PSA - How to improve the recognition on the in-screen fingerprint sensor - Huawei Mate 20 Pro Questions & Answers

Hi all,
I've read in various forums people having poor recognition of their fingerprints on the Mate 20 pro in-screen scanner and I too was suffering the same issue. Oddly, I found that over time, my right thumb (the finger I used the most) was being recognised more consistently. This then led me to believe that the system improves recognition the more you use it. So....
If you head into the "fingerprint ID" area under the security and privacy menu, there's a feature named "identify fingerprint". If you select that and repeatedly try each finger, as it recognises the finger, it begins improving immediately. I did this with 4 fingers and after about a minute of "training", my success rate for all fingers went from sub 30% to greater than 90%.
Hope this helps.
Darren

Thanks, I will give it a try. At first I found the fingerprint reader horribly picky and slow, but even after a couple of days I have adjusted and can open it nearly every time with the right press. Unlike some readers this thing seems to want to see your whole thumb, so a flat press is necessary, and so is somewhat accurate location of that press. And... You have to hold it for just that right amount of time... I still sometimes get several failures in a row for no apparent reason, but overall I am happy with it.

Related

Fingerprint sensor issues.

My fingerprint NEVER works on the first try. Sometime the 2nd and 3rd as well. I've registered both my pointer fingers TWICE each. I have had numerous Android devices including the G7 Power and never had this issue before. Anyone else having the same problem?
I've had the g7 optimo and now the g power 2020. Both have the fastest responding fingerprint sensors I've used. Sounds like you might have a hardware issue.
Yep!! Came from a G7, worked every single time. Now with the G it's hit and miss but only when opening the phone, haven't noticed it having issues with other apps.
What I've found to work out great, I use either pointer finger to unlock, more the right than left. So what I do is scan the right finger 3 times, and the left 2. That way each reading gets a different part of the finger and has a better chance at reading it. Hope that helps
Btw, I've done it on all my devices that have a fingerprint and it's always worked
It's my slowest smartphone talking about of fingerprint, and yes, you need to register your fingerprint very, but very accurately if you want a better unlock response. I needed to delete my fingerprints twice and then I did it again but without back protector and cleaning throughly my fingers, now the unlock accuracy it's better and don't need to try two or three times, but the time till the phone it's completely unlocked it's toooo long.
I would say to set up the fingerprints again. And pay close attention to scanning your entire fingertip slowly.
I have issues if my fingers get a little wet, like from condensation from a glass, or sweaty.

Various touchscreen issues with S7+ 5G

UPDATE 2: Sadly the situation has worsened during the period and the touchscreen loses responsiveness much more often that some games are virtually unplayable. I've moved the games back to my good old Pixel C. Although it's indeed ill-equipped to play some newer games (that they have very low framerate and could sometimes slow down to a near-frozen state, even on lowest detail settings), at least I've no issues with its touchscreen, just that games may get too low framerate to accurately register them on time.
Should point out that S-Pen is apparently not affected by this issue, even with GSI, because S-Pen is treated as a pointer device (with significantly higher sampling rate) and in most cases does not count as touchscreen taps but instead count as left-clicks (e.g. games that exclusively expects touchscreen taps rather than mouse clicks would not respond to S-Pen taps, which is intended). Because of this, whenever I have the issue in-game I always need to pull out the S-Pen to perform some actions, like opening up the ingame menu, or bring up the navbar and go back to home screen, as I usually would have difficulty doing it directly with fingers whenever that happens (usually needs 3-4 taps/swipes to actually get it register once, but with S-Pen it always worked on first try).
Maybe I indeed have a faulty hardware (it doesn't matter anymore now that I've voided my warranty), but the possibility that software issues are contributing to the problem remains high, so for now I have no other choice but to follow kernel and ROM development process for a while to see if there are possible fixes/mitigations. Given this experience, I'm considering looking for another Android tablet with similar features this year but I'm yet to see one (especially considering 120Hz), and of course, I most likely won't get another Samsung device for serious purposes from this point on.
EDIT: Guess this Reddit thread about Galaxy S20 FE is relevant as many issues mentioned there seem to match mine... so this might be an issue specific to Samsung in overall, not just this device.
UPDATE: I'm putting the original post inside a spoiler as the old stuffs were a bit messy and outdated. Most of the original post were written during Android 10 and things have changed quite a bit since then.
Simply put, the touchscreen of this tablet is a bit problematic which makes it not a good idea for serious gaming, though it doesn't seem to affect office/production use as much.
The cause is still unknown and I can't be sure if this is due to hardware or software, or a mix of both. Should point out that the issues persist after switching to a GSI, so the stock ROM is not entirely to blame.
Some ongoing issues:
1. Touches randomly fail to register, and with inconsistent response time (sometimes early or late than average).
2. Touchscreen occasionally stops responding, dropping or delaying a lot of taps. This has become worse since BUD2 as I started having longer periods, and now virtually no touches get registered when it happens. I wonder if this is a side effect of the ghost tap mitigations, as this becomes significantly worse since BUD2 while I hardly ever get any ghost taps since then.
3. Jittery scrolling. Apparently I'm having this issue for quite long. Bounces (a quick scroll in reverse direction) can happen in apps when releasing the finger after scrolling. In games, this bounce registers as an additional flick. Should note that this is actually an indicator of the problem. Whenever I start noticing additional flicks being registered, the actually problem (touchscreen losing nearly all responsiveness) will likely kick in after a while.
Some issues appeared to have been mitigated after FW upgrades:
1. Ghost taps during holds and swipes. This has become lessened since Android 11 and is mostly gone since BUD2.
2. Random auto taps at the edges of screen. Haven't gotten once since BUC1 but I can't be sure it's really gone away.
3. Touches may get registered prematurely (when finger is still a few millimeters away from the screen). This has become lessened since Android 11.
