Gaming ON Android Vs IOS - Android Q&A, Help & Troubleshooting

guys i love to play games on Mobiles phone
i have android phone sgs2 now i want to move on iphone 5 because of gaming capcom now releasing the tekken x street fighter for ios
i wonder that why gaming companies not release the best games for android on the other hand there are many greats game are releasing for ios
is android is not good as ios ?
is there something in android os which prevent gaming companies to release the games?
if some one explain it
sorry for bad English
thanks

Piracy.
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Piracy. ?????

there has been couple of years of the generation of the iPhone...
that's why the iphone has more games suppot..
but now Android is getting more and more support

Piracy and Fragmentation.
Yes, I'm aware that there are strong cases that both those are mythical shortcomings, but they are the perception nonetheless.

Buy hox, Sony games soon
Enviado desde mi HTC One X usando Tapatalk 2

So you're letting a single game impact your choice on what phone you are buying?
Most games released on iOS end up on Android now, just after a delay. But like other replies, there's big piracy thanks to native sideloading ability
Sent from my DROID2 using xda premium

okmijnlp said:
Piracy.
Sent from my GT-I9100 using xda app-developers app
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Google Play license check on start up, problem solved. This can be kind of a pain for wifi only devices, maybe an email registration code could be used as well with only periodic online checks. Paid software still exists on Windows (desktop) despite it being just as easy to copy and load a program on another computer. Everything has some sort of online registration these days.
The real reason games appear on iOS quicker is because thinks are all optimized for one GPU type and up until recently one screen ratio. Many android games seem to have to port graphics to each GPU type (adreno, powervr, tegra, etc). I'm not familiar with how game deving works on android, but you'd think Google would have some universal graphics method like DirectX where GPU type doesn't matter.

spunker88 said:
Google Play license check on start up, problem solved. This can be kind of a pain for wifi only devices, maybe an email registration code could be used as well with only periodic online checks. Paid software still exists on Windows (desktop) despite it being just as easy to copy and load a program on another computer. Everything has some sort of online registration these days.
The real reason games appear on iOS quicker is because thinks are all optimized for one GPU type and up until recently one screen ratio. Many android games seem to have to port graphics to each GPU type (adreno, powervr, tegra, etc). I'm not familiar with how game deving works on android, but you'd think Google would have some universal graphics method like DirectX where GPU type doesn't matter.
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is google have some universal graphics method like directX? or google will make it in feature?...OR this is only your thought?????

NOMIOMI said:
guys i love to play games on Mobiles phone
i have android phone sgs2 now i want to move on iphone 5 because of gaming capcom now releasing the tekken x street fighter for ios
i wonder that why gaming companies not release the best games for android on the other hand there are many greats game are releasing for ios
is android is not good as ios ?
is there something in android os which prevent gaming companies to release the games?
Click to expand...
Click to collapse
There are 2 point of views, where you can estimate which is better: Android or iOS.
1) Developer/coder/publisher point of view. Here, in general, Android platform is more comfortable due to:
- More easy start develop and test application (in comparison with iOS)
- More wide range of available (and not ewxpensive) devices to test. In the same time this is negative factor: you need to ensure that your app runs fine on any device with any screen resolution.
- More adequate SDK help and a lot of resources in web for developers (Some Apple Help texts on their developer site has errors!)
- Post-moderation of uploaded applications (Apple uses pre-moderation model)
- Freedom for app design. Apple has large HIG document, and can refuse your app just because "it is not so fun"... Google Play not!
2) Seller point of view. Here iOS platfom is only and the best selection. I mean typical developer, not market sharks like Gameloft, etc...
There are a lot of statistics stated that ios market is better google in times! This kills all Android positive factors.

Related

[Q] Will Android ever seen games like Infinity Blade?

