Daydream Elements: Free VR Development Guidebook App - Google Daydream VR

Daydream Elements by Google is a new, free app that serves as a guidebook, covering VR development basics. While those familiar with VR development would probably be disinterested in this new app, as it is so basic, it’s a great starting point for those unfamiliar with VR. The app showcases six examples of tips and tricks for VR development, complete with the pros and cons for their use.
According to Upload VR, “three of these [examples] are concerned with locomotion. One details teleportation, another showcases smooth movement with restricted peripheral vision, and another shows third-person gameplay. Interestingly examples of all three of these types of experiences have hit Daydream in the past few months. Teleportation can be seen in the VR port of Layers of Fear, while the excellent Eclipse uses smooth movement. Meanwhile both Lola and the Giant and Along Together both used a third-person camera that followed a main character.”
Google’s developer page outlines the following examples below:
Locomotion: techniques for enabling navigating a VR environment
Three ways to achieve locomotion:
Teleportation is locomotion technique for apps using first-person perspective that allows the user to near-instaneously move to a target location. This technique reduces the simulator sickness that many users feel when the virtual camera moves.
Tunneling is a technique used with first-person locomotion (such as walking
) where, during movement, the camera is cropped and a high-constract stable grid is displayed in the user’s peripheral vision. This is analogous to a user watching first-person locomotion on a television set.
Chase Camera is a technique used with third- person locomotion, where the user is controlling a character. Standard third-person camera implementations are problematic in VR and contribute to simular sickness. Chase Camera offers predictable motion – camera rotation only occurs under user direction, and small character movements don’t move the camera at all.
Menus and Virtual Controls: The Daydream controller only exposes two buttons to developers: the clickable touchpad, and the app button. For many developers, two discrete controls does not provide a rich enough set of commands for the games and applications that they would like to create. One solution is to present the user with virtual controls for the app’s command scheme.
Click Menu provides the user with a radial menu of commands emanating from the cursor when the menu is invoked. Because users must click directly on options, this menu design trades the speed of a more gestural approach with the control of discrete clicks and scales well with complex command hierarchies.
Swipe Menu leverages the Daydream controller touchpad to allow the user to quickly select between a small set of commands. This menu trades efficiency for accuracy and does not scale well to large number of commands.
Rendering and Lighting: Performance is critical to VR apps but can be especially challenging on mobile GPUs. Many commonly available mobile shaders and per-pixel lighting solutions provide high quality results but perform poorly on mobile VR systems due to extremely high resolutions, rendering multiple views, distortion and general mobile performance issues.
The Rendering & Lighting demo uses Daydream Renderer to showcase rendering effects that are typically difficult to achieve on mobile hardware. This scene demonstrates Daydream Renderer features like per-pixel lighting, tangent-space normal maps, dynamic shadows, realtime specular highlights, and reflections.
Daydream Rendering and Lighting Demo included as part of Elements as a demonstration of the Daydream Renderer’s capabilities.
The app also spells out all known issues, which you can find here.
This app is definitely for newcomers to VR, however since many people are not yet familiar with the space, it seems like a user-friendly platform that encourages people to try their hand at developing.
Source: appdevelopermagazine

Related

[APP] Mobi DB Inventory – catalogue and manage assets on Android.

We've just published a new Android app for inventory on the Google Play Store.
Mobi DB Inventory is a powerful app that can handle complex inventory tasks.
You can quickly add new items, review availability and condition of the items. Add pictures from the gallery or take a photo from the camera. It’s possible to sort and filter entries in the list to organize data in a convenient manner, search for necessary items and save database to SD. Ability to scan bar codes is also useful to quickly add new items.
ness data.
It would be great to get feedback from the community. Your rating on the Play Store would be cool as well.
Just give it a try!
Cheers,
Ekaterina
Had a good look at it and it works well!
My only suggestion would be to do more with user interface to make the experience as pleasant as possible. I noticed with the demo database, for example, that the Employees table didn't seem like it had been designed to fit onto a smartphone's screen; the table was wide and the screen was in vertical orientation, and therefore involved some scrolling to see the rest of the table. A way to improve on this would be to force horizontal orientation for wide tables on smartphones. This way, the table will be much more visible.

