablet. this particular GPU was also used in the entire original Samsung Galaxy S line, and is at this point 5-7 years old. not a particularly great GPU in my book. granted, we're not pushing a really high screen resolution (1024x600) but still, it's a really old GPU.

CM 11 Snapshot M5 i think. Using along with Bexus kernel.
I can lower the resolution if needed , all i want is a stable framerate display , ready to sacrifice some battery too.
I agree the tablet is kind of old , but i just want to use this as some secondary reading tablet. i have no use for it now.

Try turning off "Magnification Gestures". This has caused input lag for me before.
Go to Settings>Accessibility

its off only`

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848MHz?2.6.3x kernel?

Hi guys!For the last few days(that I have my Hero rooted that is) I'm using VillainRom 10 as my everyday ROM and have tried some others.Anyway,that's not the point!
Being one of the lucky ones whose Hero can happily overclock to 768 I came to use RaduG's extremekernel and ben39's no-bfs no-whining kernel.With the second,while configuring OverclockWidget I saw that it gives a 848MHz option with auto-detect frequencies.Is it possible?I'm not asking about stable daily use,but even for some minutes for benchmarking?Has anyone achieved it?Without making their phone catch on fire that is!
And secondly,why are we all using linux 2.6.29(for total newbies I mean the kernel) while there is 2.6.32-33-34?Can't a newer kernel be compiled for use with the Hero?Newer kernels would provide native ext4 support and would probably prove to be better overall.
Oh,forgot one more!I am currently running on minimum 176MHz-maximum 749MHz(after I got a couple reboots with 768 I abandoned 19MHz for stability) with screen on and minimum 123MHz-maximum 384MHz with screen off.Should I give it a higher minimum frequency?Sometimes it lags when waking up,the screen turns on but shows nothing but black and turns off again or it turns on and everything is distorted,colors are completely distorted,background is upside down and some other unnormal things,but everything is alright when turning the screen off and back on again.Does it have to do anything with the frequencies I am using?I am running on VillainRom 10.3.
Now I have set the minimums to 160 and 190 MHz to see what happens!
Thanks in advance!
About the high MHz... I have done it with over 800 but don't max it out at 848 or your phone will freeze but anything below works And that screen **** I've also had and it has something to do with the high MHz (don't know why) but it helped me to set the MHz lower when the phone sleeps in SetCPU And at last about the kernel... It runs on the old one on Android 2.1 but in 2.2 it will be upgraded to ....33 or ....32 don't remember which...
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Sent via the XDA Tapatalk App
Thanks for your reply C0mpu13rFr34k!
I know Eclair is running on the old kernel.I just would like to know if it is possible to compile a newer kernel for it.
As for the frequencies...Are my settings alright?Some too high or too low?The way I see it there is a big gap between maximum and minimum frequencies when screen on which results on the CPU working at low frequencies most of the time,thus sacrificing performance.But it helps with battery life and presumably this and the screen-off underclocking reduce the overall damage caused to the CPU by the overclocking,which is said to reduce the CPU's total lifetime by 50% or more,depending on how much you overclock it.Working at 749 I sometimes get a nice 43 degrees Celsius while charging,but that's only when charging.Average temperatures are 30 for standby and 37 with screen on(average,can be lower or higher).
And one more question.At 800+ how hot does it get?Will it be stable for some minutes to do some basic benchmarking or nah..?
Thanks!
tolis626 said:
Thanks for your reply C0mpu13rFr34k!
I know Eclair is running on the old kernel.I just would like to know if it is possible to compile a newer kernel for it.