I couldn't help but realize that Android could never get something as detailed as Infinity Blade, but is there hope? And what handset could handle such graphics?
Here is the trailer/article of Infinity Blade:
http://www.redmondpie.com/epic-game...for-iphone-4-is-mind-blowingly-awesome-video/
Well the Samsung Galaxy S has a more powerful GPU than the iPhone 4 (SGX540 vs iPhone's SGX535). So theoretically better games can be made for Android.
But with Android being so widespread the high end games won't run on all Android phones. For example, my old HTC Hero doens't have OpenGL 2.0 support and sucks at all types of gaming.
xoltrix2000 said:
And what handset could handle such graphics?
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SGS, ofc.
Sent via XDA app on my Samsung Vibrant
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•Mods:MobileAp/MultiLock/AccBat
The main problem isnt the hardware, android has the hardware to support most iOS games (excluding the first few models) but we're lacking the developer support. One day they might realise and then start android development, and then we'd have the definitively winning devices
Well both ID with their RAGE mobile engine have said they are using it for android development and EPIC has shown their unreal engine running on android...both on tablet and phone...its a matter of time now
the short answer... no at the moment.
Despite the fact I loathe apple, one thing I have to give to them is that their graphic engine for 3d games is much more superior than any android on the market.
Just compare playing Hero of Sparta on a SGS(which I own) as opposed to the Ipod touch. You can really feel the lag on the android.
However considering the fact that Sony annouced the PSP android phone, which is scheduled for next year, I am sure it is a issue that would be addressed by next year,
Apple has all good games, android do but not that much. I hope next year more developers will be porting games to android. I really would like to have a tap tap revenge on my vibrant.
I also think its quite difficult to develop games on the android due to the large range of resolutions and styles of each android phone. its a lot easier to develop a game if its based on a single type of phone with a single resolution - like the iphone is.
You guys are right. Perhaps is a matter of time, once they some how manage the fragmentation, like creating a gaming classification for handset manufacturers to encourage developers to make apps to that set class.
Hmmmm,
They should require a "minimum specification" phone for more advanced games (i.e >=1Ghz, >=Adreno 205/SGX535, <=512Mb ram, < 800*600 pixels screen, etc).
No one would expect a game like Crysis, etc to run on an Atom CPU? Why should it be any different on mobile phones?
dopeee said:
I also think its quite difficult to develop games on the android due to the large range of resolutions and styles of each android phone. its a lot easier to develop a game if its based on a single type of phone with a single resolution - like the iphone is.
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iphone DO NOT HAVE Standard resolution any more
Iphone 4: Retina Display 640X960
Iphone 1/2/3: HVGA 320X480
and almost all android games can now run on QVGA/HVGA/WVGA without problems
it's just a developer thing...
bountygiver said:
iphone DO NOT HAVE Standard resolution
Iphone 4: Retina Display 640X960
Iphone 1/2/3: HVGA 320X480
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Click to collapse
This is exactly 2x size of iP3. Also the screen in iP4 from the API is handled the same as iP3 (so the resolution is treated as 320x480) but on iP4 we can have half-pixels, thus we can display a small dot in the position 100.5 that has size of 0.5 pixel. So this is exactly the same screen from developer's point of view.
The problem is money. If there was infinity blade for android people will file-share instantly. Iphone there are jailbreakers , but most of iphone population doesnt mind paying for the game.
zarpy said:
The problem is money. If there was infinity blade for android people will file-share instantly. Iphone there are jailbreakers , but most of iphone population doesnt mind paying for the game.
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That's a really bad blanket statement. I think you missed the recent article that said the developer of Pocket Legends made more money on Android than iOS.
http://phandroid.com/2011/03/08/pocket-legends-developer-makes-more-money-on-android-than-on-ios/
RE the trailer:
The video was 98% renders from the PC and the other 3 seconds was from a phone, and it looked just as good as the best Android games.
zarpy said:
The problem is money. If there was infinity blade for android people will file-share instantly. Iphone there are jailbreakers , but most of iphone population doesnt mind paying for the game.
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Um... you never heard of Installous??? It's the one and only best iPhone black market app that provides the most convenient way of downloading pirated apps, where as for Android you need to rely on warez sites, then transferring them onto your device and then browse for it to install.
So technically the ratio of piracy on iOS is much much greater than Android. I haven't met a single person where I live that doesn't have Installous.
xoltrix2000 said:
Um... you never heard of Installous??? It's the one and only best iPhone black market app that provides the most convenient way of downloading pirated apps, where as for Android you need to rely on warez sites, then transferring them onto your device and then browse for it to install.
So technically the ratio of piracy on iOS is much much greater than Android. I haven't met a single person where I live that doesn't have Installous.
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X2
I have a few friends with iPhones that pirate apps, and none of my friends with androids do. Also when it comes down to it iOS or Android, the majority of users aren't pirating apps.
You need to Jailbreak to use installous. You don't need root to install warez. Might affect your ratios...
Before i Jailbroke all my friends iDevices and showed them installous I didn't know anyone apart from myself that used installous. Cant really judge this just by the ppl around you.
All I can be sure of is what i know, and i know my inexperienced mind was much happier to install warez on my unrooted hero than it was to jailbreak my iPod touch.
It's really not safe to pirate apps on android. I remember one guy here reported that his phone got a virus because of installing pirated apps. That's why I don't think about pirating apps, and all the apps I need are free. :-D
Sent from my SGH-T959 using XDA App
Its most definetly possible, infinity blade only looks good because they use normal mapping and other tricks to give a "hi-res" model look, the problem was there wasnt really any android game engines that easily support those features, and its only supported on open gls 2.0.
Unity3d for android has come out afew months ago for the public and it supports all the fancey extras to get that graphically edge, same with unreal 3 engine, dungeon defenders was done in that and it looks pretty damn good, but i dont know when the android version of U3 will be released.
Im currently developing a game in unity3d and im blown away with current tests to how powerful these devices actually are.
edit:
Keep in mind infinity blade is a pretty crap game, swipe swipe swipe, repeat,
evilkorn said:
That's a really bad blanket statement. I think you missed the recent article that said the developer of Pocket Legends made more money on Android than iOS.
http://phandroid.com/2011/03/08/pocket-legends-developer-makes-more-money-on-android-than-on-ios/
RE the trailer:
The video was 98% renders from the PC and the other 3 seconds was from a phone, and it looked just as good as the best Android games.
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Did you read the whole articule before saying thats a bad statement. The articule tells you its an exception rather than the rule.
Look its very simple to understand. Developers will go where they will make the most money. Sure iphone has jailbreakers which I stated in my 1st post. But Android has easy file-sharing access. No developer will bust his a$$ just to make $100 off a game that takes him 6 months to make.
File-sharing is easy on android just like windows mobile 6,6.1, and 6.5 . Unless developers can make money the way they do in the iphone market , they will not make the games for Android. This is not opinion but plain real life facts.

iOS or Android?

