Shadow Era: similar to MTG; free to play - Nook Color Themes and Apps

I installed Shadow Era yesterday... and I've been hooked since. In short, it's a dumbed down version of Magic: The Gathering, faster/less cards/slightly different mana-cast style.
It runs great on the nook (CM7-N165 is what I'm running), though you must be online to play which is a small downer. I believe it will install from the new market, though if not then it's easily gotten from the webs. Since it's free to install and play no need to worry about stealing.
The largish adds are slightly annoying, but they're gone during actual play.
For those wondering about the long-term aspect of the game, here's a run-down:
You start with one deck of your choosing.
Other full decks are available for purchase.
As you defeat the computer you'll earn gold, of which can be spent on buying more cards for your deck.
1.5-6 wins per card.
The deck editor is tolerable.
You may also challenge real people to duels.
MTG doesn't translate well to digital games, i.e. the fail PS3 versions. This one seems to strike the balance between strategy/toughness and playtime/replay value.

Is the AI any good, or do you need to find other players for it to really work? Also, is there any kind of game browsing or matchmaking service, or do you need to know who you want to connect to?

The AI is decent. Luck of the draw is the real power player in this game. I've been owned within turn 7, and visa-versa. The skill comes in when/what you select to sacrifice to create resources, and how you manage your deck in the editor.
I have not really tried out the multi-player much. You do have to create and join rooms to play. I don't think there's matchmaking.

