[APP] Mobi DB Inventory – catalogue and manage assets on Android. - Wear OS Software and Hacking General

We've just published a new Android app for inventory on the Google Play Store.
Mobi DB Inventory is a powerful app that can handle complex inventory tasks.
You can quickly add new items, review availability and condition of the items. Add pictures from the gallery or take a photo from the camera. It’s possible to sort and filter entries in the list to organize data in a convenient manner, search for necessary items and save database to SD. Ability to scan bar codes is also useful to quickly add new items.
ness data.
It would be great to get feedback from the community. Your rating on the Play Store would be cool as well.
Just give it a try!
Cheers,
Ekaterina

Had a good look at it and it works well!
My only suggestion would be to do more with user interface to make the experience as pleasant as possible. I noticed with the demo database, for example, that the Employees table didn't seem like it had been designed to fit onto a smartphone's screen; the table was wide and the screen was in vertical orientation, and therefore involved some scrolling to see the rest of the table. A way to improve on this would be to force horizontal orientation for wide tables on smartphones. This way, the table will be much more visible.

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SG Rush Hour - Traffic Cameras for Singapore

Hello all
I am new to programming, and have been tinkering about a bit after getting my HD2. Took me a while now, but I've just completed coding an app, and would like to share this with the community. This is intended for motorists in Singapore, to view Traffic Cams. But it is quite unlike apps found in the iPhone. This app's features:
> Allows multiple cameras to be selected and displayed. Up to 12 cameras at once
> Save up to 4 Favorite routes, with each route storing up to 12 cameras
> Small program size and quick startup.
> Very fast image download speed
> Refresh images easily, and only if the camera's image has changed.
> For Windows Mobile 6.5 touchscreen smartphones, finger scrollable friendly
> Haptic feedback
Thanks to eboelzner for his wonderful work in putting up the HTC SenseSDK, which is used as the UI for this app.
If it proves popular, I'll work on porting it over to the Android and WP7 platforms.
Let me know if you like the app, and if you face any problems with it.
Update
> Minor bug fix - Error when viewing same selection mutiple times, and reduce file size
Thanks. Will try it out.
Thanks for sharing!
Does it support other city traffic cams?
Sorry, not at this time. Any particular city you're wishing for?
San Antonio, Texas for starters
Awesome!
Sounds so cool! Can we get London supported please?

[APP] Cosmos - sets your lockscreen wallpaper to the NASA image of the day

Cosmos
This application uses NASA's Image of the day feed to provide your lock screen with interesting pictures each day (depending on NASA).
You can pick from the small or large resolution images if you wish to conserve bandwidth. The large images are resized to fit WXGA displays to reduce data usage.
This is my first publish WP8 application, so hopefully you'll like it.
Features:
- Sets your phones lock screen wallpaper to the NASA Image of the day.
- Runs in background and checks for new images, then it will download and set it as your lock screen wallpaper.
This application is not endorsed or affiliated with NASA in anyway and all images are owned by NASA.
Will add a direct link when I have enough posts, there is a qr code attached in the mean time.
Few images captures would be nice.
I really like this app, closer to my interest than the simple nature bing pictures.
thanks !
I love this as well. I am an astronomy nut!
Nice app.....................

Device Framer App For Android

Have Screenshots which has to be shared or to be used in your Promotional Websites? Have Conceptual Designs or Mock-ups which has to be framed? Use Device Framer and Frame them easily and quickly. Share it with your friends, Upload it to Google Drive or Save to your Smartphone.
Device Framer is ultimate companion app for Android Developers and Designers. App Incorporates multiple features and elegant simple UI to carry out your tasks.
Features
Multiple Frames - App has multiple device frame artworks with which you can easily frame your screenshots/mock-ups. More Frames will be added.
Save to Drive - App allows you to Upload your Framed Screenshots/Mock-ups directly to your Google Drive Account
Share Framed Images - You can share the Framed Screenshots/Mock-ups and get Instant feedbacks from your Social Community
Fast and Smooth - You can easily frame the screenshots in a faster and smoother way
I sincerely Expect you guys to give some Feedback, Suggestions or raise Feature Requests. Feel free to use this thread. I hope this app is useful for you. Thanks in advance.
Link to Playstore :
https://play.google.com/store/apps/details?id=com.fornax.deviceframer.av"
The UI looks very clean and well designed. Sadly I've got no use for it right now, but I'll keep it in mind.