Maybe I posted this in the wrong section,so sorry,asking to Zecanilis . Do anyone have an iPhone here? If so,anyone can tell why Android/iOS is better? I don't wanna know it,wanna know your opinions only
So,I prefer Android because it's opensource p) and because it's more "customizable" ha
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Wow, why do we need a topic like this ? Sorry, but if you write this on Google you can find thousands of them. This will only end with flames and fights. Nothing useful.
badeaioan said:
Wow, why do we need a topic like this ? Sorry, but if you write this on Google you can find thousands of them. This will only end with flames and fights. Nothing useful.
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Click to collapse
Yeah,infact I firstly posted and already-existing thread and I had to change thread theme. I apologize for this but what could I do?
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Actually, I like such threads, because they remind macfa...uh....macfans D) to keep quiet when it comes to comparisons to Android. Android is superior from almost any point of view.
metalboy94 said:
Actually, I like such threads, because they remind macfa...uh....macfans D) to keep quiet when it comes to comparisons to Android. Android is superior from almost any point of view.
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Yeah. But... I have to admit,for me AppStore games are better
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adobe ceo has said that apple can only dream of flash coming to ios because they are simply not going to make adobe flash of ios...
this is BIG + for android...
ciaox said:
Yeah. But... I have to admit,for me AppStore games are better
Sent from my LG-P500 using XDA Premium App
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Care to explain why? 'Cause both AppStore and Android Market contain their fair share of crap.
@ccdreadcc: True, although with the advent of HTML5 I'm not sure how long Flash support will continue to be an advantage of Android...
Android wins do to notifications the apps not games there more intgrated with the os an its changeable u can change everything an make ur phone look diffrent an i enjoy that no 2 phones look the same an iphone there identical but they do have better games an browser is better with pinching an zooming but my sgs is a little faster with apps closed but with stuff runing its laggy an ios is mostly smooth all the time but they dont have real multi tasking
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this old comic tells everything LINK
soberspine said:
this old comic tells everything LINK
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Exacly its ur phone u can do wat u plz tphone(therephone) 4 its not yours but u payed 1million 4 it
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You honestly can't go wrong with either and really depends on what you like. Honestly, I think why iPhone sales are so high is because people are misinformed about the product. Everyone gets it because they have been told to or think its cool since everyone has one, but at the end of the day both operating systems can do the same or maybe better(android).
I'd say both have their plus points. I've got my O1, which is my first android device. I love the ability to customise each and every part of it. We are all fans of this OS, we already know how great it is
But what I don't like about android, is the lack of quality content on the market, specially for low end devices like ours. I've got an iPhone 3GS too, and when you access the appstore on it, there's lots of great stuff out there.
Another downside is the lack of software optimisation. We got great hardware, with ****ty software: not a great combination. For e.g. my old iPod Touch 2nd gen still runs every damn single game I put on it without a drop of lagging, whereas we all know what happens on our O1. If we did not have such great developers here, we wouldn't be enjoying our O1 that much. :/
And before someone says something like, "you got a weak device, you should buy a SGS2 or whatever to feel the true power of android," I got one thing to say: each and every one of apple's products are optimised directly from manufacturers, their users dont need to depend on external developers. We can't say that much about our devices though.
Well my experience with iOS comes from an iPod Touch 3rd Gen that I've owned for 1.5 years, and my experience with Android comes from my O1 that I've owned for 2 weeks.
As others have mentioned I love my O1 and I think that Android as an "OS" it's definitely great, and I believe that if we were to compare iOS Vs. ANDROID only at the "OS" level, the Android OS it's superior essentially because it's a powerful, open source OS that allows you to go under the hood and tweak it or improve it, whereas with iOS is just a black box that you access only through APIs published by the manufacturer.
The thing is that comparing OS to OS does not makes much sense to the end user since what's more important is comparing "The Experience" of owning and using a phone with iOS Vs a phone with ANDROID, and at that level I think that iOS/iPhone definitely provides a much solid, cohesive and overall better experience to the end user (at least from my point of view):
1-) On iOS the OS and the Hardware are "One", since we have one company that manufactures the hardware and builds and optimize the OS to run only on that hardware, providing a longer life cycle for your product since the strategy of the manufacturer (Apple) is not focused on launching a new model every 3-4 months (as it is with Android phone manufacturers). Apple's focus is actually selling as much of the same model as they can over a period of at least one year.
2-) The Appstore even though is much more restrictive (than the Market) provides a much more controlled and predictable experience for App Developers, because they only have to worry about complying with the guidelines established by their development platform, and not with developing an App that will have to run as good as possible on hardware created by 8 or 10 different manufactures who have 100+ different phone models. Volume becomes an issue and so far developers have more success selling a 99 cents app on the Appstore than selling a $5 app on the Market. Take a look at this post from a renowned Game Developer talking about his experience about porting a hit game on the Appstore to the Android Market
Bottom line is that it all comes down to the Apps more than the hardware itself (we know that phones like the Samsung Galaxy S2 beats the crap out of an iPhone 4 and basically anything else), but all that powerful hardware, dual core processors and beefy GPUs can't do much if quality Apps are not there to take advantage of it, and so far Apple has done a better job in creating a suitable environment for developers at all levels: Programming, Marketing, Billing and Post-Sales Support.
When it comes to consumers (us) I definetely prefer the android cause i'm not willing to pay a sh1tload of money to buy a marketing bloat product which targets to rip off the ignorant gudget fashion victums. I want to be able to have a smartphone for 200 euros and to be able to customize it and use it the way I want and not the way they want.
And I don't want to hear a thing about better games etc etc cause if I want games i'll go and buy a psp and the total amount of money for low/mid-end android + psp will still be conciderably lower than an apple icrap
I will write my opinion, but everybody has an unique opinion so it may not matter.
As stated above, iOs and the hardware of the iPhone are one, they are designed and built as an entity. The result is the most powerful phone. Apart from the antenna problem the iphone had, the phone is perfect. And it will still be. The single-core iPhone 4 runs as smooth as dual-core android phones. Because android phones took everything that was good in linux, but also what is bad.
Android is for the guys that like customization, playing with their devices. You will never have to jailbreak an iPhone, as it's os is godlike anyway. The nasty part is that most of appstore games cost $ and some people may not be so willing to pay for every app they have.
Apart from the price, ioS is better than android, and i consider that anyone who disagrees is just sad he can't afford an iphone.That doesn't mean android is not good, because it is excellent, but still not quite at the apple's product level. Peace
Well I have also tried iOS, I own an iPod Touch 2G (MC, so it's the newer iteration). Sure, there are quality games by Gameloft & co. on the AppStore which also run alright on the iPod, but on 4.2 it gets really slow if you have any other tweaks on it, or if you activated multitasking and wallpapers.
What would definitely improve the Android experience is Gameloft getting their head out of their @ss and port their great games to lower-end devices as well. I really can't see what's the problem with minimum requirements for CPU and RAM if they really think 320x480 games would confuse customers, due to it being the most popular Android low-end resolution.
Other than that, Android is better than iOS simply because it allows you to do more stuff without hacks. First and foremost, the ability to use the phone as a mass storage device (Google should allow mass storage without additional drivers, it would be useful in certain situations, such as at school, where computers are usually blocked from installing drivers ).
@vador9: Sorry mate, but you're just as much of a d*ck as the other Apple fans. I can afford an iPhone, but that doesn't mean I WANT to spend that much money. Partly because the only reason for that price is the glass in it.
metalboy94 said:
Well I have also tried iOS, I own an iPod Touch 2G (MC, so it's the newer iteration). Sure, there are quality games by Gameloft & co. on the AppStore which also run alright on the iPod, but on 4.2 it gets really slow if you have any other tweaks on it, or if you activated multitasking and wallpapers.
What would definitely improve the Android experience is Gameloft getting their head out of their @ss and port their great games to lower-end devices as well. I really can't see what's the problem with minimum requirements for CPU and RAM if they really think 320x480 games would confuse customers, due to it being the most popular Android low-end resolution.
Other than that, Android is better than iOS simply because it allows you to do more stuff without hacks. First and foremost, the ability to use the phone as a mass storage device (Google should allow mass storage without additional drivers, it would be useful in certain situations, such as at school, where computers are usually blocked from installing drivers ).
@vador9: Sorry mate, but you're just as much of a d*ck as the other Apple fans. I can afford an iPhone, but that doesn't mean I WANT to spend that much money. Partly because the only reason for that price is the glass in it.
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You can actually do Mass Storage without the drivers.
And please, do not insult any other forum members. Whatever his opinion may be, its his, it should be respected. Its only a sharing of opinion, not a war.
Android has a great user interface, its highly customisable, it offers whatever someone may want. It's just that rare are the devices which really makes android look so good.
To explain this, I'll take the example of our fabulous O1. Forget about the pricing, let's just analyse the phone in itself: a nice phone, with great features, and a wonderful OS. The OS can do pretty much everything. Now where is the problem? LG, LG is the problem. I agree we paid for a low end phone, but that doesnt mean it should contain ****ty bugs, like the screen lag for example. Even with gingerbread out, it still has not been solved.
Its often the device which holds many a problems, not the OS. This is where iOS has an advantage, it's been used only on a couple of devices, and both the devices and the OS are manufactured by the same company. This causes a great optimisation. For example again, on any iOS device you may not be able to send a file via bluetooth properly (limited by the OS), but you have a smooth touchscreen with no lag at all and you almost never have an error popping up now and then (from the manufacturer).
Moreover, when we say "Appstore offers a larger range of quality apps than that of Android Market", its not just about games. Often basic apps are of much lower quality on the Market, e.g. compare the Facebook app on both platform, and you'll see that the Android version is weak.
Overall:
Android wins when it comes to customisation and performance (provided you have a good device), and iOS has an upper hand when it comes to best user experience and high quality apps
( ) iPhone
( ) iPad
( ) iPad 2
( ) iPod Touch
(✔) iDon't have money
(Certainly not for overpriced hype from a vendor whose customer attitude is way worse than Microsoft's )
Vip_blast said:
You can actually do Mass Storage without the drivers.
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Click to collapse
You can? Please enlighten me, I thought it really needed the LG Android drivers for that.
Also, he insulted us first, by implying we all are too poor to get iPhones and that's why we're jealous and say iOS is worse.