As for the frequencies...Are my settings alright?Some too high or too low?The way I see it there is a big gap between maximum and minimum frequencies when screen on which results on the CPU working at low frequencies most of the time,thus sacrificing performance.But it helps with battery life and presumably this and the screen-off underclocking reduce the overall damage caused to the CPU by the overclocking,which is said to reduce the CPU's total lifetime by 50% or more,depending on how much you overclock it.Working at 749 I sometimes get a nice 43 degrees Celsius while charging,but that's only when charging.Average temperatures are 30 for standby and 37 with screen on(average,can be lower or higher).
And one more question.At 800+ how hot does it get?Will it be stable for some minutes to do some basic benchmarking or nah..?
Thanks!
Click to expand...
Click to collapse
If your phone is stable your settings are just fine even though your phone might have problems waking up if the low freq is under 246MHz (something like that) Also if you want better performance you might want to test some other freqs and then benchmark... Sometimes it makes a BIG difference if your phone is running at 691MHz or 710MHz For me my phone works like **** if it runs at 749MHz but it works like a dream at 729MHz (I think the difference was 0.5-0.8MFLOPS) Im also pretty sure your temp is fine (OC shouldn't make your phone that much hotter since the voltages in all ROMs are adjustet). If you should compile a newer kernel you would first of all need a .32 (.33?) from HTC because of hardware capabilities and im sure there's is A LOT more things devs need to compile such a kernel but i don't know to much about kernels I don't really know that much about 800+ because I only did it once and benchmarked it (MFLOPS was **** and i couldn't get them high at all) actually it slowed down my phone but you should test it. Maybe your very lucky and your phone can take it
Well,I have set it to 653min-749max with screen on and 160min-352max with screen off.Testing only!But it runs like a dream if we don't take into account a small lagging when I turn the screen on and it has to change frequencies!But it's great so far.Will see how battery life goes!By the way,tried 800,806 and 848MHz,but none worked.It didn't crash or something,it just wouldn't change to it and stayed at lower frequencies(low as 246).
Thanks for your time anyway!
And a small question...How bad does overclocking affect the CPU's life?I asked around and was told that the maximum overclock for desktop PCs is 20-25%,depending on the CPU,while needing special cooling systems,and that it can reduce the CPU's life up to 50%.Given that we overclock over 40%,how bad do we damage our CPUs?
tolis626 said:
Well,I have set it to 653min-749max with screen on and 160min-352max with screen off.Testing only!But it runs like a dream if we don't take into account a small lagging when I turn the screen on and it has to change frequencies!But it's great so far.Will see how battery life goes!By the way,tried 800,806 and 848MHz,but none worked.It didn't crash or something,it just wouldn't change to it and stayed at lower frequencies(low as 246).
Thanks for your time anyway!
And a small question...How bad does overclocking affect the CPU's life?I asked around and was told that the maximum overclock for desktop PCs is 20-25%,depending on the CPU,while needing special cooling systems,and that it can reduce the CPU's life up to 50%.Given that we overclock over 40%,how bad do we damage our CPUs?
Click to expand...
Click to collapse
I haven't heard to much about that actually but from what I've heard it shouldn't damage the CPU at all because of the voltage adjustments but i find that very hard to believe... Talking from personal experience my phone runs as smooth now as it did when i bought it so my CPU has probably taken minamal- or no damage at all and I got it when it had just come out here in Denmark (Europe) which is about 8+ months i think? So I wouldn't care to much about the lifetime since It's probably like 1-2 years and by that time I don't think people are using the Hero anymore Keep up the good work with optimizing and your welcome