Spoiler: Original post (messy and may be outdated)
It seems the tablet's touchscreen has several issues that I cannot be sure whether the issue is hardware related, software related, or a mix of both. I've been following this thread, but it seems the issue I'm having is more than what the OP was having so I'm considering moving the questions here.
I'm currently experiencing a variety of issues with the touchscreen that, while not a major problem for normal use, can be a serious issue for some games where accurate taps matter. However, the issue is very hard to track as while the problem happened a bit too often inside games, I couldn't easily reproduce the issue outside those games on testing apps despite trying to mimic the original situation. Although the game itself might be having issues, I don't think it's likely as I've played some of them on my smartphone before migrating them to this tablet and I never had any significant issues back then.
The tablet currently has a a tempered glass screen protector installed, and I'm using the tablet with a Type-C audio cable to play its audio from my desktop speakers. (NOTE: S7/S7+ has limited accessories support, that for now, I can only either charge or connect the tablet to the speakers, but not both, as splitters aren't supported) The possibility of the audio cable can be mostly ruled out as I'm encountering those touch issues both with and without it.
The tablet underwent about 3-4 updates and is currently up-to-date. I don't think there were any difference in this among the versions.
Here's what I've found about my tablet's touchscreen:
(DISCLAIMER: I can't prove the reliability of the app used for testing, Multi Touch Test, so it's mostly a reference in case someone wants to try to reproduce. There are more apps that can be used for such testing.)
1. Touchscreen may sometimes not registering taps, or late. In some games this is observed as some taps missed, or registered late (a tap/hold being recognized by the game as much as ~1s later). However, I can't really reproduce this in the test app.
2. Touchscreen may register touches before the finger physically reaches the screen (about 1-2 mm). I'm not sure if static electricity can cause it and this might be considered a normal behavior, but personally I'm feeling the response range is still too long compared to other phones/tablets I have, that it's easier to accidentally tap something, or let something register too early.
3. A tap may be registered more than once. It appears to be easier to reproduce when doing multi touches, but it still happens in some games with fewer simultaneous taps. I managed to get 5 touch/hold events registered with the test app despite using only 4 fingers (4 real touches) sometimes. Although I know bad charger cables can cause this (as well as other erratic touch behaviors), in my case there were no chargers attached (since the port's already been used by the audio cable).
4. When holding and dragging, additional taps may be generated (it can be noticed in some games that have tap sounds for all taps, including invalid ones, as these additional "taps" can be heard). Again, this appears to be easier to reproduce when doing multi touches, as I'm able to occasionally get 5-6 touch events when dragging with only 4 fingers. The drag itself seems consistent, as I haven't observed any abrupt interruptions of valid dragging actions in-game and in other places.
UPDATE (2020.11.22): At one time I was able to reliably reproduce the problematic behavior at some specific regions with the Multi-Touch Test app. To be precise, with the tablet placed landscape (camera facing up), while holding the lower-right part of the screen with my right hand finger, holding and dragging the lower-left region with my left hand finger resulted in a ghosted, inconsistent 3rd tap near where my left hand finger was holding/dragging (matching the issue I'm currently having within some games). It seems for some reasons that particular region of the touchscreen is indeed oversensitive as I was also able to reliably reproduce issues 2/3 at that time. The issue mostly went away after powering the device off and cleaning the screen as I was not able to reproduce it afterwards. Not sure about my current protector's quality, but I might need to look for an option that's more sweat-resilent, as my hands tend to produce sweat over time and that used to cause some serious issues with touching.
5. While testing in the test app, The taps might be stuck if I also let finger pads touch the screen while holding it with fingertip, and it stayed there even after I released my hand and touched elsewhere. Make as many multi touch events might clear it. Not sure if this is a normal behavior (possibly related to palm-related interactions such as palm swipe to take screenshot), or is an error with the test app itself.
6. In rare cases, the touchscreen would stop responding to most of the taps which I suspect this might be hardware related as the issues occur at specific regions. I used to experience such issues with iPads before (4th gen and Pro 2015) which is why I decided to go on with Android-based ones. This issue is not consistent and would go away after a while so usually pausing and doing something else would work.
UPDATE(2020.12.13): I witnessed something interesting. When the tablet stops registering the taps, it might be due to it continuously generating ghost taps on some screen edges near the last few spots I previously touched, completely on its own (my hands weren't even near the tablet). The issue went away after reboot. I forgot to make a logcat as I was in a bit hurry... I'm currently on the November update, but the issue happened even before the updates. It doesn't frequently happen, though.
UPDATE: This is after using the tablet a bit more...
1. Having a screen protector may or may not affect touches, but usually should not be significant, unless the protector is of very poor quality. The market for such can be a bit messy, and quality varies even with the same product. A same protector might work very well for some, but not for others.
2. Under my current circumstances, my S7+ can at most reliably take 3 multi-touches, and sometimes 4 (despite the touchscren can register at most 10). Putting more multi-touches would gradually cause the touch sensor to err and become unable to register taps on time. (While I usually use at most my index and middle fingers, sometimes things can get too complicated that requires me to use my ring fingers as well, and that's when touch-related problems usually start to occur).
3. Although not that often, when the touchscreen started to err, touches might randomly get registered even with my finger hovering quite a few millimeters above the place I'm thinking about touching. I'm still looking for the reason why.
4. The effectiveness of Touchscreen Repair is still uncertain, but it seems to work to some extent to help mitigating issues. However, it doesn't appear to allow me to repeatedly calibrate the screen.
5. Forcing the tablet to run at 60Hz (Motion Smoothness: Standard) would mitigate touch issues with some games that can't really achieve 120fps with most effects turned on. Sadly, some games can be quite demanding even on this tablet's SoC. Some touch issues are more likely to reproduce when the system starts to stutter, so it may be a good idea to turn off some effects if feasible. Not sure if the overall performance can be improved with a custom kernel in the future.