Yes this is about Gaming...

I'm sure most of you have seen the game demo's shown on the Prime, including Riptide, Shadowgun, Glowball ...etc, I am yet to see Tegra games such as the following:
Galaxy on Fire 2 - this should look amazing!
Shine Runner - hoverboat racing
HISTORY Great Battles Medieval - this was first tested on the nvidia quad-core reference tablet, which revealed how smooth a strategy game like this could be played
Zen Pinball - funky twist on pinball
Vendetta Online - another space game, but centred around MMO
Bang Bang Racing
Dark Meadow - another game to look forward to. Good visuals and an interesting storyline
I really hope other gaming company's head towards Android development in the near future, the mear fact that there are thousands of roms for various emulators and can be played with a ps3/xbox remote is a huge +
However I would like to see more PC like games possibly ported onto Android, for example Homeworld/Homeworld Cataclysm, Command & Conquer series, Half-life/Portal series, Borderlands...to name a few. I'm not sure where the community stands on this type of development, I'm sure it's not an easy task, but it has to be possible as it would grab alot of interest. I'm not saying necessarily the brand new releases, but at least some of the classic's that we know and love which would be ideal for some mobile gaming.
Just a thought, but share your ideas and suggestions
Porting from x86 environment (PC) is not an easy thing. And good games need good controls, even though we are at the point where gamepads are finally supported i dont think devs can make games that depend on it. So alot of games wont really work with touchscreen controls.
I think the best thing we can do if we want good games is pay for the ones that will come out on tegra3, so the companies make some money out of it.
And if you count alle the Tegra2+Tegra3 games + gameloft + other companies + emulator you get alot of good games already available. This Tablet is not thought as a replacment for my Desktop gaming pc.
Get onlive app and you can play all the great pc games.
Sent from my MB860 using XDA App
NVidia has collaborated with a lot of game development teams (as you can see in most games credits), and Asus is the manager of the "Republic of Gamers" community. It should be time for them to push the developers to create good Android games. Anyway, a good game usually means more than a year of development. Providing how long has been Android alive, and how long has it been a smooth enough OS... my guess is game developers will start moving towards it but games will take its time to come.
Command and conquer WOOT WOOT
Modded by MBOK
I'm hoping for a Torchlight or Torchlight 2 port or version that works it's way to Android because I feel Action RPG would work great on a touch screen and since Torchlight has a netbook mode I feel it would run awesome on Tegra 2-3.
I'm also interested in Onlive but I'm concerned about bandwidth because I have a 6mb DSL connection and my wife and kids use netflix as the primary source of TV. I guess I could head over to evil charter but then the price doubles...
Anyway, I feel that we will get some AAA titles for android in 2012 and it will spike even further from there... I expect some good augmented reality games and some 3d action from Nvidia as well. =)
ultradsa said:
I'm hoping for a Torchlight or Torchlight 2 port or version that works it's way to Android because I feel Action RPG would work great on a touch screen and since Torchlight has a netbook mode I feel it would run awesome on Tegra 2-3.
I'm also interested in Onlive but I'm concerned about bandwidth because I have a 6mb DSL connection and my wife and kids use netflix as the primary source of TV. I guess I could head over to evil charter but then the price doubles...
Anyway, I feel that we will get some AAA titles for android in 2012 and it will spike even further from there... I expect some good augmented reality games and some 3d action from Nvidia as well. =)
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That connection speed should be fast enough.
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When Google merges Chrome into Android it should get much better. At least we would get Bastion. I see Android on the forefront on games on mobile device with stuff like Tegra, but with different capabilities per device there is not much incentive to make a really spectacular game that only runs on a few devices.
demandarin said:
Get onlive app and you can play all the great pc games.
Sent from my MB860 using XDA App
Click to expand...
Click to collapse
Yes!! I got Onlive on my Prime and used my Wiimote. Very awkward and had to download the wiimote conroller app. I plan to get the Onlive contoller or get a wireless controller.
The new Batman looka amazing on the Onlive app! I had no lag either. I got 1 month FREE Player pack Bundle, which is normally $9.99. with a promo code from Chevy. Awesome app.
Riptide gp looks incredible on the prime and is fun to play. The tegra 3, does make a difference.
mrokeefe said:
Command and conquer WOOT WOOT
Modded by MBOK
Click to expand...
Click to collapse
There was a command and conquer type game for windows mobile back in the day. I forget the name but it was pretty fun.
Sent from my DROID X2 using Tapatalk
Onlive is great if you live in the US, hoping they get more servers across the shoreline. It's a brilliant idea and it's sure to do well.
Im looking forward to playing some GTA 3 (with revised graphics) on the Prime
phoenix573 said:
I'm sure most of you have seen the game demo's shown on the Prime, including Riptide, Shadowgun, Glowball ...etc, I am yet to see Tegra games such as the following:
Galaxy on Fire 2 - this should look amazing!
Shine Runner - hoverboat racing
HISTORY Great Battles Medieval - this was first tested on the nvidia quad-core reference tablet, which revealed how smooth a strategy game like this could be played
Zen Pinball - funky twist on pinball
Vendetta Online - another space game, but centred around MMO
Bang Bang Racing
Dark Meadow - another game to look forward to. Good visuals and an interesting storyline
I really hope other gaming company's head towards Android development in the near future, the mear fact that there are thousands of roms for various emulators and can be played with a ps3/xbox remote is a huge +