Related

new game - robotek hd by hexage

hexage, the makers of radiant hd, evac hd, and totemo hd released a new game today called robotek hd. im a huge fan of everything theyve made thus far and robotek hd is another killer game!
you got that right! ive been playing it nonstop
omg. i discovered this on my own from the suggestions on the web version of android market and can i just say...
best. game. ever. (i think)
everything about it is so frikkin cool!
My son loves this game. I haven't been able to pry the NOOK out of his hands all day!
only bad thing about the game is you cannot beat it without spending about 12 dollars on upgrades
You got this on the Android Market? Can't find it for my Evo. Ill try the NC tomorrow.
Sent from my PC36100 using XDA Premium App
addicted...
ramiss said:
You got this on the Android Market? Can't find it for my Evo. Ill try the NC tomorrow.
Sent from my PC36100 using XDA Premium App
Click to expand...
Click to collapse
Not finding it either (on my manualnootered nook). Market online says not compatible.
bobo12 said:
Not finding it either (on my manualnootered nook). Market online says not compatible.
Click to expand...
Click to collapse
im running cm7 - gb 2.3.4
luciferii said:
only bad thing about the game is you cannot beat it without spending about 12 dollars on upgrades
Click to expand...
Click to collapse
I spent .99 in order to unlock the recharger node and now when I run out of charge just beat the recharger node for charge I currently have over 2000 charge and almost finished the game
Sent from my NookColor using Tapatalk
bobo12 said:
Not finding it either (on my manualnootered nook). Market online says not compatible.
Click to expand...
Click to collapse
Dunno' why, but I couldn't find it when I searched "Robotek". A search for "Hexage Ltd" displayed all their games, however, including this one. I was able to download and install. I'm on CM7.
getwilde said:
Dunno' why, but I couldn't find it when I searched "Robotek". A search for "Hexage Ltd" displayed all their games, however, including this one. I was able to download and install. I'm on CM7.
Click to expand...
Click to collapse
Tried that, got everything but Robotek.
Hexage's Robotek Cheats Big Time
Don't play this game. The AI cheats big time and gets all the impossibly lucky rolls. Its hack attack is uncannily accurate while yours is so weak. Total imbalance. You have to keep paying real money to win. Don't get suckered.
I have a pretty good strategy and its allowed me to beat the toughest nodes. I have not made any inapp purchases. If you look over the readme, it explains the AI and its occasional "cheating".
This game is very beatable without in-app purchases.
Just use Titanium backup and restore if you lose.
I have over 1000 charge points at level 12 because I'm batting a thousand using Titanium.
thanks luciferii, now I'm addicted
thinking of trying totemo next.
I dont know how a so repetitive game can be so addictive...
its just too fun!
I recently finished Robotek and was able to draw a good conclusion as to why it has so many bad reviews and accusations of cheating AI on the Android Market. The dev claims the AI is "damn good" in the FAQ, but it really isn't. I finished the game with about 6500 charge, no in-app purchases, and defeated the level 50 mainframe. Lost the occasional game, but can confidently say every loss was completely out of my control.
Robotek isn't rigged, which initially crossed my mind and almost made me quit as I ran low on charge. It was a fair assumption: this is far from my first or most complicated/difficult strategy game. I knew the rules and knew what to do, yet still managed strange and irritating losses. The problem was obvious: perfect rolls, which give a powerful unit/effect/attack plus an extra turn, occur far too frequently. This is the source of all the frustration that has led so many people to ***** and moan about the gameplay. As a turn-based strategy (albeit a simple one), no amount of skill can save you if the opponent continues getting free turns while you wait idly and get pummeled.
In the early game, the player has fairly low HP and a few perfect rolls on the AI's side can quickly kill you. In the late game, you can lose upwards of 200 HP from this common scenario and still recover for a comeback win. This would explain why newer players rushed to the Market to slam the game of cheating, while those who stuck it out said winning without paying was doable and not difficult.
If the dev would greatly decrease the chance percentages of perfect rolls, then the number of complaints would go down with it. I've angrily played through too many rounds where the AI got anywhere from 4 to 8 perfect rolls, while I had none. Cheating or not, this is very poor game design and it happens frequently enough to make any sane person want to quit in anger. I recall around level 15 playing one particular mainframe and losing to it with nearly all HP intact. I played it again, using the same exact strategy as before, and quickly won with full HP. Downright silly.
To be fair, I played a number of games where I was the one with "luck" on my side. It made the game no more enjoyable and really made it seem worse. I often took stock Droid and Drone up to Hero across several turns of careful strategy, making my way towards a sound victory.. only to be rewarded with a bunch of unnecessary perfect rolls that made the whole experience feel very cheap and easy.
The other main issue is the low level of control at the player's hands. I wouldn't suggest getting rid of the slot machine, since this is obviously a unique aspect of the game. I would suggest allowing a player to choose which unit attacks which. At the very least grant the player the ability to assign the attack order! Too often an Elite or Hero Droid wastes its powerful laser on a low-HP unit or shield when a stock Tankbot could've done the job. Or my units directing attacks at a harmless messed-up Tankbot while leaving a dangerous Drone alive to fight another turn.
I think all of this masks how weak the AI actually is and simply adds an unneeded layer of frustration, causing less-patient players to jump at the in-app purchases. I gave Robotek a 2-star rating when I thought the game was cheating, and left it at 2 stars when I came to realize its actual problems.
The suggestion that this game is not rigged is just utterly ridiculous, although I agree with much of the rest of the above post. It may just be that it takes some folks longer than others to see that. There is no debating whatsoever (with me, at least) that this is a classic pay-to-win setup. 'Pay-to-win' is synonymous with 'rigged-by-design'. Yes, it is possible to win a fair number of rounds without paying a dime, but especially in multiplayer mode, your ranking will never advance very far without paying, or without using a hack or cheat of some kind (like some of the folks using Titanium backup to reduce damages). If you do not pay (and no one should), the game will make sure that the odds are stacked heavily enough against you that your wins will be limited. In other words, Robotek IS rigged.
I find this entire pay-to-win model obnoxious at best, and downright creepy at worst. It also seems to me that a person has to be especially desperate, or just a pretty bad player, in order to even want to spend money to be better able to defeat one's robotic foes.
To me this whole approach is disingenuous, and I will personally never give Hexage a dime. I'm even mean enough to say that all I wish for them is bankruptcy. However, I gather it isn't just Hexage doing this. That is unfortunate, and a weakness of closed-source, for-profit apps and app stores. Such games take on the flavor of the arcade games that were mainly after a person's quarters. I read somewhere recently that this kind of thing may be the wave of the future. I certainly hope not.

