Volume/audio lowers automatically? - Huawei Mate 20 Pro Questions & Answers

Hey guys. I've been getting annoyed by the audio lowering itself when watching videos. Happens on any player, but especially on Youtube. Like I have the volume on about 60%, sounds great, and then it just cuts down the volume to let's say 40% while it is still set to 60%. Has anyone ever experienced this? It's extremely annoying and it happens after about a minute of watching a video.
Thank you!

i expirence it on spotify tidal fixing by reboot phone
thet not fixed yet at 9.1.310p2
and phone speakers its self very quiet
m20p fires from as. p30p fires from the wall.
cant make proper dual speakers even old nexus 6/6p/axon have beast speakers

yosef019 said:
i expirence it on spotify tidal fixing by reboot phone
thet not fixed yet at 9.1.310p2
and phone speakers its self very quiet
m20p fires from as. p30p fires from the wall.
cant make proper dual speakers even old nexus 6/6p/axon have beast speakers
Click to expand...
Click to collapse
I have the same on YouTube, just pause the vid for a few seconds and the volume returns..... it's a nasty bugggggg

Wait what ...! That's a bug i was tooling my self al this TIME ..i always notice that sound sometimes feels too low at max vol ...i though its surrounding noise marking sound less audible ..huhh i also blame doob settings ...lol

Awful bug with 9.1, on mine mate 20 x it's the same issue.

I reported this to Huawei months ago.

Experiencing the same(?) issue:
When my volume is set quite low and I play a video or even just music on the stock music player app, it plays normal for about 10 seconds and then the audio gradually (during about 2 seconds) lowers to less than half the original set volume and then it stays low like that.
The volume slider itself stays the same.
Like demon2112 suggested, pausing the playback for a short moment (at least 3 seconds) indeed fixes the issue but then again 10 seconds later the issue comes back.
I don't think the issue happens when the volume is set higher; only on low volumes levels.
Also, I'm pretty sure it is only the bottom speaker which lowers in volume.
If I listen only to the earpiece (by blocking the bottom speaker), it does not appear to change.
Is this the same for you guys?
Issue still happens on 9.1.0.323
Derpling said:
Awful bug with 9.1, on mine mate 20 x it's the same issue.
Click to expand...
Click to collapse
So before this update you never had this issue?

FalloutBe said:
Experiencing the same(?) issue:
When my volume is set quite low and I play a video or even just music on the stock music player app, it plays normal for about 10 seconds and then the audio gradually (during about 2 seconds) lowers to less than half the original set volume and then it stays low like that.
The volume slider itself stays the same.
Like demon2112 suggested, pausing the playback for a short moment (at least 3 seconds) indeed fixes the issue but then again 10 seconds later the issue comes back.
I don't think the issue happens when the volume is set higher; only on low volumes levels.
Also, I'm pretty sure it is only the bottom speaker which lowers in volume.
If I listen only to the earpiece (by blocking the bottom speaker), it does not appear to change.
Is this the same for you guys?
Issue still happens on 9.1.0.323
So before this update you never had this issue?
Click to expand...
Click to collapse
Nope.
On Android 9.0 it worked perfectly

I face this bug also. It is very annoying. It's like the sound "moves" to the earspeaker. I am on .180

I have the same problem. 9.1.0.358. Maybe there is some system settings we could tinker with?

trainfire said:
I have the same problem. 9.1.0.358. Maybe there is some system settings we could tinker with?
Click to expand...
Click to collapse
I tried everything in sound settings and settings related to sound or multimeedia in dev options. Tried both on android 9 and 10. None of that worked. I saw somewhere that it can be resolved by turning off stereo+ option but there is no option like that on this phone. When I was using beta of android 10 I reported this issue several times and as we can see with no positive resultat.

Fix for me
Turn sound+ on, switch Dolby from Smart to music with flat eq

N bleh face said:
Turn sound+ on, switch Dolby from Smart to music with flat eq
Click to expand...
Click to collapse
Where can I find sound+ option?