[MOD][Xposed] GyroscopeNoiseFilter

Hi there,
GyroscopeNoiseFilter (previously: JitteryGyroFixForCardboard) is a module to reduce/eliminate the noise in unstable gyroscope that are found in some phones like the Moto G 2nd gen or Huawei Ascend G7. Basically, the app does the noise smoothing that app devs do, but here this module uses a system hook to apply the noise smoothing preprocessing for all apps, but the main goal here is specifically to remove jitter, not drift (although the filters may help, but there's no sensor fusion, yet).
This is particularly interesting for virtual reality (VR) or head-tracking apps because a noisy gyroscope will produce a feeling of dizzyness and nausea, but this can also be interesting for any app using the gyroscope because the output will be a lot smoother and accurate (particularly when the phone is held still).
The module was originally wrote by Kjos and the repo lives here:
https://github.com/Kjos/XposedJitteryGyroFix
The thread that started the module is on Reddit:
https://www.reddit.com/r/GoogleCardboard/comments/335ins/fix_for_jittery_gyroscopes_such_as_moto_g
Here is the latest version of the module, v1.4 (also attached to this thread):
https://github.com/lrq3000/XposedJitteryGyroFix/releases/download/v1.4/GyroscopeNoiseFilter_v1.4.apk
The module is also available directly from the Xposed repo:
http://repo.xposed.info/module/net.kajos.gyronoisefilter
=== DESCRIPTION ===
The gyroscope is the main sensor for head tracking / virtual reality apps.
However, it's common for phones' gyroscopes to be noisy, which in practice shows as jitter, and this can create a dizzyness feeling and nausea, particularly when standing still (the "camera" still moves around just like if you were at sea).
Android now offers "virtual" sensors, which use a method known as sensor fusion to avoid those noisy outputs by combining several sensors (usually: gyroscope, accelerometer, magnetometer).
However, it's up to each app dev to use these virtual sensors, and to implement further post-processing to smooth the sensor and reduce the noise.
This module adopts another approach: it hooks directly to the hardware gyroscope and it preprocess every outputs with smoothing filters before relaying the data to the apps.
Therefore, the noise is reduced or even eliminated of the gyroscope's output for every apps.
=== OPTIONS ===
This module currently implements a few different strategies to filter and reduce noise, which can be used complementary or alone (each option can be disabled):
1. Filter type: type of the filter that will be applied to reduce noise in the gyroscope output.
2. Filter size: the number of samples to use to compute the filtering. Usually, the bigger the filter is, the less jitter there will be but at the expense of some lag.
3. Filter optional value: value of the constant that configures some types of filters such as lowpass or additive smoothing.
4. Minimum value change threshold: prevents the phone from registering the new sensor's values if the difference to the median is smaller than the given threshold.
5. Stationary minimum value threshold: when stationary, prevents the sensor from moving if the change is below the given threshold (this is similar to min value change but here it only affects the stationary state, when you are not moving).
6. Rounding precision: round all sensor's values to the given decimal.
Options can be changed on-the-fly without having to restart the phone, and are instantly applied to the sensor, so that you can switch between this option screen and a VR app to test for the parameters that reduce the jitter the most for you.
Click to expand...
Click to collapse
I'm looking for feedback before we submit to the Xposed repo, so if you have any idea of a feature or if you spot a bug, feel free.
We are also looking for better filters, currently the best performing two types are the median filter and the one order low-pass filter, so if there's someone with some experience with noise reduction on the gyroscope (not the accelerometer), I'd be very interested to get some advices about that!
/EDIT: update v1.4.
Also, we found a great opensource app called GyroscopeExplorer (kudos to the dev) which implements all kinds of sensor fusion and with a very good documentation, so that's a great source of info to implement advanced filters, but, although they smooth the movement's noise and drifting issues, they do not fix jitter at all, so for the moment we won't implement these advanced filters. We are now focusing on supporting more apps, particularly the ones using the new Cardboard NDK API to access virtual sensors (this bypasses the usual SensorManager).
Sorry, I forgot to attach the APK directly to the thread, like it's usually done around here. That's now done.
Very interesting module.
I wonder if this would give better results when doing Photospheres with the Google Camera app.
Also, does this have any meaningful impact on cpu usage and battery draining ?
thanks!
edgrd said:
Very interesting module.
I wonder if this would give better results when doing Photospheres with the Google Camera app.
Also, does this have any meaningful impact on cpu usage and battery draining ?
thanks!
Click to expand...
Click to collapse
I never made Photospheres with the Google Camera app, but if it uses the Gyroscope and you experience some jitter, then the module should help yes.
About CPU, the module is quite light on resources. The exact usage mostly depends on the filter type and filter size, with the low-pass filter being the lightest on CPU (only a few additions and multiplications, so it's negligible). All the other options such as the "minimum value change" only do a single calculation so their CPU usage is also negligible. However, if you use the mean or median filters and with a big filter size (like 1000), you may notice a very very small CPU usage, but it will still be very low (the time of a summation over an array of the size you specified, so it's not that big).
I have experienced some small (but still perceived) input lag using the default filter (median), switching to the lightest one and decreasing filter size to 8 fixed it
Would be nice if this module was presented more as an improvement / upgrade to the default gyroscope output, other than a simple fix
And after the app matures a little bit, you could make it available on the Play store too, so more people get this benefit
thanks again :good:
Good idea, but I can’t make head or tail of it. Maybe you ought to include simple preset/config… (sophisticated, uniform, simple & powerful, extreme…etc.), so that punters with Cardboards don’t spend a week scratching their heads on figuring out values, stationary thresholds and precisions.
