Modified drivers with full OpenGL support? - Nexus 9 Q&A, Help & Troubleshooting

I am vaguely interested in a nexus 9, but the driver gimping is a non starter. I do play some Tegra optimized games, and frankly I refuse to give them up because of Google handiwork. I was considering this device as an alternative to the shield tablet, but if this issue can't be fixed I'm going to stick with nvidia's offering. FYI I do already own the shield tablet, I was just considering a switch due to issues I've been having.

I too am interested in making this possible. Pretty frackin pissed at google for disabling something the hardware supports for no reason. Nvidia has it working for the shield tablet so you know the drivers and libraries are available and it would be a simple task for then to enable.
I don't know where its disabled or what all would have to be done/tried to make it work. I have complained on both Nvidias and googles forums. Currently waiting for nvidia to release the full factory images for lollipop for the shield tablet to try compare + copy files. I'm no developer but may have to learn how to compile kernels and build Roms to properly try and overcome this.
Anyone who has more knowledge of the ins and outs of linking libGL.so and such that can offer any insight on where to poke around or start would be greatly appreciated!

techiedj said:
I too am interested in making this possible. Pretty frackin pissed at google for disabling something the hardware supports for no reason. Nvidia has it working for the shield tablet so you know the drivers and libraries are available and it would be a simple task for then to enable.
I don't know where its disabled or what all would have to be done/tried to make it work. I have complained on both Nvidias and googles forums. Currently waiting for nvidia to release the full factory images for lollipop for the shield tablet to try compare + copy files. I'm no developer but may have to learn how to compile kernels and build Roms to properly try and overcome this.
Anyone who has more knowledge of the ins and outs of linking libGL.so and such that can offer any insight on where to poke around or start would be greatly appreciated!
Click to expand...
Click to collapse
it would be much better if we had 1st party support instead of porting it over from the Nvidea shield. but its a start i guess.
Do you have the links were you complained to Google and Nvidea maybe if enough people complain they will do something about it.

Googles Nexus 9 forums...
https://productforums.google.com/forum/m/#!category-topic/nexus/nexus-9/HC3Gt7N_3_4
https://productforums.google.com/forum/m/#!category-topic/nexus/nexus-9/Kv-XL2cvEJ4
https://productforums.google.com/forum/m/#!category-topic/nexus/nexus-9/RwAGufbizTI
Nvidia...
https://devtalk.nvidia.com/default/.../is-nexus-9-denver-tegra-k1-a-real-tegra-k1-/
https://devtalk.nvidia.com/default/topic/782024/tadp-for-nexus9-wishlist-/#4392958
These are all the places where I found any other information about our problem and trying to raise attention to it.

Latest response from someone at nvidia in the 2nd nvidia link above...
"Hi, Users
The K1 Chip does support OpenGL 4.4 and CUDA from the hardware side. The problem is that HTC made the device and Google controlled the software for that device.*
For Nexus 9, using AEP (Android Extension Pack) you can still achieve a lot graphics boost on K1 as using the modern OpenGL APIs."
So it sounds to me like google are the ones that left full GL 4.4 out. We need to petition google to have it enabled and included in future releases.

The Antutu benchmark for 3d graphics is really close between the Shield and Nexus 9. The N9 doesn't seem gimped in this regard. Is there some specific opengl functionality that was left out but doesn't show up in this benchmark?
What's really odd are the CPU performance numbers for the N9 in Antutu. I have a hard time believing the results, as the numbers seem unusually low.
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Yeah they removed a ton of functionality that can speed up applications, as well as breaking compatibility with a ton of existing apps. The android extension pack is a garbage replacement and is google's apparent reasoning for removing OpenGl support. Also benchmarks should be taken with a grain of salt anyways. They are garbage for real world use.

For anyone reading this thread, show your support and make your voice heard here...
https://code.google.com/p/android/issues/detail?id=80512#makechanges

techiedj said:
For anyone reading this thread, show your support and make your voice heard here...
https://code.google.com/p/android/issues/detail?id=80512#makechanges
Click to expand...
Click to collapse
Added a comment.. Hopefully google will listen to us... Or perhaps a gifted developer will be able to port stuff from the nvidia shield device...

is there any progress or its dead

mangomonkey00 said:
is there any progress or its dead
Click to expand...
Click to collapse
Pretty sure it's dead. The 5.1.1 update 2 months ago was a major update, and it includes no new OpenGL support.
Sent from my Nexus 9

enriquejones666 said:
Pretty sure it's dead. The 5.1.1 update 2 months ago was a major update, and it includes no new OpenGL support.
Sent from my Nexus 9
Click to expand...
Click to collapse
no i meant the porting thing