However I would like to see more PC like games possibly ported onto Android, for example Homeworld/Homeworld Cataclysm, Command & Conquer series, Half-life/Portal series, Borderlands...to name a few. I'm not sure where the community stands on this type of development, I'm sure it's not an easy task, but it has to be possible as it would grab alot of interest. I'm not saying necessarily the brand new releases, but at least some of the classic's that we know and love which would be ideal for some mobile gaming.
Just a thought, but share your ideas and suggestions
Click to expand...
Click to collapse
The games you mentioned are OK. The highlights are Dark Meadow and the Pc games you listed. I'm looking for more hardcore oriented games now. I had ShineRunner on iPad. It was cool but same ol really. Riptide much better although same people make it. I'm getting tired of the kiddy oriented simple games. Bring Metro 2033 or Batman Arkham city. Or would love to see some over the top FPS, maybe something from Broken Sword series, or maybe a tegra3 version of Dead Space.
Like you said, a really good, in depth game will take at least a year to develop. Only thing is with as fast as these tablets come out with newer, more powerful hardware, the development has to be shorter. Unless made in advance to run on future hardware specs also. Until I seen OnLive, I've been sleeping on PC games. I was always more of console type gamer. I cant front though, the games I've seen for Pc are sick as a Mofo on OnLive. PC versions of console games usually better or better graphics n extras. Mobile platform gaming needs more hardcore oriented games. Games that take a good amount of time to beat. Has to be more in depth. I'd love for Bethesda to make an Elder scrolls version for us. I miss playing that game. I had it when it came out for xbox one, the Morrowind version.
I think OnLive may be our only access to these type of gsmes till developers start producing these type games. ShadowGun is cool but I have it for iPad n just about beat it. I need more than that. Bladeslinger looks cool but very similar to infinity blade, which I have infinity blade 2 already. I want more games like Dead Space. That game is very well put together n always scare the sh€£ outta me when playing. That's how into I be, especially when playing with headphones on. I understand a tablet is supposed tp be pick up n go type device, but we need a more I intimate gaming experience. For some people, this tablet will be the only form of gaming they have. Like me. I no longer have console systems. My iPad is my sole device to fulfill my gaming desires. I have all the best games, IMO. So along with being a productivity device, I hope the Prime can continue my love of gaming also. I know IOS has way more games, but I have e feeling the tegra3 will open doors to some serious games to come. We need more unreal and doom3 type engine powered gsmes. Those usually produce the best visuals and gameplay. I like the more simple games also but I'm really looking for games to really make you think and put up a great challenge..
demandarin said:
or maybe a tegra3 version of Dead Space.
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Click to collapse
I'm not sure this is a good idea. I'm sure that at some point i would drop the tablet or just throw it against a wall or something It would be really awesome.
darth_suicune said:
I'm not sure this is a good idea. I'm sure that at some point i would drop the tablet or just throw it against a wall or something It would be really awesome.
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Click to collapse
I know right. I love those type action/horror games. I've never had a game like dead space scare me so much before..lol..n I loved it. Just looking for more engaging games that really pull you into the experience.
Grand Theft Auto 3 is coming this month, I thought tomorrow but not sure. I saw that added to the Tegra Zone today and Soulcraft
For me the best game is Dizzy, but you don't need Tegra3 for that, I know. Still, I hope more games like that will be available (and more Dizzy games get ported).
@Candy
It is out
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I just checked and noticed quite a few games coming out in tegra zone optimized for tegra3. Can't wait to see how android/tegra version of dark meadow stacks up to my ipad version
Read this
androidauthority.com/what-game-developers-say-about-tegra-3-32013/
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This was also said about Tegra3:
- Sébastien Deguy, CEO and Founder at Allegorithmic
“Tegra 3’s quad-core processor and 12-core GPU allows developers to port PC and console game titles using BitSquid Tech for the same great experience on any device. From a hard-core gamer’s customized PC to a phone or tablet with Tegra, you’ll get identical game play and buttery smooth graphics, anywhere any time."
- Benjamin Lee, Managing Director at Blowfish Studios
”Thanks to Tegra 3′s fantastic GPU performance we were able to use the same quality textures in Zombie Driver THD as on the PC. The outstanding quad-core CPU performance makes it possible to support Tegra game development in parallel to other high-end platforms.”
Some more details:
The GPU is also significantly more powerful than the Tegra 2 GPU, with up to 3x performance, while also adding other graphics features such as dynamic lighting, which they say no other current mobile GPU has that. Dynamic lighting makes for much more realistic environments and gaming experiences.
The game developers working on Tegra 3 games say that the 4 CPU’s help a lot with in-game damage effects, animated textures, weather effects and so on. So don’t be surprised if games made for Tegra 3 actually look better than other games made for other GPU’s, even if those GPU’s manage to get higher score in synthetic benchmarks (I’m looking at you A5/PowerVR SGX543Mp2).
Now this is very promising details!
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delpiero223 said:
@Candy
It is out
Gesendet von meinem GT-I9100 mit Tapatalk
Click to expand...
Click to collapse
Yep! GTA 3 Works like a Dream on my Prime!! OMG with headphones, the radio stations sound amazing!!!
I'm going to Best Buy this weekend, what wireless controllers work? Xbox?