I get nauseous using both DK2 and smartphone HMDs - don’t know if it’s me or noisy gyroscopes.
Thank's for the feedback everyone
@edgrd: yes the median filter smoothes the gyroscope more but it adds a delay proportionally to the filter's size. The low-pass filter does not add any perceptible delay, and the filter size does not matter (it only uses the previous gyroscope's value, so the filter size is always 1. I have yet to find the calculation for a bigger low-pass filter - but it works already very well as it is).
Indeed this is more an improvement now than a fix, that's why we renamed the app now to GyroscopeNoiseFilter
@Lord Childe: thank's for the idea of presets, I thought about that but however I can't think of a way to provide presets, since the values you set entirely depends on your own gyroscope's values. So for the moment, it is advised to just try out different values and you can switch back and forth to a VR app of your choice to instantly see the effect. Maybe we could do some kind of automatic calibration (eg, don't move your smartphone for a few seconds and this will automatically detect the values of the jitter).
Personally, on my Huawei Ascend G7, I use the low-pass filter and the stationary minimum value change set at 0.2. All the others are at default. And yes, this helps greatly to reduce the nausea for me (because when the phone still moves while you are standing still, this produces a feeling similar to being sea-sick).
Does not work on Cyanogenmod 12.1 Moto G 2nd Gen
Hi folks,
Tried to get it working on my Moto G 2nd Gen running Cyanogenmod 12.1. I can set the values but the Google Cardboard app does not seem to be taking the filtered values.
I tried running the Gyroscope Explorer app and if I enable Mean Smoothing, the app (Gyroscope Explorer) shows smooth values. But still has no effect on the cardboard app.
arindammanidas said:
Tried to get it working on my Moto G 2nd Gen running Cyanogenmod 12.1. I can set the values but the Google Cardboard app does not seem to be taking the filtered values.
Click to expand...
Click to collapse
Yes indeed, this is the issue we are currently working on. It seems that there are currently two ways to get the head's position: using SensorManager/SystemSensorManager, or using the Cardboard SDK's own method. The latter seems to completely bypass the SensorManager, which is the usual way of accessing the gyroscope's values. Most cardboard's apps are still using the SensorManager to access the gyroscope, so for these apps, our module works correctly. But for newer cardboard's apps using the Cardboard SDK orientation provider, our module does not work.
This is a pretty tough problem, and I never developped a Cardboard's app. If someone with experience with developping a Cardboard app can give some help with some advices, this would really help us a lot!
We just updated the module, Arindammanidas. Please try the latest version (v1.5) and see if this fixes your issue:
http://repo.xposed.info/module/net.kajos.gyronoisefilter
https://github.com/lrq3000/XposedJitteryGyroFix/releases/tag/v1.5
If it doesn't fix your issue, please tell us what app and what version doesn't work with our module. We are aware that there are still a few apps that may not work, in particular Cmoar Cinema Pro v4.3 (but version Free is OK). We don't yet know why (the source is closed).
/EDIT: we narrowed down the issue, and it seems that only apps using Unity3d along with the Durovis Dive SDK for head tracking are not supported. It seems it's because they use their own native library to manipulate the sensors, so I'm not sure we can do anything about these apps...
I just uninstalled Xposed! I'll flash it back and report! Thanks a lot.
lrq3000 said:
We just updated the module, Arindammanidas. Please try the latest version (v1.5) and see if this fixes your issue:
http://repo.xposed.info/module/net.kajos.gyronoisefilter
https://github.com/lrq3000/XposedJitteryGyroFix/releases/tag/v1.5
If it doesn't fix your issue, please tell us what app and what version doesn't work with our module. We are aware that there are still a few apps that may not work, in particular Cmoar Cinema Pro v4.3 (but version Free is OK). We don't yet know why (the source is closed).
Click to expand...
Click to collapse
Hi, I tried out version 1.5 and it still gives me jitters in the google cardboard app demos. Probably the cardboard app is reading from somewhere else?
Which google cardboard app? Do you mean the treasurehunt? Normally, treasurehunt is supported. Is it another app you are talking about?
lrq3000 said:
Which google cardboard app? Do you mean the treasurehunt? Normally, treasurehunt is supported. Is it another app you are talking about?
Click to expand...
Click to collapse
I was talking about the demos on the cardboard app itself. When you open the Google Cardboard app, you have an option for some demos e.g. Windy Day, Google Earth etc.
These still have jitters.
You're correct, I totally forgot about those demo apps and I didn't try them. We will see what we can do. Thank you for the feedback.
Is there any way to reduce drift when using photosphere or taking panorama photographs in Google camera?
Hello, I have a 'lenovo k3 note "with android 5.0.1, this phone has no physical gyroscope, makes a software simulation using other sensors.
I've been playing some value to your program and seems to improve a bit, but keeps moving image when this stop.
I can change the way you treat the sensor data? Even without one hardware.
Moto G 2014
For those with a Moto G 2nd generation, what are your settings?
Dear developers.
Is it possible to put an inversion of some of the axes in this module?
Some Chinese smartphones (for example ZOPO ZP998, iOcean x8), the gyroscope's axis is inverted, and the manufacturer ignores requests to fix it.
AKSU78 said:
Dear developers.
Is it possible to put an inversion of some of the axes in this module?
Some Chinese smartphones (for example ZOPO ZP998, iOcean x8), the gyroscope's axis is inverted, and the manufacturer ignores requests to fix it.
Click to expand...
Click to collapse
Wow, I was about to post the same because I was impressed someone managed to change gyroscope values. Yes, I have the same problem, my spanish smartphone comes with the X axis inverted, so the sensor fusion makes strange things (gyroscope and magnetometer/accelerometer read oppossite values), although I think this could be another app instead of adding it to your noise filter one (because in my phone there's no jittery, only a changed axis. It could be solved by the developers, but at this time there's no patch).
Thanks a lot!