Related

No games for android says illusion labs :(

I'm a huge fan of illusion labs games for the iPhone and I was dissopointed to learn there were no games like TouchGrind or Sway for android, so I emailed illusion labs to see if they had any plans to port these games or something similar to android. This is the response I received:
Hello,
I'm glad you like our games. We have no plans at the moment to port those games to android at the moment. One of the reasons is that the performance is much lower on Android.
Best Regards
Marcus
Click to expand...
Click to collapse
Low performance seems like a lame excuse to me coming from an owner of a beastly Samsung Vibrant. Also, my iPhone 3G under-performs most android phones by a long shot and plays these games perfectly fine. I think performance is a poor excuse with some of the top selling android devices having GPU's capable of pushing more pixels then the iPhone, like the Galaxy S line.
I think illusion labs is seriously underestimating android and the demand for high quality android games on the platform. My proposal? Show them there is damand! Download labyrinth (illusion labs only android port) rate it and leave comments demanding they port the other games! And email illusion labs at: [email protected]
Tell them how badly android needs quality games and how perfectly capable android is at games.
Some screenshots of what we are missing out on.
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Low performance? lol
I did my part. Sent an email. Please do the same and keep it civil.
mmas0n said:
I did my part. Sent an email. Please do the same and keep it civil.
Click to expand...
Click to collapse
Same Here.
"If Gameloft can do it, you can too."
Hardware fragmentation is going to be a major issue with Android for gaming. Look what happened with angry birds. They have to develop a light edition for low and mid range phones. When there is no hardware standard this is bound to happen. Sadly I may end up buying a win7 phone in place of my vibrant because of this one problem....which sucks balls. I like good games...not tile puzzles, bejeweled knockoffs and the like. What is the benefit of having the fastest gpu on the market when there's sh*t for games....other than Gameloft.
Sent from my SGH-T959 using XDA App
gatesmarch123 said:
Hardware fragmentation is going to be a major issue with Android for gaming. Look what happened with angry birds. They have to develop a light edition for low and mid range phones. When there is no hardware standard this is bound to happen. Sadly I may end up buying a win7 phone in place of my vibrant because of this one problem....which sucks balls. I like good games...not tile puzzles, bejeweled knockoffs and the like. What is the benefit of having the fastest gpu on the market when there's sh*t for games....other than Gameloft.
Sent from my SGH-T959 using XDA App
Click to expand...
Click to collapse
You don't need to move on to WinMo7, I'm sure you and Illusion Labs are un-aware of the new Hardware requirement list of Gingerbread and the new Gaming API introduced with it for high-end 3D Games. Since this is now going to be a standard requirement for all Android phones, the gaming scenario is soon going to change and be at par or exceeding to that of iOS 4 platform.
gatesmarch123 said:
Hardware fragmentation is going to be a major issue with Android for gaming. Look what happened with angry birds. They have to develop a light edition for low and mid range phones. When there is no hardware standard this is bound to happen. Sadly I may end up buying a win7 phone in place of my vibrant because of this one problem....which sucks balls. I like good games...not tile puzzles, bejeweled knockoffs and the like. What is the benefit of having the fastest gpu on the market when there's sh*t for games....other than Gameloft.
Sent from my SGH-T959 using XDA App
Click to expand...
Click to collapse
They don't have to make games compatible with every android device. Newer idevice games don't work on older idevices, yet there are still 10's of millions of older iwhatevers in use. Android game devs could just target newer devices the same way. Fragmentation is a lame excuse.
I read an interview with John Carmack the other day and he said the lack of commitment to android was mainly do to market issues. Limited download size plus lack of built-in DRM means a lot of back end work. Building and supporting a drm system and servers to deliver the games. Not fun stuff. Makes more sence then fragmentation and hardware limits. Hopefully gingerbread fixes this.
Sent from my Motorola Razr V3
Sane1 said:
They don't have to make games compatible with every android device. Newer idevice games don't work on older idevices, yet there are still 10's of millions of older iwhatevers in use. Android game devs could just target newer devices the same way. Fragmentation is a lame excuse.
I read an interview with John Carmack the other day and he said the lack of commitment to android was mainly do to market issues. Limited download size plus lack of built-in DRM means a lot of back end work. Building and supporting a drm system and servers to deliver the games. Not fun stuff. Makes more sence then fragmentation and hardware limits. Hopefully gingerbread fixes this.
Sent from my Motorola Razr V3
Click to expand...
Click to collapse
Well said, I think looking at Market 2.2.6 and its later upgrades this will be resolved. Google is moving really fast on everything "ITS HIGH TIME".
Jibreil said:
Well said, I think looking at Market 2.2.6 and its later upgrades this will be resolved. Google is moving really fast on everything "ITS HIGH TIME".
Click to expand...
Click to collapse
Yeah Google is really good. Unfortunately the goodness of Google is useless because of T-mobile/Samsung.
iynfynity said:
Yeah Google is really good. Unfortunately the goodness of Google is useless because of T-mobile/Samsung.
Click to expand...
Click to collapse
Yea it seems HTC has lost its flare against the awesomeness of Samsung.
I got a reply to the email I sent and thought I should share it here.
Let me explain a bit further what I meant in the mail on the forum.
First of all I think the title of the thread is a bit misguiding. All I wrote in the mail was that we have no plans at moment for those two games. That doesn't mean that we don't have other plans for Android.
The comment on performance may have been a bit short formulated on my part. I know that there are many high performance Android devices that can run any high performance game. But there is also a lot of low end phones that have less performance. The problem is that we can't single out one group and have to release our games on all devices. We always try to get our games to run smooth on all devices they are intended for.
I hope my answer was helpful.
Best Regards
Marcus
Click to expand...
Click to collapse
Very simple, they make games for the high end and low end just like other developers. That is their loss if they choose not to.