Native Google Cardboard support for android.?

So, Google Cardboard gives a huge display that doesn't strain your eyes. Therefore it might be useful to view any app if it is in Side-by-Side mode (such as netflix, or even a text editor together with a keyboard).
There is no native support in android for SBS, but is it possible to have developers add this feature to ROMs?

Daydream Elements: Free VR Development Guidebook App

Daydream Elements by Google is a new, free app that serves as a guidebook, covering VR development basics. While those familiar with VR development would probably be disinterested in this new app, as it is so basic, it’s a great starting point for those unfamiliar with VR. The app showcases six examples of tips and tricks for VR development, complete with the pros and cons for their use.
According to Upload VR, “three of these [examples] are concerned with locomotion. One details teleportation, another showcases smooth movement with restricted peripheral vision, and another shows third-person gameplay. Interestingly examples of all three of these types of experiences have hit Daydream in the past few months. Teleportation can be seen in the VR port of Layers of Fear, while the excellent Eclipse uses smooth movement. Meanwhile both Lola and the Giant and Along Together both used a third-person camera that followed a main character.”
Google’s developer page outlines the following examples below:
Locomotion: techniques for enabling navigating a VR environment
Three ways to achieve locomotion:
Teleportation is locomotion technique for apps using first-person perspective that allows the user to near-instaneously move to a target location. This technique reduces the simulator sickness that many users feel when the virtual camera moves.
Tunneling is a technique used with first-person locomotion (such as walking
) where, during movement, the camera is cropped and a high-constract stable grid is displayed in the user’s peripheral vision. This is analogous to a user watching first-person locomotion on a television set.
Chase Camera is a technique used with third- person locomotion, where the user is controlling a character. Standard third-person camera implementations are problematic in VR and contribute to simular sickness. Chase Camera offers predictable motion – camera rotation only occurs under user direction, and small character movements don’t move the camera at all.
Menus and Virtual Controls: The Daydream controller only exposes two buttons to developers: the clickable touchpad, and the app button. For many developers, two discrete controls does not provide a rich enough set of commands for the games and applications that they would like to create. One solution is to present the user with virtual controls for the app’s command scheme.
Click Menu provides the user with a radial menu of commands emanating from the cursor when the menu is invoked. Because users must click directly on options, this menu design trades the speed of a more gestural approach with the control of discrete clicks and scales well with complex command hierarchies.
Swipe Menu leverages the Daydream controller touchpad to allow the user to quickly select between a small set of commands. This menu trades efficiency for accuracy and does not scale well to large number of commands.
Rendering and Lighting: Performance is critical to VR apps but can be especially challenging on mobile GPUs. Many commonly available mobile shaders and per-pixel lighting solutions provide high quality results but perform poorly on mobile VR systems due to extremely high resolutions, rendering multiple views, distortion and general mobile performance issues.
The Rendering & Lighting demo uses Daydream Renderer to showcase rendering effects that are typically difficult to achieve on mobile hardware. This scene demonstrates Daydream Renderer features like per-pixel lighting, tangent-space normal maps, dynamic shadows, realtime specular highlights, and reflections.
Daydream Rendering and Lighting Demo included as part of Elements as a demonstration of the Daydream Renderer’s capabilities.
The app also spells out all known issues, which you can find here.
This app is definitely for newcomers to VR, however since many people are not yet familiar with the space, it seems like a user-friendly platform that encourages people to try their hand at developing.
Source: appdevelopermagazine

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