HMS Core | HUAWEI Panorama Kit Transcends Time and Space, with Sweeping Views

HUAWEI Panorama Kit is a sight to behold
Providing for all-encompassing immersion
Thanks to a 360-degree view
That makes dreamlike fantasy
An undeniable reality
About HUAWEI Panorama Kit
After integrating HUAWEI Panorama Kit via the HMS Core Panorama SDK, your app will be able to present interactive 360-degree displays that appear in a simulated 3D space on phones, delivering instant immersion at any time.
Service Features
HUAWEI Panorama Kit features the following three attributes:
Immersive experience: Transforms 2D images into 360-degree spherical or cylindrical panoramas, allowing for users to immerse themselves in engaging and interactive 3D environments.
Flexible display: Enriches the panorama display APIs in diverse ways to account for the broad range of usage scenarios, and provides with the choice of presenting panoramas within or outside of your app.
High degree of accuracy: Panorama Kit comes bolstered by proprietary Huawei optimized algorithms and rendering technologies, providing for precise and responsive panoramic displays, that are also remarkably power-efficient.
Usage Scenarios
Themes: Panorama Kit is commonly applied in themes apps, such as HUAWEI Themes, which enable users to set panoramic images as the preferred lock screen background or wallpaper, delivering all-absorbing immersion, even when the screen is turned off.
Street view: Panorama Kit represents an ideal capability for street view displays, transforming simple searches into evocative environments.
Shopping: Panorama Kit allows for in-store 360-degree views, seamlessly bridging the divide between e-commerce and window shopping.
Photo albums: Ordinary photo albums are only capable of 2D displays for panoramic images.
However, with Panorama Kit integrated, a photo album can display images in a 360-degree view.
Panorama Kit offers enormous potential for commercial applications, and will be used in more and more scenarios such as panoramic advertising.
Streamlined Integration Process
With Panorama Kit, your app will benefit from panoramic displays with the industry-leading performance in power consumption and response speed, but only requiring a minimal amount of coding.
For guidance during the Panorama Kit integration process, please go to the Huawei Developer website, where you will find the integration guide and other resources for reference. Or, you can contact us by work order for further technical assistance.