Order & Chaos HD (MMO)

Confirming that the semi-decent mobile MMO, Order & Chaos, works fantastically on the Samsung Galaxy Player 5-inch! The screen size is fantastic for controls, far easier than playing the game on the iPhone's very small 3.5inch screen.
You probably won't be able to legally obtain the apk since it DOES NOT show up in the market regardless of what I've tried to do (for the SGP5). So you may have to look around to find a working one elsewhere, I just google'd for version 1.0.8.
PLEASE NOTE: The graphics will look awful unless you have Chainfire3d installed and enable 4xMSAA for it. It literally looks night and day. With the AA, it looks great!
Enjoy!
I believe it's free to play for 3 months and there is a bonus free month for people who are already subscribed (or played for free for the first 3 months). I'm not really a fan of games like that, but its worth checking out just to see how well they incorporate a PC-esque MMO into a mobile environment.

Why do more games not support profiles?

So this is just a general philosophy type question, but it bugs the hell out of me.
One of the games that I was addicted to, for quite a while, was Airport mania 2. One of the best features about this game is that it had support for multiple users. That way, on our family tablet, I could play it, my wife could play it, and so could my daughter, and all our progress and scores were separate. This was so awesome it's hard to describe. Kind of like having an epiphany.
So the main question is, why do other uber popular games like Angry Birds, Cut the Rope, etc not support multiple users.
Tablet are becoming more prevalent these days and most families I knew have one tablet that is shared. Not being able to separate my game scores and progress from those of other family members is really bad. I don't play most games any more because someone else in my family already does and I want to play a whole run by myself.
From a programming standpoint it doesn't seem like it'd be that hard. A separate set of stored data for each profile and a screen to let the user choose which set of data to load. However since very few games do this, I'm guessing there's more to it than that, or they just don't care...
Anyway, just rambling but wanted to see if anyone know of a reason that more games don't do this since it'd be such a great feature in a shared device world...
I would 100% agree with you. While its of more use in the Tablet world, as phones, in my experience, are shared less frequently, I really why developers of all types don't see this as a big goal in their game design process.
I mean, whether it's easy or not is relative to the code a developer produces, but in theory it is a simple addition to most games' source.

Have any of y'all had success playing a WWF No Mercy mod on Android?

This may not be the best place for this but I don't know anywhere else where I could get legit help on this besides XDA.
I'm not really a current fan of any new wrestling but I like old WWE when it was WWF, especially the Attitude Era. I like the NWO and some other WCW. I've liked TNA mostly but it was not good when I last watched it and they've made a lot of bonehead decisions. I really think ECW was the most consistent in being a good show weekly.
All of that leads to me wanting to play rom mods of No Mercy. I don't know of a rom that has WWF, WCW, ECW, AND TNA wrestlers on it but I know there are some with at least two of the four companies.
I figured out how to add cheats on the regular game but I still want the wrestlers I see in Youtube videos on No Mercy mods. The default roster is good but I really think Val Venis, Mae Young, Mark Henry, and etc. take up space for better wrestlers and I honestly think WWF Wrestlemania has a better roster but worse gameplay, graphics, and just isn't as fun as No Mercy.
I know there has to be a folder of where the put the wrestlers and everything but I'm completely missing something.
I do have actual laptops - a Macbook and a Tashiba Satellite C55 - so I theoretically could run any emulator on both Mac and Windows but really, a tablet is more convenient for gaming than a computer. At least to me. I also run No Mercy smooth on my Galaxy Tab 3 and GTA San Andreas runs just as good too and I play with a Bluetooth controller and it's really just like playing with a PS2 or PS3 controller with the build.
SO I made this post longer than I needed to but can anyone help me?

friv games online game

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XDA:DevDB Information
45gerdf, Device Specific App for the Acer F1
Contributors
anhquoc90
Version Information
Status: Testing
Created 2016-08-26
Last Updated 2016-08-26

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