I've had similar issues with mine, during game play - it starts off fine, then the screen starts to lag and many missed inputs... Had an update yesterday, but haven't tried it yet
cheetah2k said:
I've had similar issues with mine, during game play - it starts off fine, then the screen starts to lag and many missed inputs... Had an update yesterday, but haven't tried it yet
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Click to collapse
Not sure what might be causing the issues. While not really an issue for normal use, but in some games it can be really frustrating to find it so difficult to full combo even on lower difficulty levels such as Easy because at least one tap would fail to register correctly in almost every play.
In my cases, the tablet mainly lags/stutters when it throttles due to overheat (if played for a prolonged amount of time). There's really no easy fix for that issue as it's very normal for such beefy SoCs to reach high temperatures.
Honestly, the tablet is too bloated in terms of touchscreen-related features (like S-Pen and palm gestures). Not sure if the touchscreen sensitivity was adjusted to make sure these features work without major issues, which in turn can cause some side effects that only gamers would find them annoying. The touchscreen is indeed oversensitive as some other people have reported, that touches sometimes get registered too easily to the point that it sometimes results in undesired touches, such as being too early (registered before the finger actually landed), or ghosted (a touch appeared as two or more).
Back then I got myself a Pixel C that I flashed with custom ROMs since day one and I never had any issues like this. Although it started developing similar symptoms later on, it turned out to be caused by a swollen battery and the issues went away after replacing it.
Unlike that time, for S7+ I hardly ever had the charger plugged (only when I turned it off and when the battery is really getting low), and there are also no apparent signs of a potential battery issue developing as far as I can see.
EDIT: I'm yet to be able to get another update... but it seems with prolonged gameplay the tablet may become very hot and the touchscreen becomes completely erratic in-game despite the game itself might not be stuttering (and sometimes this would cost me dearly).
I suspect when the SoC overheats the throttle impaired the system's touchscreen recognition and the reason why I'm not able to reproduce every issue outside games is that the tablet would not be as hot as when in-game due to reduced load. Guess I need to look for a way to keep the tablet cool while playing... Once again, it the nature for such beefy SoC to overheat over time.
Bumping this myself as I discovered something.
It seems forcing the S7+ to 60fps (Display -> Motion Smoothness -> Standard) can significantly mitigate the repeated/ghosted taps issue, and varying improvements regarding other touchscreen issues. I cannot say the issue is completely gone this way as I still encounter it from time to time, but with the tablet running at 60fps these issues are significantly less frequent to happen.
Either some background services might be interfering, or that some games can't really handle 120fps with most effects turned on. Guess I might need to experiment on how to disable certain system apps/features that I don't use and can't be disabled normally from the App settings, to further reduce background resource consumption. Hope the pm shell commands can work even without root.
As for stuttering, if caused by the tablet being overheating badly, placing it on a laptop cooling pad (that has fans in it) might help reducing the device's temperature a little bit. Also, tablet covers may block the airflow and limit such method's effectiveness, but I'm worried that the tablet's body might be too slippery without an appropriate cover to maintain enough friction to prevent the tablet from moving while using it.
EDIT: It seems some apps could misbehave when tapping repeatedly somehow (for trying to quickly skip some result screens)... and taps would start registering late, as late as ~1s. It appears as when tapping on a button, at first nothing happens, about a second later the tap against the button gets registered and things would proceed. The problem usually goes away after restarting the app.
The tablet currently has a a tempered glass screen protector installed,
Sorry I did not read All you wrote, I have S7+5G with latest Nov Update.
Personally I would REMOVE the Screen protector, do not like them and they create UI problems, why do you think you need one?, are you rough with Tablet (or Phone), just clean class regularly, try it??
MyAndroids said:
The tablet currently has a a tempered glass screen protector installed,
Sorry I did not read All you wrote, I have S7+5G with latest Nov Update.
Personally I would REMOVE the Screen protector, do not like them and they create UI problems, why do you think you need one?, are you rough with Tablet (or Phone), just clean class regularly, try it??
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Click to collapse
I cannot rule out the screen protector might affect input, but personally the impact on input sensitivity/precision with tempered glass ones is not that significant. With this tablet I do regularly clean the screen. Nowadays I also use such protectors on my phone, and I hardly ever had any touch-related issues directly caused by screen protectors.
On the other hand, a long time ago I had an iPad Pro which started developing similar symptoms (missed taps, interrupted holds). Back then I had a PET screen protector installed on it, and because of that I removed the protector later on, thinking that might be the culprit, but the symptoms were still there, so the screen protector was NOT the real issue.
And honestly my fingers can indeed be a bit rough with tablet and phones that it's necessary to install a protector, or it'll leave some permanent marks after prolonged use (that when I clean the screen, the areas that I swiped most frequent during gaming would be visible).
EDIT: Not sure when did the November update come out. My device is still on October update and as of now no new updates are available.
EDIT 2: Will update the OP a bit.
EDIT 3: I think some Samsung stuffs is indeed interfering (or at least taking up precious resources) as I did a logcat and noticed something mentioning Game Manager (which I do not want to activate, but it doesn't appear to be disabled completely). Does anyone have a good list about what I can safely disable via adb?
LSS4181 said:
I cannot rule out the screen protector might affect input, but personally the impact on input sensitivity/precision with tempered glass ones is not that significant. With this tablet I do regularly clean the screen. Nowadays I also use such protectors on my phone, and I hardly ever had any touch-related issues directly caused by screen protectors.
On the other hand, a long time ago I had an iPad Pro which started developing similar symptoms (missed taps, interrupted holds). Back then I had a PET screen protector installed on it, and because of that I removed the protector later on, thinking that might be the culprit, but the symptoms were still there, so the screen protector was NOT the real issue.
And honestly my fingers can indeed be a bit rough with tablet and phones that it's necessary to install a protector, or it'll leave some permanent marks after prolonged use (that when I clean the screen, the areas that I swiped most frequent during gaming would be visible).