will ics hw acceleration save our batts?

Hello android fellas..i am an sgs 2 owner and a log time android user..for the most of android devices the most screen time i could ever get is 5 hours (screen on, not idle..idle means ntn..with uv i can get week++)..
So the question i rise here is, will ice cream sandwitch help our battery effeciency with hw acceleration?i noticed that my phone can do as much as 10 hours+ of video playback, but can only surf the web for around 4-4,5 ...which is amazingly ridiculous..if i let the phone idle , with screen turned on, at all times(there are actually apps to do that) i can get almost 11 hours of screen on time..but if i use my phone to as much as navigate through menus, i am lucky if i get 30% of that time.
That led me to the conclusion that cpu usage for 2d ui elements drawing is at best idiotic, but other than that, its that its not my device(s) problem..its the os that sucks it up..
So, do you believe, that ICS will fix that?is there hope on the horizon?4 hours screen on time/day , just wont cut it for a tought work day for me..
( i would like to close that section by saying that i am a 2 year android user and i know what i need to shut down, when to have on and what so that my batt is at its max effeciency..)
Opinions please? Will our GPUs make us look less embarassing?
Unlikely... partially, because the majority of actions needed by a web browser is unable to utilize the GPU (it's really only usable for compositing and rendering, which occurs surprisingly seldom outside of games: really only while the document loads... of course that's bound to change at some point, but for now, there really isn't much to gain other than more fluid animations), but mostly because it's a bit of an unfair comparison: Video playback today is more or less handled by special-purpose silicon, not what you'd usually call "The GPU".
Hans Schmucker said:
Unlikely... partially, because the majority of actions needed by a web browser is unable to utilize the GPU (it's really only usable for compositing and rendering, which occurs surprisingly seldom outside of games: really only while the document loads... of course that's bound to change at some point, but for now, there really isn't much to gain other than more fluid animations), but mostly because it's a bit of an unfair comparison: Video playback today is more or less handled by special-purpose silicon, not what you'd usually call "The GPU".
Click to expand...
Click to collapse
no, i am aware that java still needs to be rendered in cpu... but i was not only bein referred to in browsing...menu browsing as well..ui navigation should be humongousl benetited am i right?
Accelerated is usually faster and smoother, especially multiple layers benefit greatly from additional acceleration (note however, that Android already uses that in most cases)... it just doesn't really translate to power saving.
Java doesn't really have anything to do with that: it may put a bit of additional load on the CPU, but that's not what's eating your battery, especially since virtually all computation-intensive parts of Android are written in C++. The real problem is that while the GPU is faster in these "burst" situations when there's suddenly a whole lot of layers to render, it's hard to predict those. So the CPU most always run at an acceptable rate... which in the end often means that the accelerated version uses more power since the system isn't able to clock down the CPU nor the GPU.
Hans Schmucker said:
Accelerated is usually faster and smoother, especially multiple layers benefit greatly from additional acceleration (note however, that Android already uses that in most cases)... it just doesn't really translate to power saving.
Java doesn't really have anything to do with that: it may put a bit of additional load on the CPU, but that's not what's eating your battery, especially since virtually all computation-intensive parts of Android are written in C++. The real problem is that while the GPU is faster in these "burst" situations when there's suddenly a whole lot of layers to render, it's hard to predict those. So the CPU most always run at an acceptable rate... which in the end often means that the accelerated version uses more power since the system isn't able to clock down the CPU nor the GPU.
Click to expand...
Click to collapse
Damn..The load that cpu took from being less effecient to draw 2d, was my best explaination as to why our batteries suck so much..
It is definately not the phones..As i said earlier if i let the phone screen on, just idling, at, say auto brighness, it can go for 10-11 hours..but if during that time i, as much as navigate at menus, or settings , or whatever ui...BAM..4-5,5 hours maximum..
It HAS to be something wrong with the os..heck i can do 10 hours of .avi playback on a single charge , but i cannot go over 5 for just panning around the app drawer..(and my screen is amoled so it greatly benefits from black background of the drawer)...
If you could shed some light to that, for me i'd love ya even more!
Btw on my second post i meant to type javascript, not java my bad!