Any solution for this. Been having this issue since I upgraded the software.

I have EMIUI 10.1 on my Mate 20 pro and still no fix.
So EMUI 10.1 isn't a real update. Some cosmetic changes, thats all.

Related

[Q] Any way to change volume increments?

I spend most my time in a library with in-ear headphones and the lowest volume is just too loud for me. Is there any way to change the volume rocker's (or slider's) increments?
I'm using Vegan 5.1.1
Sorry Hachi, I dont have an answer for you.
But I am bumping this post up because I have the same problem.
Also took 5 minutes of searching to find this post.
Has anyone found a solution to this yet?
Thanks
Tnt Lite. I had vegan before and lowest setting is still loud. Tnt Lite works. Just do a backup first and try TNT
I would also like to know if there is a solution for this. I am currently running VEGAN 5.1 and when I listen to music only the first half of the media volume does anything. From half to full I dont really notice a difference. I would like to be able to properly spread it out so when I turn it up the max volume on the screen is also the max volume of the device.
I am using TNT Lite 4.4 and noticed the volume is very low until the last setting, not a linear curve.
try using Quick Settings from the market. it allows you to tweak the volume a whole lot more than the stock settings menu.
fidju said:
try using Quick Settings from the market. it allows you to tweak the volume a whole lot more than the stock settings menu.
Click to expand...
Click to collapse
This does help with system level volume items, but as far as media being played even at 1/10 the volume is too loud.
Fortunately using my blue-tooth headphones I have found I can use the in-line volume control to make it a reasonable level. I just don't know what I will do on an airplane.
Can you keep your BT awake while the screen is off?
merril said:
This does help with system level volume items, but as far as media being played even at 1/10 the volume is too loud.
Fortunately using my blue-tooth headphones I have found I can use the in-line volume control to make it a reasonable level. I just don't know what I will do on an airplane.
Click to expand...
Click to collapse
xddy1979 said:
Can you keep your BT awake while the screen is off?
Click to expand...
Click to collapse
Running vegan 5.1
I just tested with locking the screen and had no problems playing music with the stock player, tested for around 12 minutes. After that i set my sleep to 2 minutes, started a song and walked away with the screen still on. The screen went to sleep but the music kept playing, tested for two songs.
Good question and sorry I don't have an answer, but I'm glad you asked. I've seen huge volume differences in different apps. For example, Angy Birds is too loud for quiet settings even at the lowest volume level while some web sites are too low even at the highest settings.
Try the free poweramp app in the market. Go into the eq settings and adjust output. This solved a volume issue for me