EDIT: Not sure when did the November update come out. My device is still on October update and as of now no new updates are available.
EDIT 2: Will update the OP a bit.
EDIT 3: I think some Samsung stuffs is indeed interfering (or at least taking up precious resources) as I did a logcat and noticed something mentioning Game Manager (which I do not want to activate, but it doesn't appear to be disabled completely). Does anyone have a good list about what I can safely disable via adb?
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Click to collapse
I can send you the list of what I have disabled on my Tab S4 with android 10. After many trials and errors nothing crashes. Well rules of survival crashes from time to time but I think it might be normal. I left the game mode. Feel free to get rid of it. I based my list on some galaxy S10 debloat threads if I remember correctly. There were some pretty detailed lists. Note that I'm not rooted. I have tried to root but there was more hassle than positive effects.
Ok I got an S7 plus 8/256. The hardware is a beast but the touch screen shows the exact same problems of the non plus version I had tried some weeks ago.
While playing rules of survival, sometimes the left thumb that controls the movement loses the touch and the character gets stuck. Since I play with a pair of triggers, sometimes the left trigger gets irresponsive and my weapon cannot shoot steadily. The right portion of the screen seems to be less affected by this kind of problems. I should flip the tablet and test the opposite side. I am using a glass screen protector. It might be affecting the touch performance, but I'm not entirely sure, since it has been applied without any bubble.
The option to disable unwanted touches is obviously disabled. I did not touch any of the other options about the long press timing or the other one that I cannot remember now.
I have tried a screen testing app and I did not see any ghost touches or other issues.
This is getting annoying. I have 3 weeks before I cannot send it back to Amazon. I bought it on the German warehouse.
Hi All, I have the exact same problem... have you found any solution or Samsung helped you?
nyersike said:
Hi All, I have the exact same problem... have you found any solution or Samsung helped you?
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I've unlocked and rooted the device as I tried to look into the issue further so I can't really rely on Samsung anymore. I haven't really updated the thread since then as I've been busy and am trying to live on with the issue which I think it's just natural for touch screens to have issues and I really can't avoid such...
With Android 10 FW, the issue seems to be able to affect everywhere as I could witness them happening in home screen and in touch test apps. However, things become different with Android 11 that the issue seems to be constrained to the particular app/game and I could no longer reliably reproduce them outside, only in some rare cases.
Since the BUD2 upgrade, I noticed that the additional taps I used to have during swipe/flick actions mostly disappeared, indicating some form of mitigations. However, with BUD2 I had times where touchscreen stopped working almost completely. Nearly all taps were dropped during the period that I couldn't pause the game nor call out the navbar, until I held the power button that caused the game to lose focus (pausing it in the process), and then touchscreen works again. Either I have a faulty hardware, or at that particular moment there were no CPU cores handling the incoming touch inputs at all.
I'm still looking at what might be causing the issue, but the logcat is too bloated to read, and I still need time to understand the meaning of every line in the kernel dmesg I dumped while playing and experimenting.
In overall, the tablet's framerate is very unstable while playing. On games that limit themselves to 60fps regardless, the game feels janky despite the framerate shown on PerfMon stayed stable at 60. On the other hand, the same games looked very fluid on my SD845-powered Razer Phone 2. I'm starting to wonder, if SD845 is a perfect SOC1 example, and SD865+ being a perfect SOC2 example, for this testcase.
Although I have systemlessly removed GOS via Magisk, it doesn't seem to have it removed completely as there are some logcats coming from system_server mentioning about GOS (especially, a watchdog), just that it couldn't find the apk to reinstall/re-enable. Also, I noticed some kernel dmesg lines containing "Input Booster" talking about something like "Del Ib instance" and I wonder if it has anything to do with GOS (as GOS stuffs tend to call themselves Boosters, like Game Booster).
Still, I'm noticing something that might be affecting the system performance. One of the games I play on the tablet could normally manage to reach near 120fps in-game, but it falls to 30-40 fps ingame after the app loses focus (e.g. switching to home screen or to another app) for at least once. Setting Motion Smoothness to Standard (60Hz) in this case would only make matters worse as it further cut the framerate by half (that is, I have 30-40fps before setting to 60Hz, after that I only get about 10-20fps). It may be because of the game itself (that's based on Unity), but I'm not perfectly sure. For that particular game I need to force close it and run it again in order to make it able to reach 120fps in-game again.
I have used SmartPack to set the GPU on performance governor with power level set to 0, in order to actually keep it on 670MHz as otherwise it stayed on 305MHz most of the time which I suspected it might be the cause of the performance issues, but right now, I'm seeing little gain in video performance and I noticed that the GPU clock can still go down to 525MHz after a while, something which I don't think it should happen on performance governor.
LSS4181 said:
Not sure what might be causing the issues. While not really an issue for normal use, but in some games it can be really frustrating to find it so difficult to full combo even on lower difficulty levels such as Easy because at least one tap would fail to register correctly in almost every play.
In my cases, the tablet mainly lags/stutters when it throttles due to overheat (if played for a prolonged amount of time). There's really no easy fix for that issue as it's very normal for such beefy SoCs to reach high temperatures.
Honestly, the tablet is too bloated in terms of touchscreen-related features (like S-Pen and palm gestures). Not sure if the touchscreen sensitivity was adjusted to make sure these features work without major issues, which in turn can cause some side effects that only gamers would find them annoying. The touchscreen is indeed oversensitive as some other people have reported, that touches sometimes get registered too easily to the point that it sometimes results in undesired touches, such as being too early (registered before the finger actually landed), or ghosted (a touch appeared as two or more).
Back then I got myself a Pixel C that I flashed with custom ROMs since day one and I never had any issues like this. Although it started developing similar symptoms later on, it turned out to be caused by a swollen battery and the issues went away after replacing it.