General Realme GT 5G (CN RMX2202 _11_C.10) Stable RealmeUI 3.0 Release

The official version of RealmeUI 3.0 based on android 12 has finally been officially released, it is in the process of implementation and it is expected that in about 15 days everyone will have received it.
Update log:
【brand new design】
The new three-dimensional spatial design makes the experience simple, relaxing and burden-free
• Newly added smart assistant card, providing smart and efficient application card, key information is clear at a glance, and key functions can be reached with one touch
• Newly restructured the page layout, noise reduction and white space, and distinguished primary and secondary information by color, the core information is more focused
• Newly added a three-dimensional icon design, introduce new materials, unify light and shadow and levels, and experience the joy of color
• Optimization Quantum Animation Engine 3.0, centered on "quality", simulates real physical motion, optimizes animation details 300+, and brings a more natural interactive experience
• Optimized and richer screen styles, support for AOD and portrait painting, making self-expression more unique and unique
【Convenient and efficient】
• Added a note graffiti tool, personalized record of life
• Optimize the smart sidebar
-Support intelligent recommendation related functions in video, shopping and other scenarios
-Added shorthand for small window, click to enter the floating window of notes, and complete the record quickly
-Added smart subtitles, supports recognition of conference and call voices, real-time generation of subtitles, and supports translation between Chinese and English
-Added recognition of background music, quickly recognize the background music in short videos, and find music without asking for help
-Added article reading aloud, support one-click reading of WeChat official accounts, today’s headlines and other information content
-Added product price comparison, when using shopping software, one-click display of the same good products at low prices
• Optimized Shinda window upgraded to free floating window
-Added quick switching of floating window status, making interaction more convenient
-Added file management and album support to drag and drop files or photos to the floating window application by long pressing
• Optimized Xiaobu suggestions, new schedule assistant, intelligent integration of schedule information, one-stop viewing and management
• Optimize recording, improve the speed and accuracy of voice-to-text, and reduce waiting time
• Optimized. The text bubble on the SMS conversation page can be double-clicked to enlarge the display, making it more convenient to extract the content of the SMS
【Security and Privacy】
• Added support for erasing location information and shooting data for sharing photos or videos
• Optimization After the phone is lost, it can be locked through the cloud and cannot be shut down or used, reducing the risk of data loss
• Optimized mobile phone manager to integrate more security and privacy functions such as privacy doubles, codebooks, emergency calls, etc.
• Optimized when the app calls sensitive permissions such as camera, recording, positioning, etc., the status bar icon prompts are more eye-catching
• Optimize the medical emergency card, support the automatic transmission of the preset medical emergency card information to the emergency center when dialing 120
• Optimize earthquake early warning, new function preview page, new earthquake banner notification reminder of estimated intensity 2.0 and below, earthquake information at all times
• Optimize harassment interception, add MMS interception capability, reduce the interruption of spam
[Performance optimization]
• Newly added intelligent prediction of frequently used applications and load them in advance, so that applications can be opened faster
• Added a graph to display power consumption records to quickly understand the details of battery consumption
• Optimized when switching WLAN, Bluetooth, airplane mode, NFC, the response speed is faster
• Optimization The loading speed of high-frequency scenes in third-party applications has been improved, making it easier to scan Weibo and watch videos
【game】
• Added: When the game resource pack is updated, the game can be switched to the background to update (only some games are supported)
• Added pop-up game skills and game resumption during the game to help you quickly master the gameplay (only some games are supported)
• Optimization. In high-load scenarios such as team battles, the game frame rate performance is more stable
• Optimization Heterogeneous computing reduces the average load of the processor, and the game power consumption is lower
【camera】
• Added custom camera mode order, convenient to quickly switch to commonly used camera modes
• Optimized inertial zoom, rear video shooting mode, drag the slide bar to zoom at a constant speed
【system】
• Optimize the automatic brightness adjustment algorithm, optimize the intelligent scene detection, and browse the screen more comfortably
【Accessibility】
• Optimized accessibility mode
-Added a visual introduction, and added an image introduction to the function page
-Optimize function classification, display according to visual/auditory/interactive/general classification
-TalkBack adapts to more system applications such as albums, calls, emails, calendars, etc.
Forum official post here:
realme真我社区
随时了解realme的最新资讯与动态,可以提出关于realme的产品建议与意见, 可以分享你关于玩机的经验和创意,以及结交和你一样具有“敢越级”精神的潮酷达人。
www.realmebbs.com