Headset pause/play button not working in standby

Hi.
I have the new Samsung Galaxy S II and am mostly pleased with it.
I'd like to address one of the annoying issues I'm having though:
When I plug in the headset and listen to music or audio books the pause/play button on the headset works while the music is playing back.
However, when I pause and wait for a while I cannot use the button to continue playing anymore.
I assume that the phone went to sleep and is not "listening" to the button anymore. I think this is a general issue and not only present on the SGSII, though.
Are you having this problem too?
Is there a way to make the phone react to the pause/play button so it continues playing even if it is in sleep mode?
If so, would enableing this have a noticable effect on battery life?
I should notice I both use the default music player app and also at times another app called Subsonic to play music (the latter streams the music from my NAS that I do not have directly on the phone). The problem is also apparent in the default music player.
Thanx in advance!
(I tried to add a [Q] in the title afterwards but i cant anymore
P.S.:
I moved from the LG Optimus Speed and the SGSII is much better, and its quite nice overall, but there are some issues:
- The device can easily get too hot for my taste. I understand that it has a powerful processor and if it is used much it is bound to happen when you tax the cpu much (such as when navigating or playing games), but:
I notice it happens for instance just when I scroll on the home screen. Whereas when I play audio or even video (at least in case of standard sd video) it barely gets wormer.
So I think there is lots of room to optimize and use less resources in so the heat problem is less prominent.
- I think I too am affected by the battery drain issue of the Android OS process to a degree. It is not as prominent as others have it, but i think it's still too high.
- When taking photos i have the red dot problem (both in the preview and the taken photos). It is not evident when taking videos. Apparently its a whitebalance issue. I updated to KE7 and it is still there, but only notciable when for instance pointing at a white wall.
- The screen is gorgeous but has a blue tinge. It is not noticable when looking directly at the screen unless the display is white. However it gets noticable when looking at the screen at an angle.
From what I found out its common with amoled displays to compensate for the increased loss of brightness of blue pixels, so i guess it will get fainter with time.. but still.. I hope samsung is able to improve on this with their new amoled display factory which is planned to be used sometime this summer which promises displays that use less power and have a longer life-time...
My nexus one begins playing music while in sleep mode from the button on my headset, so maybe its an issue with the galaxy s2.
Well, I had the same problem on my LG Optimus Speed, thats why I assumed it is not specific to the SGSII.
Anybody else having this issue?
How to solve it?
Try holding down the button. I know when I use my headphones once it has been paused, to get it to start back up I have to hold onto for a bit. I use the headphones given with the SGS II and the Google Music player.
Sent from my GT-I9100 using XDA Premium App
Can confirm what brandenk0 said:
Try holding down the button a little bit
--> or sometimes double/tripple klicking the button works.
I tried it with the built-in music player, WinAmp and PowerAMP and it always continues the music; even after a very long sleep
Thanx for your help, that did it!
Another question:
Is it somehow possible to use the button to go the previous or next track?
I know there are bluetooth headsets that have buttons for that.. but with the standard cable headset there is just the one button...
Hironimo said:
Thanx for your help, that did it!
Another question:
Is it somehow possible to use the button to go the previous or next track?
I know there are bluetooth headsets that have buttons for that.. but with the standard cable headset there is just the one button...
Click to expand...
Click to collapse
As far as I have tried, I haven't found a way to get the standard headphone controls to go to the previous or the next song.
Hope this helps.
Sent from my GT-I9100 using XDA Premium App
I can confirm that the headphone button has changed from S1 in the S2. Normally no issues between standby or not on the S1, but on the S2 it seems different and much more issues unpausing
Pause = 1x short
Unpause within 2 sec after pausing = 1x short
Unpause after 2sec = 1x long or 2x shortly (differs ... sometimes no resume :s)
Next Track, during play = 2x short
Hi
try something like these (from Market):
Headset Droid
Headset Button Controller
[]'s
Official Solution:
I spent over an hour on this.
Download Headset Button Controller, THEN: go to Advanced, way bottom "Advanced settings", and "Prevent sleep mode". Also have Run in foreground checked.
Another thing that might help is downloading "SoundAbout", an app that overrides the kernel's decision on whether there's a mic attached with the headphones, and will override just about everything else related to audio routing as well.
+1 if this helps! :good:

[Q] [CM7] Wierd buzzing sound...

I installed CM7 and it's working flawlessly and very impressive. But lets say I'm listening to music and the screen turns off, there is a weird buzz from the speakers while playing the music or podcast. The second i turn on the screen ( by pressing home or the power button) the buzz noise goes away.
Is anyone else experiencing this issue too? Not sure what the fix would be.
Any help or input really appreciate it.
I have also noticed this. It does it when I'm playing Pandora or Grooveshark with the screen dark (locked, although I don't think it actually locks because I never see a lockscreen).
I notice this too but only in the split second that the speaker starts up.
I remember somebody saying if u clock the min CPU above 385 it goes away. Cured my sleep of death issue.
Sent from my HTC Glacier using XDA App
A Great Workaround
I had the same issue. I then found this post.
The sound quality is much better out of the built-in speakers and the buzzing/ distortion is minimalized when the screen powers down. Now the distortion only occurs when volume is above 3/4 of it's maximum and ONLY when the screen powers off.
In addtion, this has fixed distortion created when using the DSP equalizer.
Kudos to RockoDev

[Q] How many S3 users get low-level background hiss with audio playback?