Unlike that time, for S7+ I hardly ever had the charger plugged (only when I turned it off and when the battery is really getting low), and there are also no apparent signs of a potential battery issue developing as far as I can see.
EDIT: I'm yet to be able to get another update... but it seems with prolonged gameplay the tablet may become very hot and the touchscreen becomes completely erratic in-game despite the game itself might not be stuttering (and sometimes this would cost me dearly).
I suspect when the SoC overheats the throttle impaired the system's touchscreen recognition and the reason why I'm not able to reproduce every issue outside games is that the tablet would not be as hot as when in-game due to reduced load. Guess I need to look for a way to keep the tablet cool while playing... Once again, it the nature for such beefy SoC to overheat over time.
Click to expand...
Click to collapse
The touchscreen went unresponsive today again and I noticed these in the kernel dmesg... Actually, similar dmesg entries happen all the time while the device is running, I just took something that looks relevant.
[ 708.540205] IRQ 5: no longer affine to CPU6
[ 708.561407] fts_touch 4-0049: [sec_input][P] tID:0.1680 z:23 major:16 minor:13 loc:C.C tc:1 type:0 p:0 nlvl:1 maxS:134 hid:0
[ 708.561538] set_freq_limit: id(1) freq(1401600)
[ 708.561548] cpufreq_limit_get: touch min same values(1401600,0) entered. just return.
[ 708.618420] fts_touch 4-0049: [sec_input][R] tID:0 loc:C.C dd:-7,1 mc:6 tc:0 p:0 nlvl:1 maxS:137 hid:0
[ 708.692113] set_freq_limit: id(1) freq(1401600)
[ 708.692130] cpufreq_limit_get: touch min same values(1401600,0) entered. just return.
[ 708.832303] [Input Booster] Release Timeout Func :::: 71's TV No Exist(1)
[ 708.832380] [Input Booster] Release Timeout Func :::: 71's TV No Exist(3)
[ 708.832399] set_freq_limit: id(1) freq(1401600)
[ 708.832412] cpufreq_limit_get: touch min same values(1401600,0) entered. just return.
[ 708.832479] [Input Booster] Del Ib Instance's Id : 71
[ 708.860192] IRQ 5: no longer affine to CPU7
I've set my CPU governors to ondemand and set a much higher minimum clock just because it tends to underclock, yet from the dmesg it's still trying to underclock to a value lower than that.
Also, I noticed several "Release Timeout Func" entries that seems to match the moments when touchscreen stopped responding to almost anything. Again, I don't know what this "Input Booster" really is. It's still hard to determine what exactly happened, though.
Tablet have some serious display problems.
I have sent mine already third time to repair and having same issue all the time.
First time they changed display on it, second time apparently couldn't find any issues. Now i send it third time and waiting to see what's going to happen.
ahaznada said:
Tablet have some serious display problems.
I have sent mine already third time to repair and having same issue all the time.
First time they changed display on it, second time apparently couldn't find any issues. Now i send it third time and waiting to see what's going to happen.
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Click to collapse
Just saw your video. It seems your issue is much worse and more consistent than the ones I'm having.
I don't know if the game engines can also be related, as one of my games uses Unity and the issues happened there most of the times. In other games the issues are less often but still present.
From the looks of it, despite its specs the tablet is not really meant to be used for serious gaming. The SOC might be good, but the touchscreen hardware certainly isn't.
I guess one is supposed to be using S-Pen most of the time for some office/production activities. From what I tested on GSI, S-Pen is considered a pointer device with significantly higher sampling rate. When testing using Touch Screen Benchmark app, with my finger I get 120 touch points per second, but with S-Pen I get about 360 touch points per second.
I'm not sure what Samsung might do to test/repair the touchscreen but I certainly can't ask them anymore, as my warranty is already void (0x1).
LSS4181 said:
Just saw your video. It seems your issue is much worse and more consistent than the ones I'm having.
I don't know if the game engines can also be related, as one of my games uses Unity and the issues happened there most of the times. In other games the issues are less often but still present.
From the looks of it, despite its specs the tablet is not really meant to be used for serious gaming. The SOC might be good, but the touchscreen hardware certainly isn't.
I guess one is supposed to be using S-Pen most of the time for some office/production activities. From what I tested on GSI, S-Pen is considered a pointer device with significantly higher sampling rate. When testing using Touch Screen Benchmark app, with my finger I get 120 touch points per second, but with S-Pen I get about 360 touch points per second.
I'm not sure what Samsung might do to test/repair the touchscreen but I certainly can't ask them anymore, as my warranty is already void (0x1).
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I have same issues on all apps not just games like internet browsers, play store even on home screen
ahaznada said:
I have same issues on all apps not just games like internet browsers, play store even on home screen
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Click to collapse
On Android 10 I used to have similar situations that when it happens, I would still be affected by it even after switching out the game. On Android 11 it seems to mostly affect the particular game and would mostly go away when I switch back to home screen. I usually would test if the issue's still there in the Touchscreen Benchmark app, but in most cases I couldn't reproduce it there (mainly the Sensitivity test). Of at least 40 test attempts, I only managed to record actual interruptions once, plus a few actual delays (a few missed areas near the beginning).
On the other hand, actually Android does differentiate between touchscreen taps and "mouse" clicks. S-Pen taps are considered "left clicks" and would not work on games I play (just tested it and found out), although games usually do allow such "left clicks" to function in other places like menus. This is how it behaves in GSIs. Maybe it behaves differently in stock ROM but I didn't pay too much attention.
But in overall the tablet's touch response time is not stable. I get much more inconsistent numbers when calibrating touch timings in some games, compared to my phone and my old tablet, Pixel C.
Sadly the issues persist even after I switched to a GSI (it made no noticeable difference). I'm starting to wonder if there really is something wrong with the hardware, though I couldn't really find any really helpful info from logcats and kernel dmesgs that could point out the real cause. Again, RMA is not an option as my warranty has already been voided at this point.