Nvidia Announces new Tegra3 Optimized titles

Nvidia just announced at least 5 new Tegra3 optimized titles that look pretty impressive. this is good news as more apps n games will come out geared specifically for the extra power of Tegra3. with at least 11 new tegra3 devices already announced, the app/game production is about to ramp up for Tegra3 only/optimized titles. check it out
www.androidcentral.com/nvidia-announces-new-tegra-3-optimized-titles-redefines-mobile-gaming
www.droidgamers.com/index.php/game-...eils-four-more-upcoming-tegra-3-android-games
that new Diablo Style role playing game called Dark Kingdom THD looks sick and uses Nvidia's PhysX also for realism. A PS3 port
edit: just found out dark kingdom THD is a PS3 port www.androidpolice.com/2012/02/27/nv...-4-episode-2-exclusively-for-tegra-3-devices/
another great looking game coming to Android soon. this looks sick! www.droidgamers.com/index.php/game-...rail-of-ibn-battuta-will-be-coming-to-android
Unearthed: Trail of Ibn Battuta
I'll probably get Sonic, Golden Arrow and Dark Kingdom.
hairdewx said:
I'll probably get Sonic, Golden Arrow and Dark Kingdom.
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Click to collapse
same here. its great to have Tegra3 only/exclusive titles. tegra3 games are the best. if you look at the comments section of that article you can see everyone crying that they mad they can't play tegra3 games on their old hardware/different chipset. lmao. this is just one of the many perks of owning a tegra3 device. can't wait to get that splashtop THD also.
that Hamilton's Great Adventure looks cool also. a puzzle type/thinking game. its basically an exact PC port of the game and uses Bitsquid's DirectX11 engine technology in it.
these titles and ones already on the market or coming out is a big reason Tegra3 standouts amongst all the other chipsets. no one else has the hard hitting exclusive titles like we do. there's even rumors of Sony n nvidia bringing official PlayStation 1 & 2 games to tegra3. Sony wants some of this tablet market app/game money also in addition to their vita system. I hope it goes through. get to play some Tony Hawk Pro Skater or other titles. tekken4 would be sick.
demandarin said:
get to play some Tony Hawk Pro Skater or other titles. tekken4 would be sick.
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Click to collapse
Tony hawk works just great on fpse psx emulator ;-)
Yea, they look pretty good. It's a shame that tablet controller scheme is annoying as hell to actually enjoy the gameplay. I hate carrying around extra device (such as controller) with my tablet... thus, I rely on tablet controls for games... but it's sluggish and painfully annoying.. =/
I have yet to beat Shadowgun for exactly the same reason.. =/
demandarin said:
that Hamilton's Great Adventure looks cool also. a puzzle type/thinking game. its basically an exact PC port of the game and uses DirectX11 engine technology in it.
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Click to collapse
Wait, since when the hell does Android ship the necessary software material for that? Using DirectX requires more than just hardware support.
The Android Central article says it was adapted from Bitsquid's DirectX 11 engine[sic], not that the game developer ported DirectX 11 and Bitsquid to Android just to sell a THD game. Do you really know what you're talking about? They likely just licensed whatever they needed for the Android version of the engine and adapted their product to the new platform.
Bitsquid is a multi-platform game engine. It already claims to support Android since Q4/2011. If you actually paid attention you would also know that like virtually every multi-platform game engine, the render is abstracted away and you use a back end that implements it. I.e. on a Windows 7 box you'll probably get DirectX11 in the default configuration, on an XBox 360 you'll get its notion of DirectX 9, and on Android you'll see OpenGL ES. DirectX 11 and OpenGL ES are different enough that you don't just "Adapt" it unless your game already looks like a tutorial on doing 3D graphics. It's also worth noting that many commercial products only support Direct X on Windows builds, even if the engine has an OpenGL backend, the developers might skip it or the engine vendor might not have it ported to Microsoft's Windows.
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Spidey01 said:
Wait, since when the hell does Android ship the necessary software material for that? Using DirectX requires more than just hardware support.
The Android Central article says it was adapted from Bitsquid's DirectX 11 engine[sic], not that the game developer ported DirectX 11 and Bitsquid to Android just to sell a THD game. Do you really know what you're talking about? They likely just licensed whatever they needed for the Android version of the engine and adapted their product to the new platform.
Bitsquid is a multi-platform game engine. It already claims to support Android since Q4/2011. If you actually paid attention you would also know that like virtually every multi-platform game engine, the render is abstracted away and you use a back end that implements it. I.e. on a Windows 7 box you'll probably get DirectX11 in the default configuration, on an XBox 360 you'll get its notion of DirectX 9, and on Android you'll see OpenGL ES. DirectX 11 and OpenGL ES are different enough that you don't just "Adapt" it unless your game already looks like a tutorial on doing 3D graphics. It's also worth noting that many commercial products only support Direct X on Windows builds, even if the engine has an OpenGL backend, the developers might skip it or the engine vendor might not have it ported to Microsoft's Windows.
Sent from my Transformer Prime TF201 using Tapatalk
Click to expand...
Click to collapse
still what I said, minus the extra b.s. and unnecessary stuff you mentioned. its nothing new what you said. so what it uses Bitsquid DirectX 11 engine. game still using Directx11...plus not every platform has hardware to push it to full limits like Tegra3.
so regardless, a great looking game.
I tried the Splastop HD, and it's fantastic. . . for in-network use. I didn't give it much thought, but naturally the .5 and 1 Mb/s upload speeds offered in my area do not offer any kind of usability with remote desktop software. Such a shame, was so fun playing around with.
Yes, keeping a controller handy is kind of a pain, but using the touchscreen is so much worse IMO
It's why I can't enjoy Dead Space or Samurai II: Vengeance, touch-controls drive me up the wall; and they look so good . Accellerometer can be fun to use, but generally is too finicky for me even with sensitivity set low.