I bought my Galaxy S3 (UK version) when they first came out, but recently had to have the motherboard replaced under warranty due to the phone suffering from Sudden Death.
Before the repair, the audio output via my earbud headset was perfect, but now I'm getting a persistent and annoying low-level background hiss. This is not affected in the slightest by the volume control - even at the lowest volume setting the hiss is still present at the same level. It lasts for about 4 seconds after audio playback has finished, and then stops with a slight click/pop as the audio circuit shuts down.
You can also hear it from the rear-panel speaker if you put it close to your ear and perform any action which causes a noise to be generated - e.g. keypress clicks or the notification tones when you press the volume rocker (just make sure volume is set low first though, as that speaker can be loud when you've got your ear up against it!)
I've done some checking and it's definitely hardware related - nandroid restoring my old ROM doesn't make any difference. It is really annoying when I'm listening to music at night in bed, usually at the lowest volume setting, as the hiss is much more noticeable without other ambient noises to drown it out.
There were a number of reports of similar issues last year but not everyone seemed to be affected, and the threads all seem to have dried up now. I'm wondering how many 'original' S3 users have this problem, versus more recent purchasers? I've added a poll, just to see how widespread this issue is - please treat any phone where the motherboard has been replaced for Sudden Death issues as a 'recent' phone.
And how do I go about getting it fixed if the current motherboards all seem to have the same fault? Is there any low-level firmware setting to reduce the physical gain of the internal audio amp circuit, as it does seem to be happening in the final stages of audio output rather than in the software-controlled stuff? I'm not worried about losing the top end of the volume range, I use bluetooth for more amplified playback anyway.
Andre
Background hiss / noise no and thats from one of the very first SGS3 .
But a fair number of the sound mods do add noise .
>>>is is not affected in the slightest by the volume control - even at the lowest volume setting the hiss is still present at the same level. It lasts for about 4 seconds after audio playback has finished, and then stops with a slight click/pop as the audio circuit shuts down.<<<<
That has been well posted up on XDA hiss + pop click on shutdown as you said long time ago .|Not seen any user posting really since those threads died . Most are just looking for more loud or more boom boom .
A number of kernels now have sound adaptations .
jje
Yeah, I first put it down to some sort of audio mod in the ROM that I had installed, so I nandroided back to the vanilla JB that was in the phone when I picked it back up from repair, and even back to my older ICS stock ROM (which had no audio mods at all) and they were all exactly the same.
Sound tweaks are all going to effect the source sound digitally, before it hits the analogue amp stage, and I suspect it's the final analogue stage which is generating the interference.
I don't care for lots of volume or boom boom (and anyway, I have amplifiers or car audio for that) but I do want my original lovely hissless audio quality back...
Andre
Do you still get the hissing with a good sound enhancing kernel (such as boeffla)? If you do, sounds like you have a hardware problem
Sent via TCP/IP
Ah, I didn't know some kernels were better than others for noise reduction. Although I'm not so interested in 'enhancing' per se, more reducing! But the problem I'm getting is not effected by the volume controls at all, the hiss remains constant whatever any of the level sliders are set to, just as long as the audio circuits are enabled.
The ROM I'm currently running is Omega AOKP v7.0, which is based on AOKP JB 4.2.2 milestone-1 and stock kernel. Is there a suitable kernel compatible with that which might help me does anyone know? (boeffla isn't as far as I can tell)
Andre
andrewilley said:
Before the repair, the audio output via my earbud headset was perfect, but now I'm getting a persistent and annoying low-level background hiss. This is not affected in the slightest by the volume control - even at the lowest volume setting the hiss is still present at the same level. It lasts for about 4 seconds after audio playback has finished, and then stops with a slight click/pop as the audio circuit shuts down.
You can also hear it from the rear-panel speaker if you put it close to your ear and perform any action which causes a noise to be generated - e.g. keypress clicks or the notification tones when you press the volume rocker (just make sure volume is set low first though, as that speaker can be loud when you've got your ear up against it!)
Click to expand...
Click to collapse
My SGS3 is about 9 months old, and I have this too. However, in my case the background hiss is at an extremely low level - to all practical intents it's inaudible. Certainly not enough to be annoying, even in the quietest of environments.