Xperia Ultra for gaming

Since a few people have got the phone already I was wondering what their gaming experience has been like.
With the screen and processor/GPU this may be not just the best gaming phone but perhaps the best portable gaming device out there.
Which games use the Ultra's hardware to the fullest? Are there any Android games with 1080p ?
SG deadzone, Asphalt 7, need for speed, minio rush ..................... Work great, smooth without lag. Visual so reality. Only the sound from the device not good. Better use headset.
Sent from my C6802 using xda premium
Dead Trigger works like a charm too though im not sure if it is 1080p not that i think anyone can tell
With graphics setting on high, everything is fluid but the 3000mah battery only lasted me about 3hrs of gameplay on low brightness (0%)
and the screen makes gaming awesome too
TDKR (Batman) looks great every time I play.
There are ZU gaming videos on YouTube.
Sent from my GT-N7000 using Tapatalk 4
Whatabout emulators? Does the software home/back icons interfere with the virtual buttons that sometimes get pretty close to the edge of the screen?
zergslayer69 said:
Whatabout emulators? Does the software home/back icons interfere with the virtual buttons that sometimes get pretty close to the edge of the screen?
Click to expand...
Click to collapse
I have no idea. Search YouTube for something like "Nexus 4 emulator games". Why the Nexus 4? It has on-screen buttons. Either way, if they don't disappear while gaming and it bothers you, you can choose to wait (if you decide to get the ZU) until the ZU gets root. You'll then be able to quickly toggle the buttons on and off.
Hmm, if you toggle it off, how would you be able to "quit" your apps since the back button is missing? For my current note 2, if the app freezes or something goes funky, I can hit the hardware button and force the device back to the main screen, so I'm not sure how that works for onscreen buttons since I've never owned a device with no home button.
I confirm game performance are sick. There is no lag at all.
Do you remember that part on "Iron man" when on first startup there is lag (you know that moment). Here on Xperia Z Ultra there is no lag at all....I guess adreno 330 is good gpu.
zergslayer69 said:
Hmm, if you toggle it off, how would you be able to "quit" your apps since the back button is missing? For my current note 2, if the app freezes or something goes funky, I can hit the hardware button and force the device back to the main screen, so I'm not sure how that works for onscreen buttons since I've never owned a device with no home button.
Click to expand...
Click to collapse
CM10.1 has a feature that's called "Expanded desktop" which hides the status and navbar. You can enable/disable this by pressing and holding the power button (like you do when you want to power off/reboot your phone), and you'll get the option there. This is available system wide, so it's always an option to enable them again no matter where you are (games etc.). That's a custom ROM though, and i'm sure there is a similar mod for the Xposed framework (100% speculation), so you don't have to flash a ROM, but being rooted will be enough.
Ah thanks for the clarification. I've always been weary of custom roms due to bugs (camera not working, GPS feature broke, can't make calls, etc) but that's for another discussion.
What are the best emulators to use?
Sent from my C6802 using Tapatalk 4
Depends which system you're emulating. Which ones you have in mind
most games are actually 1080p already smooth even for Adreno 320, you can tell by taking a screenshots and having a look at the pixels
- Shadowgun deadzone, 1080p + AA, 60fps on Adreno 320
- Modern Combat 4, 1080p, 60fps on Adreno 320
- Temple Run 2, 1080p, 60fps on Adreno 320
- Asphalt 7, 1080p, 60fps on Adreno 320
- Need for Speed Most wanted, 1080p, 60fps on Adreno 320
- FrontLine commando, D-Day, 1080p, very smooth on Adreno 320
- Fast and Furious 6, 1080p, very smooth on Adreno 320
- Ripetide GP 2, scalable from ingame options, variable smoothness on Adreno 320
- Beach buggy blitz, scalable from ingame options, variable smoothness on Adreno 320
- Iron Man 3 runs in sub 1080p, like 720p scaled up, variable smoothness on Adreno 320
- Real Reacing 3 sub 1080p as well, variable to average smoothness on Adreno 320
on Adreno 320 all the above games run liquid smooth already with the exception of Beach buggy blitz, Ripetidge GP2, IronMan 3 and Real Racing which seems to jump between 20fps and 60fps, these are the best games to test the new powers of Adreno 330
lots of info and pixel screenshots from my posts here
HTC One, 3D Games Performance Report Part III>> (Asphalt 7, Real Racing 3, Fast and Furious 6)
HTC One, 3D Games Performance Report Part II>> (Dead Trigger, Modern Combat 4, Need for Speed Most Wanted)
HTC One, 3D Games Performance Report Part I>> (Beach Buggy Blitz, Temple Run 2, Shadowgun Deadzone)
Click to expand...
Click to collapse
Important is not to see what about already existing games. Using a Nexus 7 with custom kernel and none of those games are lagy. The 330 is yet to have show it's power as there is no game using 100% of it now a day. Need to see upcoming games and upcoming custom kernels as well. This device is really promising, only lack as for any device is the time the battery last while playing. Almost time the only solution is to play while plug to the wall, but it kill the battery.
Are there any upcoming games which are likely to put the 330 to full use?
Strategist said:
Are there any upcoming games which are likely to put the 330 to full use?
Click to expand...
Click to collapse
Actually no, and I am happy about it. Would feel really bad if just after put my hands on the latest phone with latest GPU, the GPU would already be at its limits. But with time everything come.
cytus
Anybody tried playing cytus on ZU while putting it on a table? Had a lot of misses when I have to press two notes together as though my finger wasn't detected.
Strategist said:
Since a few people have got the phone already I was wondering what their gaming experience has been like.
With the screen and processor/GPU this may be not just the best gaming phone but perhaps the best portable gaming device out there.
Which games use the Ultra's hardware to the fullest? Are there any Android games with 1080p ?
Click to expand...
Click to collapse
Real Racing 3
Just wait until we get JB 4.3. The Snapdragon 800 supports OpenGL 3.0, which is one of the new features in 4.3. Games will look even better.