I especially hate (although it feels the most responsive to me) Minecraft PE without h/w keyboard/controller support.
demandarin said:
still what I said, minus the extra b.s. and unnecessary stuff you mentioned. its nothing new what you said. so what it uses Bitsquid DirectX 11 engine. game still using Directx11...plus not every platform has hardware to push it to full limits like Tegra3.
so regardless, a great looking game.
Click to expand...
Click to collapse
You don't understand. It's using DirectX on Windows PCs not on Android.
That the game engine uses DirectX11 on Windows PC does not matter a hill of beans to our Tegra 3 powered Android tablet. Not unless someone implements a DirectX11 software stack for Android and only Microsoft legally can do that. At best any of the "Eye candy" features worth a THD tag that are going to relevant with an engine like Bitsquid or this game are going to involve Shaders. Ditto for good looking and professional games in general. The shader technology of DirectX and OpenGL (and therefore Android) are incompatible. Spanish and French are far more compatible. Bitsquid likely pushes nVida's C for Graphics (Cg) toolset for that, which is something that abstracts away much of that so you do more tweaking and less really-really-expensive-re-writing that no THD can warrant the cost of doing. Many engines like Bitsquid encourage this so that you don't require DirectX anything to make a great looking game, except when running the game on a DirectX platform like the XBox 360 or Windows PCs.
There fore, DirectX is only relevant to this topic when for example the game is looking great on your Windows PC. It does _NOT_ impact whether the game looks like **** or the best thing ever released for Android/Tegra 3! So stop talking about it like this "DirectX 11" does make a difference to what product we see. See my point? Unless you want to say that it does use DirectX 11 on Android, and remove all doubt....
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The first one looks like that glu game (eternity warriors i think?). Glu may have ruined that style of gameplay for me. Still holding off for Da Vinci
demandarin said:
Nvidia just announced at least 5 new Tegra3 optimized titles that look pretty impressive. this is good news as more apps n games will come out geared specifically for the extra power of Tegra3. with at least 11 new tegra3 devices already announced, the app/game production is about to ramp up for Tegra3 only/optimized titles. check it out
www.androidcentral.com/nvidia-announces-new-tegra-3-optimized-titles-redefines-mobile-gaming
www.droidgamers.com/index.php/game-...eils-four-more-upcoming-tegra-3-android-games
that new Diablo Style role playing game called Dark Kingdom THD looks sick and uses Nvidia's PhysX also for realism. A PS3 port
edit: just found out dark kingdom THD is a PS3 port www.androidpolice.com/2012/02/27/nv...-4-episode-2-exclusively-for-tegra-3-devices/
another great looking game coming to Android soon. this looks sick! www.droidgamers.com/index.php/game-...rail-of-ibn-battuta-will-be-coming-to-android
Unearthed: Trail of Ibn Battuta
Click to expand...
Click to collapse
Thank you for posting this, those games look absolutely fantastic. Thanks to you Good sir.
I agree with Demandarin. Tegra 3 exclusive optimization is one of the reasons I'm not going to be too upset when the rest of the tablets this year start launching with newer, better chipsets.
Though this chipset-exclusive fragmentation is ultimately terrible for Android, I can't help but be glad I'm on the better side of it. If there's one thing Nvidia's going to do it's get great games.
Additionally, I expect almost all of these games will have native gamepad support. I think Android & Nvidia are going to make a huge push this year to showcase Tegra3 devices as a legitimate console competitor, almost in a different realm entirely than the mobile gaming currently throned by iOS.
I agree with whoever said they can't wait for Renaissasnce. I love me some multiplayer FPS.
Spidey01 said:
You don't understand. It's using DirectX on Windows PCs not on Android.
That the game engine uses DirectX11 on Windows PC does not matter a hill of beans to our Tegra 3 powered Android tablet. Not unless someone implements a DirectX11 software stack for Android and only Microsoft legally can do that. At best any of the "Eye candy" features worth a THD tag that are going to relevant with an engine like Bitsquid or this game are going to involve Shaders. Ditto for good looking and professional games in general. The shader technology of DirectX and OpenGL (and therefore Android) are incompatible. Spanish and French are far more compatible. Bitsquid likely pushes nVida's C for Graphics (Cg) toolset for that, which is something that abstracts away much of that so you do more tweaking and less really-really-expensive-re-writing that no THD can warrant the cost of doing. Many engines like Bitsquid encourage this so that you don't require DirectX anything to make a great looking game, except when running the game on a DirectX platform like the XBox 360 or Windows PCs.
There fore, DirectX is only relevant to this topic when for example the game is looking great on your Windows PC. It does _NOT_ impact whether the game looks like **** or the best thing ever released for Android/Tegra 3! So stop talking about it like this "DirectX 11" does make a difference to what product we see. See my point? Unless you want to say that it does use DirectX 11 on Android, and remove all doubt....
Sent from my Transformer Prime TF201 using Tapatalk
Click to expand...
Click to collapse
I see what you saying now. plus I never made no big deal over it. only mentioned exactly what the article said. I'm only relaying what they said. which is perfectly fair to say, since article said it. that's unless you didn't go to link I posted that mentions that in there about that game.
so write the people who wrote it n break it down for them..lol not the messenger
what happened to that da vinici thd which was supposed to be out in february? i dont even see it in tegra zone for some strange reason
MirQoo said:
what happened to that da vinici thd which was supposed to be out in february? i dont even see it in tegra zone for some strange reason
Click to expand...
Click to collapse
I know right. lets hope its about to come out now and about to put up the finished game ready for purchase.
Eh, I'd say the article was saying adapted from an engine that does and you were implying the game is using it rather than reiterating, but whatever, peace man
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The New IPad vs Asus Transformer (Apple vs Android)