Not sure that all S7+ have this issue or only a few people have this issue, but mine has that issue too.
I purchased the S7+ to use as a second monitor, so didn't notice earlier.
2 months later, I started playing a driving game. While playing the game, suddenly 3" whole left side touchscreen is not responding. After 1~2 seconds, it comes back to normal. And then suddenly it stops for 1~2 seconds and then comes back to normal, repeat.
I flipped the table and played the same game. Then, the right side is the problem. Yeah, as other people also have the issue on the left side, the S7+ really has an issue on the left side.
I installed a tempered glass screen protector and Poetic Revolution case. When I play 10 matches with the screen protector and case, the touch screen issue occurred 2~4 times. Without the screen protector and case, the touch screen issue occurred 0~2 times. Much better, but can't say it is normal.
When I play the same game using my Essential Phone[PH-1], it doesn't have the issue.
I purchased the S7+ three months ago, so claimed a warranty. Not sure Samsung can fix this issue or return without fixing it or fixed it but made more issues. Let's see.
I have same issues on all apps not just games like internet browsers, play store even on home screen
Yachoparis said:
I have same issues on all apps not just games like internet browsers, play store even on home screen
Click to expand...
Click to collapse
Yeah, it doesn't just affect games. It's just some games show symptoms easier than others, probably due to load or maybe optimization-related reasons. Also, in one of the games, I started to feel noticeable touch lags which I didn't notice before (not sure which side caused the issue).
With GSI, it seems touchscreen may not be responsive at startup, that sometimes I have difficulty drawing my lockscreen pattern correctly until the system stabilizes a bit.
I don't know if there are any prebuilt binaries for the `frameworks/base/tests/TouchLatency` test (mentioned here) available, so I can further examine if the issue I'm having is hardware or software related.
Maybe the issue is a mixture of both, as one time, when I had the issue in game I was able to pause the game just fine with my S-Pen (technically on GSI, S-Pen taps are considered left-clicks instead of touchscreen taps so it probably was not affected). I can't be 100% certain, though.
EDIT: Today I had a time when the touch screen stopped responding to anything. I tried bringing up the navbar but was not successful, then I pulled out the S-Pen and was able to bring up the navbar and switch back to home screen without any issue.
Looks like the touchscreen part of this Samsung hardware is really flawed. This doesn't necessarily affect S-Pen as it's being processed differently from normal touches.
Additionally, I noticed that if I hover the S-Pen on the screen (the mouse pointer visible), touchscreen taps may not function correctly in some circumstances (despite they are registered, as the buttons tapped did respond). This seems to be more app-specific and not necessarily an issue with the hardware.
I have the same. New tablet, updated to android 11.
Today I had a time when the touch screen stopped responding to anything.
Ja pierdole....

30 second fingerprint sensor fix

I've had S10, two S20's and now S21. They all have one thing in common... The fingerprint sensor does not work. I would guess my fingerprint success rate at about 20% accuracy. My S21 fingerprint sensor fails the first time every time. No matter how many times I re-enter my fingerprints. I thought the new fingerprint sensor in the S21 would be better, it isn't.
By accident, reading Flipboard, somebody posted a story on how to speed up android phones. I did what the article recommended. My phone did indeed seem faster, but there was an additional benefit, my fingerprint sensor went from 20% accuracy to well over 90%. Works almost every single time now.
Make sure developer mode is enabled (go to settings > about phone > tap build number a few times).
Go back to settings, at the bottom will be developer options > drawing section.
Three entries;
Window Animation Scale
Transition Animation Scale
Animator Duration Scale
All settings are default 1x.
Change all three settings to either .5x or zero.
Enjoy!
Sorry, but this solution doesn't make any sense.
Fingerprint on my S21 works great. Since dy one
goTouch said:
Sorry, but this solution doesn't make any sense.
Fingerprint on my S21 works great. Since dy one
Click to expand...
Click to collapse
Oh, I guess that means mine works great too. And, nobody else has ever had a problem with the Samsung fingerprint sensor. Got it.
I mean, the animation scale has nothing to do with the fingerprint sensor. So it's not that his works great and yours doesn't, but it's like saying you can fix your car's engine if you just eat 3 extra apples per day. Nothing to do with one another.
What exactly is the reasoning behind how this helps the fingerprint sensor? and what exactly is it doing? Are there any downsides to this?
Like I was saying, I changed the settings just out of curiosity because the originator of the article mentioned that the changes make your phone appear to run faster. Nothing was mentioned about the fingerprint sensor. But, after making the changes, I immediately noticed that my fingerprint sensor started working. It was very dramatic as my sensor would fail the first time every time, and maybe 50% of the time on the second attempt. It was not unusual for me to have 5 failures in a row, locking the sensor for 30 seconds, multiple times a week.
My sister has a N20 Ultra and her sensor was so bad she quit using it. I contacted her about changing those settings, which she did, and her sensor started working too. This isn't my first rodeo, I've had a history with Samsung and their under display sensors. Mine has never worked going back to the S10.
I can't explain why changing these settings affect the sensor, but they do. I just changed back to 1x and my fingerprint sensor started failing just like it always has. Changed back to .5x and it starts working again. Sometimes I get the sense my sensor is not actually attempting to read fingerprint, just fails repeatedly. My guess is because the screen draws animations faster, the fingerprint sensor animation is faster too. Maybe that has something to do with it? So, analogy of car engine and apples isn't applicable. There might actually be some connection here.
Bottom line, it takes 30 seconds to change settings so you can easily do it and revert back just as quick. There seems to be nothing to lose, so...
I've noticed a substantial decrease in battery life with the changes from 1x to .5x. I reverted back to 1x and redid my fingerprints, once focusing on the center of the sensor and then a 2nd entry for the same finger focusing on the edges of the sensor. I'm going to have to live with this until the next non-Samsung phone comes along that I want to try...