[Q] Overheating an innate flaw, or minor side effect?

I know, the Tegra K1 gets hot. Is this a widespread issue though (some people only report minor warmth)? How hot is too hot? Mine is getting stoopid hot, and I'm pissed because I finally have a unit with almost no issues, save the over heating problem. I know the SHIELD has issues with screen cracking, and the N9 should be safer with the metal band, but something doesn't seem right...
Iboschi said:
the Tegra K1 gets hot
Click to expand...
Click to collapse
This.
combine that with a badly configured cpu governor that boosts the frequencies to 2+ ghz even for simple tasks that do not need all those cpu cycles.
In addition to the whopping 1.5ghz touchboost frequency (WTF google).
After rooting and fixing the last two points, I experience high temps only when playing games.
Blocking Ads also tremendously helps temps while web browsing.
I wouldn't consider it a problem. I also doubt you have a bad unit even though its getting hot. Chances are if you do the exact same things on 100 nexus 9's the temp will be very close. I've been looking through the kernel code for tegra throttling and doing some tests. The tests show it starts to very lightly throttle starting at 70c in my tests. I believe I saw in the kernel there is 3 throttling states basically, light, heavy, and one other I can't remember. Shutdown occurs at right above 100°c.
As far as the governor, I'm sure if it made sense gooe would have lowered it. But, if I remember right this was part of project butter to make the ui smooth, as well as some other things. I don't think touch boost is killing battery too bad, and I'm willing to sacrifice some for a smoother ui anyway.
Thisbis just a hit running CPU, no way around it and its not a defect, its just a side effect of a powerful CPU in this design. I also noticed although it heats up quick, it cools extrememly fast. Like dropping 15-20° in seconds, literally- so overall I don't think this is a huge problem, but if they can make it better, more power to them.
di11igaf said:
I wouldn't consider it a problem. I also doubt you have a bad unit even though its getting hot. Chances are if you do the exact same things on 100 nexus 9's the temp will be very close. I've been looking through the kernel code for tegra throttling and doing some tests. The tests show it starts to very lightly throttle starting at 70c in my tests. I believe I saw in the kernel there is 3 throttling states basically, light, heavy, and one other I can't remember. Shutdown occurs at right above 100°c.
As far as the governor, I'm sure if it made sense gooe would have lowered it. But, if I remember right this was part of project butter to make the ui smooth, as well as some other things. I don't think touch boost is killing battery too bad, and I'm willing to sacrifice some for a smoother ui anyway.
Thisbis just a hit running CPU, no way around it and its not a defect, its just a side effect of a powerful CPU in this design. I also noticed although it heats up quick, it cools extrememly fast. Like dropping 15-20° in seconds, literally- so overall I don't think this is a huge problem, but if they can make it better, more power to them.
Click to expand...
Click to collapse
im really happy to hear about your thought
but if the heat issue occurs many times, will it break the others hardware,
i have seen in laptop, if the graphics card heat too much, it can melt the motherboard and the others parts of the laptop,
im afraid that it will happen to this tablet eventually
i really love my nexus 9, just this heat issue make me incomfortable

Question Choppyness at 60hz

I don't understand why this phone set to 60hz has really a lot of stutters/frame drops when there are animations like closing/opening apps etc, it feels really choppy most of the times.
At 90hz is smooth, only 60hz have these problems.
My previous oneplus 5t at 60hz is totally smooth, so it's not just the difference between 90-60.
Is anyone experiencing this choppiness at 60hz? I'm on 12.5.5.0 EEA. Already tried a wipe data.
I do, 60hz kinda feels really slow and choppy XD At first i thought that my eyes got used to 90hz, but i tried iphone 12 and redmi note 9 pro and their 60hz felt a lot better. 12.5.5.0 as well
Yes. Maybe the animations themselves are stuttery mess that is simply "less visible" when running 90 or 120 (for other phones) modes. Or perhaps it's some energy-efficiency problem, like "Oh, you switched to 60hz - you must be looking for battery life improvements, let us not only switch down to 60hz, but also make the GPU run slower and more power efficient". Who knows.
I experience the same. Somehow rebooting after switching to 60hz fixes most of the stutters. Perhaps clearing cache wil fix it all?

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