[Q] Audio is self-adjusting

I flashed 12.1 (Nightly 4/28) a couple of days ago from CM11 (Snapshot M9). Overall, I like it except for one glaring issue. For some reason, the audio seems to self-adjust no matter what. I initially encountered this while I was calling. The incoming volume would suddenly get painfully loud, like it was a max, so I would hit the volume down button several times and then about 15 seconds later, the volume shoots back up again. On top of that, the volume also goes back down to where I was expecting it, so it kept fluctuating from quiet to loud.
I also tested this just playing music. I played a song, adjusted the volume to max, and then slid the slider down to about hitting volume up three times. It was quiet for a little bit and then just went right back up to a significantly louder volume. Tested this with the plain "music" app and Google's Play Music app. I have AudioFX disabled as well.
Just tested the inverse of this where I went from low to high volume and it seems that it wants to keep a certain loudness. I guess similar to how there was that one feature that you could enable in previous versions to prevent hearing damage when wearing headphones.
I just tested this with headphones as well and the anomaly doesn't seem to happen.
Anyone know if there are any fixes or is this just a side effect from it being a nightly build?
Frapiscide said:
I flashed 12.1 (Nightly 4/28) a couple of days ago from CM11 (Snapshot M9). Overall, I like it except for one glaring issue. For some reason, the audio seems to self-adjust no matter what. I initially encountered this while I was calling. The incoming volume would suddenly get painfully loud, like it was a max, so I would hit the volume down button several times and then about 15 seconds later, the volume shoots back up again. On top of that, the volume also goes back down to where I was expecting it, so it kept fluctuating from quiet to loud.
I also tested this just playing music. I played a song, adjusted the volume to max, and then slid the slider down to about hitting volume up three times. It was quiet for a little bit and then just went right back up to a significantly louder volume. Tested this with the plain "music" app and Google's Play Music app. I have AudioFX disabled as well.
Just tested the inverse of this where I went from low to high volume and it seems that it wants to keep a certain loudness. I guess similar to how there was that one feature that you could enable in previous versions to prevent hearing damage when wearing headphones.
I just tested this with headphones as well and the anomaly doesn't seem to happen.
Anyone know if there are any fixes or is this just a side effect from it being a nightly build?
Click to expand...
Click to collapse
After doing a few minutes of research, it seems people with the OnePlus One are also having this problem on CM11:
http://forums.androidcentral.com/t-...galaxy-s3-volume-going-crazy.html#post4342611
https://jira.cyanogenmod.org/browse/BACON-2309
This user notes that the volume setting to make ringtones gradually louder may be causing the issue for them:
https://jira.cyanogenmod.org/browse/BACON-3026?jql=text ~ "volume"
I don't see too much on CM12.1 at the moment on the bugtracker except for this on a Z3:
https://jira.cyanogenmod.org/browse/NIGHTLIES-1147?jql=project in (CYAN, NIGHTLIES)
So for anyone else who is curious, I did a little more digging between my college finals and found that it seems to be a Lollipop thing, not just a CM thing. I guess the only thing we can do is hope either the CM team or Google comes up with a fix for I guess what would be called 5.2 or 5.1.5.
all 26+ builds 12.1 have this bug

Categories

Resources