Animation sucks up cpu, which slows down fingerprint.
No animation is best, what do I need fancy effects to tell me what I'm already doing lol
This entire thread reads like an April Fools joke.
This is the first time I am using on screen fingerprint reader. Absolutely hated it. However, over the days I have developed muscle memory and my finger goes to the correct spot. My accuracy went from 40 to 90% in the last month or so.
There are few things that can be done to improve finger print reader
- Use both the thumbs in one fingerprint
- Scanning along the edges of the scanner location.
THere are you tube videos that explain this in detail.
Additinal tip. I have enabled lift to wake and faceunlock as well. This has helped me faster unlock pretty much every time i pick up the phone.
PS: To me on the screen reader is more of a gimmick, it will take a few more generations to get this working very well for everyone.
There is space near the camera on the back where samsung could have place the reader.
This will give you additonal finger gesture features. Like in note 9 you can pull down and push up the norification bar and so on. ANyways this is a lost cause.
Gopa
Techvir said:
There are few things that can be done to improve finger print reader
- Use both the thumbs in one fingerprint
Click to expand...
Click to collapse
Don't do this. Scan each thumb twice, and it will work better. I usually do my right thumb 3x, my left thumb once, and my pointer finger once. Works perfectly for me, I'd say 99.9% of the time.
entropism said:
Don't do this. Scan each thumb twice, and it will work better. I usually do my right thumb 3x, my left thumb once, and my pointer finger once. Works perfectly for me, I'd say 99.9% of the time.
Click to expand...
Click to collapse
Oh wow, how did you manage to register 5 fingerprints? I can only register a maximum of 4.
yeah_mike said:
Oh wow, how did you manage to register 5 fingerprints? I can only register a maximum of 4.
Click to expand...
Click to collapse
Sorry, I have a **** ton of phones laying around. Some let you scan 5 times, others 4.
robnitro said:
Animation sucks up cpu, which slows down fingerprint.
No animation is best, what do I need fancy effects to tell me what I'm already doing lol
Click to expand...
Click to collapse
I HATE animations. They were cute maybe the first two times but after that I was done with them. And having to enable dev options is stupid. I use several apps that either complain about dev options being enabled or just plain won't run at all. No animations should be a normal selectable item like wallpaper.
overclockxp said:
I HATE animations. They were cute maybe the first two times but after that I was done with them. And having to enable dev options is stupid. I use several apps that either complain about dev options being enabled or just plain won't run at all. No animations should be a normal selectable item like wallpaper.
Click to expand...
Click to collapse
To be honest, I thought I was the only one who truly hated animations. These seem extremely unnecessary and a little bit tacky.
yeah_mike said:
Oh wow, how did you manage to register 5 fingerprints? I can only register a maximum of 4.
Click to expand...
Click to collapse
Same here, I actually thought it was impossible to register 5 fingerprints, considering that I’ve been only able to do 3 or 4 max.

Question WHAT is going on with this phone's erroneous touch recognition? (apps minimizing when touching element near bottom)

background: came from Pixel 3 XL and numerous other Nexus/Pixel devices. running latest update stock w/ root
NEVER HAD THIS ISSUE on a prior device. Is it *my* phone malfunctioning? Are you experiencing this?
Issue: multiple times a day, I will go to tap some element in an app, whether it be discord, or tiktok, or otherwise, and instead of registering me tapping the button sized element, the phone recognizes my touch as a swipe up, and minimizes the app, sending me to the homescreen. The minimize gboard v button is a HUGE offender here. So many times does tapping it minimize the entire app instead of the keyboard.
Now you might think I am simply accidentally using more of a swipe gesture than I realize when I go to tap but I assure you nothing has changed in a decade+ of how I use android touchscreens. Frequently I have repeated the exact motion I just did to cause the unwanted behaviour (a stab / tap), and can't even reproduce the mistake unless I made a very pointed effort to do the actual swiping gesture that would produce it (a distinct swipe up instead of a single tap).
Something is different about this phone's hardware or software. The bottom ~1/6th of the screen is crazy sensitive in a bad way, or touches in that area are bugged under certain frequent conditions. It somewhat feels like it's the first tap in that area after some time has passed or X number of taps on other area of the screen has crossed a threshold; the next one is registered as a swipe, then soon after taps are ok, for a bit...
It's driving me crazy, happening reliably throughout any period of sustained use. I am aware of the settings function to minimize the size of the SIDE touch sensitivity areas, but there's no such thing for the bottom as far as I can see. I want it to be a tiny thin line like I made my side areas.
There may be related unwanted touch/gesture behaviours, like taps in that bottom 1/6th registered as app switching (left / right swipes), or taps in that area not registering as anything(?), but I'm focusing on the most understandable and repeated one I can identify.
Anyone else? Help? It's so bad.
It may be the case and the way you are holding the phone.
In any case. Look for an app called Edge Block by flar. It can be set up to stop edge touches.
I'm holding it the same way I've held every phone.
Also, to be clear, these aren't what I would call edge touches. But maybe that app will fix it regardless.
@deusfaux Did you ever think this is an RMA situation since this has not been widely reported? You ask if it's just your phone and I suggest that it very well might be. Get yourself a replacement device, they're pretty good. But it also depends on your situation, location, place of purchase etc. Good luck.
bobby janow said:
@deusfaux Did you ever think this is an RMA situation since this has not been widely reported? You ask if it's just your phone and I suggest that it very well might be. Get yourself a replacement device, they're pretty good. But it also depends on your situation, location, place of purchase etc. Good luck.
Click to expand...
Click to collapse
Well that's what this thread is here to help me ascertain. If nobody is giving me the 'me too' then talking to Google is a likely next step
deusfaux said:
Well that's what this thread is here to help me ascertain. If nobody is giving me the 'me too' then talking to Google is a likely next step
Click to expand...