General ColorOS 11.3 | Games

View attachment 875634454432317440.webpHey OPPO Humans,
Hope you guys are fine and doing great. I'm back with another useful feature in ColorOS. Mobile gaming is growing bigger and faster than any other gaming platform. Smartphones have greatly influenced the growth of the online gaming industry in multiple ways, which include attracting many more gamers. When gaming, mainly there should not be any lag or shutter. It must be buttery smooth. For seamless gaming experience OPPO has introduced Game Space. Here we are discussing about Games[Game Space] available in ColorOS 11.3
So let's know more about Games through this thread!
About Games [Game Space]
Games is an application in OPPO devices to enhances the performance of games and improves the gaming experience. Put all your favorite games in one place. Games will be gathered in one application that serves as a hub so they wouldn't be scattered around your home screen. It also offers the Game Toolkit, DND, Performance enhancement and other features to ensure the best quality game experience for you. The Games will automatically launch game mode when you enter the game, where the phone will intelligently adjust the CPU/GPU/Storage according to the game scenario, ensuring the game to run smoothly at any time, reducing the power consumption.
Let's see what are the options available in app.
Interface
This is how inside the app looks like.
Add games to Games
When you want to quickly add games that you have already downloaded but scattered around your home screen, go to the Games app, tap Add games to add games that you’ve downloaded then Select the game that you want to transfer to Games.
NB : Most of the games will be automatically added to the app after downloading.
You can also Tap on [ ⋮ ] > [Add games] > [Select game] > [Done]
Gaming Data
You can get info about how much time you spend on games.
Game captures
Here you can see the screenshot or recording that you've captured while gaming.
Layout
Tap on [ ⋮ ] we have layout changing option for Interface. Have a look!
Games Settings
We have a plenty of options for better gaming experience.
Tap on [ ⋮ ] > Select Settings
Let's see one by one.
◾️General
Game Toolkit
Enable this for Games exclusive toolbar which can be called from the side when you are playing games. It will be displayed in a small window where the user can directly enable screen capture, recording, hang-up, and other related functions.
Move game icons to "Games"
This feature allows user to hide game from home screen and allow game to appear only in Games.
◾️DND
Answer calls on speaker
Calls are automatically answered on the speaker when Game mode is turned on.
Notification style
•Heads-up notifications
•Bullet notifications
•Block
Brightness lock
Auto brightness adjustment is off during gaming.
◾️Performance Enhancement
Vibration enhancement
A cylinder-shaped Z-axis linear motor provides multiple vibration waveforms. It provide subtle and rich vibration for different skills and events in gaming scenarios to deliver wonderful visual-hearing-haptics experience for shooting and MOBA games.
[Supported Games : PUBG, LOL: Wild Rift]
Smart Network Switching
This function can further reduce WLAN delay by using the 4G network. However, this will consume mobile data.
◾️Others
Quick startup
Each time you exit a frequently- played game, it will be kept running in the background so you can launch it faster next time. This will not increase battery consumption. Some games may stop running in the background if an error occurs.
Game focus mode
This feature is mainly for the heavy gamers out there who don’t need any interruption, even Bullet Notifications. This feature allows you to focus on gaming only. If this feature is turned on, the following features shown in the image will be disabled.
Game filters
This feature enhances the quality, texture,and colour of in-game graphics and sharpens the edges of objects, brining design details to previously unseen levels.
Note:- In this thread, I'm using Reno6 Pro 5G. In other OPPO device you can find Games as Game Space.
Hope you guys will enjoy these features. Try it and share your experience in the comment section below.
𝘚𝘦𝘦 𝘺𝘰𝘶 𝘪𝘯 𝘯𝘦𝘹𝘵 𝘵𝘩𝘳𝘦𝘢𝘥, 𝘵𝘪𝘭𝘭 𝘵𝘩𝘦𝘯 𝘚𝘵𝘢𝘺 𝘚𝘢𝘧𝘦
𝗦𝗶𝗴𝗻𝗶𝗻𝗴 𝗼𝗳𝗳
ᴛʜᴀʜɪʀ ʜ

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