http://www.youtube.com/watch?v=YM88uL5LB3E&context=C49788a9ADvjVQa1PpcFP3U3pMTYAB1aOu-Ydq0GTAjLHTNzgvp3g=
Android wins again
It is largely supported, customizable and fairly easy affordable compared to the two other large smart phone operating systems available
open source, lots of customization. fast. lots of variations.
Android supports powerful Handsets.
Android can run dirt3 on OnLive app on the market and other xbox games
OMG. Counter Strike On Android! http://cs-portable.net/
the best
For me android is the best software that is ever made!!! its fast nice very customizable...
I agree. But I'm surprised more people aren't afraid of android, and google especially. They have too much power, and they're getting much more with this new google market. One day, everything we do will go through them.
Nothing is free.
lots of customization rom , open source can get or create many apps , and more free apps !!
Also on android its easy to get paid apps for free (i cant tell you how to get them because there everywhere).
Download onlive if you have a fast connection and try out dirt 3 or battlefield three. I advise you have a fast handset
OMG. Counter Strike On Android! http://cs-portable.net/
I love android. I had an iPhone and its so boring.. and I feel like I'm watched
Android:
Very powerful
Open source
Highly customizable
Custom Roms, OS's
Overclocking
and it's just awesome
Customizations, open source, and like the way it's set up.
On a side note, I find it fascinating that most people that are touting the open source aspects of android are using windows or mac on their home pc. Android is afterall linux based.
Wider selection of hardware, and better bang for your buck.
Greater customizability.
Compared to iOS, user interface always ahead of the curve.
But the tradeoffs are significant too, let's not forget:
Too little product control on Google's part results in often bad or worse stock ROMs.
Too little standardization of hardware means bugs, glitches, and app compatibility issues galore.
Because of the above issue, app developers often only stick with iOS and never make Android ports of their products. (Probably most significant with games.)
ROM switching is not nearly as easy as it could be, and this is of most practical importance for the new user for whom it may be an intimidating and laborious process.
Because of the above issues, I do not begrudge iPhone users of their choice, despite the jacked up price, the fad-ness of the device, and the degree to which it's locked down.
For many people, the capabilities of stock iOS straight out of the sleek, stylish box provide basically all they need, and for these people dealing with the headaches of Android may not be worth it.
wolfen69 said:
On a side note, I find it fascinating that most people that are touting the open source aspects of android are using windows or mac on their home pc. Android is afterall linux based.
Click to expand...
Click to collapse
I use my PC as my primary gaming platform. I could use a virtual machine, though plenty of games probably just would never work, in which case I'd have to use a dual boot and thus be using Windows anyway.
I would guess that's a common and reasonable excuse on here.
mattymillz said:
I love android. I had an iPhone and its so boring.. and I feel like I'm watched
Click to expand...
Click to collapse
Now THAT is irony.
Agreed.. it keeps getting better.. lol
Sent from my LG-P999 using XDA
Very bored for IP, Lov Android
DPMAce said:
I agree. But I'm surprised more people aren't afraid of android, and google especially. They have too much power, and they're getting much more with this new google market. One day, everything we do will go through them.
Nothing is free.
Click to expand...
Click to collapse
LOL. Colorado government is switching from hundreds of outlook servers to google servers for emails and cloud storage/services. The takeover continues...
Anyhoo, I like Android for its general functionality of the OS and ease of access to toggles, running apps, and true multitasking. I recently purchased an iPhone 4S and while its a great device and very very customizable, I have come to the conclusion that navigating through Android just makes more sense. In addition, the lack of true multitasking on the iPhone is ridiculous. If I want to upload pictures to SugarSync, it will only do so while the app is in the foreground; thus, to upload 150 ~2.5 mb pics, I have to simply start the process and leave the phone alone til it finishes. Kinda silly.
Open source enough said
I think the drawbacks outweigh the benefits.
Android is #1
My main reason is because all of the emulators! i love having NES SNES GBC GBA N64 PS1 ATARTI SEGA GG, MASTER SYSTEM AND GENESIS. i have all of my favorite games, mario sonic zelda spyro dragon ballz z... its amazing you never get bored
Simple Android it's a future because it's open source

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