Click to collapse
I'm sure you'll get a couple of me too but not enough to declare it a Pixel 6 issue in general. The phone has been out since October and nary a situation exactly like yours. I suspect that is enough to ascertain you have a faulty device.
If it's software related then it could be part of a recent update or something else I've done to my phone. I'm not narrowing my suspicion to hardware alone at this point.
I can say that I have experienced something like this, as well as occasional non responsive touches. These experiences are intermittent and I have chalked them up to user error at times, but definitely appears to be an issue with touch sensors at times. Just my humblest opinion from my experience.
deusfaux said:
If it's software related then it could be part of a recent update or something else I've done to my phone. I'm not narrowing my suspicion to hardware alone at this point.
Click to expand...
Click to collapse
That's a horse of a different color. What did you do to your phone that distinguishes it from every other? If it was a software update then everyone would be experiencing what you are. That is not the case.
phaino00 said:
I can say that I have experienced something like this, as well as occasional non responsive touches. These experiences are intermittent and I have chalked them up to user error at times, but definitely appears to be an issue with touch sensors at times. Just my humblest opinion from my experience.
Click to expand...
Click to collapse
Different issue than the OP. I get that too once in a while and have been since early Pixels and maybe even the Nexus, although I can't remember that far back. lol But my P5 all the way back to the P3 or the P3a had that IIRC.
deusfaux said:
background: came from Pixel 3 XL and numerous other Nexus/Pixel devices. running latest update stock w/ root
NEVER HAD THIS ISSUE on a prior device. Is it *my* phone malfunctioning? Are you experiencing this?
Issue: multiple times a day, I will go to tap some element in an app, whether it be discord, or tiktok, or otherwise, and instead of registering me tapping the button sized element, the phone recognizes my touch as a swipe up, and minimizes the app, sending me to the homescreen. The minimize gboard v button is a HUGE offender here. So many times does tapping it minimize the entire app instead of the keyboard.
Now you might think I am simply accidentally using more of a swipe gesture than I realize when I go to tap but I assure you nothing has changed in a decade+ of how I use android touchscreens. Frequently I have repeated the exact motion I just did to cause the unwanted behaviour (a stab / tap), and can't even reproduce the mistake unless I made a very pointed effort to do the actual swiping gesture that would produce it (a distinct swipe up instead of a single tap).
Something is different about this phone's hardware or software. The bottom ~1/6th of the screen is crazy sensitive in a bad way, or touches in that area are bugged under certain frequent conditions. It somewhat feels like it's the first tap in that area after some time has passed or X number of taps on other area of the screen has crossed a threshold; the next one is registered as a swipe, then soon after taps are ok, for a bit...
It's driving me crazy, happening reliably throughout any period of sustained use. I am aware of the settings function to minimize the size of the SIDE touch sensitivity areas, but there's no such thing for the bottom as far as I can see. I want it to be a tiny thin line like I made my side areas.
There may be related unwanted touch/gesture behaviours, like taps in that bottom 1/6th registered as app switching (left / right swipes), or taps in that area not registering as anything(?), but I'm focusing on the most understandable and repeated one I can identify.
Anyone else? Help? It's so bad.
Click to expand...
Click to collapse
Not sure if it will help, but may want to try this. Settings>Accessibility>Timing Controls>Touch & Hold Delay>change to medium

Disable Fingerprint Sensor Redmi Note 11

Fingerprint sensor instantly wakes up phone, making me unable to manually lock the phone which is what I've always wanted, I've been researching with almost no progress, besides knowing that this is not an issue, it is intended to be this way. However I have root access and I refuse to belive that I can't just disable the sensor completely, it is worth noting that this problem started when I began using DerpFest 13 Community Tango 20221114 1210 (Flashed from Stock), the Stock from Miui and Another Vanilla Android 13 didn't have this problem, I think spending 8 hours trying to fix the problem is enough time to get some help from you guys:
- Genteman solutions I have already tried:
[FIX] Disable Fingerprint Sensor & Wake Up Completely
I see so many questions in threads. Even if you don't set a fingerprint password, sensor still works and screen opens up. This can be annoying. So if you're not using fingerprint at all you can delete (or temporarily disable) it from your ROM...
forum.xda-developers.com
(I didn't found anything to delete in those directories, fair enough since that post only mentions MIUI stock and Nougat/Oreo, and 13 is Tiramisu)
Xiaomi Mi Mix 3 completely disable fingerprint scanner
Unintentional touching the fingerprint scanner, even with no fingerprints saved, wakes up device, which can be quite annoying and lead to several scenarios: -battery drain -turn on camera when in pocket -pause video in VLC -turn on flashlight...
forum.xda-developers.com
(I did found those files, which I promptly edited with the # at the start of each line, rebooted with no result, completely deleted and rebooted with no result and leave the files blank and reboot, again, with no result (Shocker, right?)
- Caveman solutions I have already tried:
Taping the button with the strongest, thickest duck tape I had around, (Yes, seriously), which did In fact worked but because the duct tape is an adhesive sometime it sticks, sealing the button down, therefore making it unreliable.
Tin the Button with a soldering iron to make it unable to do the **** that I don't want it to do, obviously it didn't work because the Tin with the resin flux can't stick to a piece of plastic.
Disassembling the phone to manually remove the sensor, which made me realize how insane hard is the glue holding the back and I don't have a hot air pump to open it, and the Oven didn't seem like a good idea to me.
- Solutions I'm trying as you are reading this:
Making a flat piece the same size as the button in blender to print it and superglue it.
Deleting all Google bloatware from the current ROM.
Looking with SD Maid for the driver/.com/file that remotely relates to fingerprint sensor to delete it.
Probably resting because I'm tired of pulling my hair out
Edit: Oh yeah and before any smartass comes saying "Actually don't use that rom duh", I'm posting this because derpfest is a really fantastic rom and I want to keep using it, I don't want to switch to a worse rom for something that could be fixed with a piece of plastic and superglue.

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