Android Honeycomb 3.2 Soon For HTC FLYER

Android Honeycomb 3.2 Update
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Android 3.2 Honeycomb would be hitting the Tablets soon, so what changes can we expect.
The major update includes support for QualComm New Dual Core Snapdragon Processors (HTC Flyer Soon will get Android 3.2 HoneyComb) along with support for the Mighty NVIDIA Tegra 2.
Other updates includes some bug fixes and updates for in-house Honeycomb Applications like Movie Studio, Movies, Music and widgets.
This shall be the last update for the HoneyComb Android Series, and shall mark arrival of the Ice Cream Sandwich .
Sources, also report about the MOTOROLA XOOM would be receiving the update in couple of weeks.
Source:- GizMee.com
This thread really doesn't add any real information beyond what was already posted here: http://forum.xda-developers.com/showthread.php?t=1133057
I figure your nick and the website should probably be pronounced like "gizmo". But when I first read it, all I could think was "jizz me".
Just sayin.
Meh.. I won't hold my breath for these updates.
well hope it comes soon
Considering June is almost over, I think we are looking at August or September for a real time frame.
I've read that HTC are expected to release details of the 10" tablet next week at an event in London.
The 10" table, currently labeled Puccini is said to run Honeycomb. The same report suggest that HTC may also use the event to show the Flyer running Honeycomb.
I'll see if I can find the article again. Having said that it was just an internet news report, so you read into it what you will.
Iain
JOHNGAETANO said:
Considering June is almost over, I think we are looking at August or September for a real time frame.
Click to expand...
Click to collapse
That would be fine by me. I would rather see HTC get it right then throw out some bug ridden garbage.
Waiting for goods news along the summer
;D
Enviado desde Flyer with tapatalk
Wobblin30 said:
That would be fine by me. I would rather see HTC get it right then throw out some bug ridden garbage.
Click to expand...
Click to collapse
+1 for that, I will wait for a working product in Honeycomb, just give me root for now.
Htc is awesome for waiting to get it right. The flyer is great as is.
Still waiting
Thanks for good news, I'll wait
waiting with my figer cross
I hope it will come also with S-Off!
I'm not really waiting, I like GB and can wait a looonggg time for HC to actually mature.
Sense on Flyer really rocks but I hope that in this long summer we can have an Honeycomb device, especially for tablets 7"
What will Honeycomb really add to the Flyer? I have found the Sense UI to be one of the best out there, and a pleasure to work with. I realize it provides full screen space utilization, but what's the value to that when app development has been so glacial?
It is not about Sense as it is enhancement above Android OS. It is about OS upgrade, "under the hood". OS upgrade always brings new functionalities, bug fixes, new kernel... That's why I want Honeycomb on Flyer and Gingerbread on Desire (and all future Android updates). If I need to choose between Sense UI and OS updates which will bring me bug fixes, I will always choose OS updates.
Sent from my HTC Desire using XDA App
As the actual HC app list is still small at this time, I hope there is good compatibility with GB still.
What I really need is working PPP encrypted VPN! It has not worked on any Android so far!
oldpueblo said:
I'm not really waiting, I like GB and can wait a looonggg time for HC to actually mature.
Click to expand...
Click to collapse
I agree fully. I have a Honeycomb tablet and the View gets more use and is more responsive and work-ready than the Acer. Don't get me wrong, I love some things in Honeycomb, but love all of the HTC Sense variation done by the View.

Considering ordering a Prime. Would you do it again?

Hey all!
My wife and I are in the market for tablets. Both of us are in school. We both want to be able to watch movies including Netflix. And we both need the ability to create and modify Word docs.
I've been doing a lot of research and think the Prime might be the best solution for us. However, the iPad is also a contender.
If you had to do it over again, which would you get and why?
Thanks for your input!
Why ask why?
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i would do it again in a heartbeat i love it and no tablet can match it and once it gets ics the world peace will start
i would do it again. reasons? it is more powerful than ipad2, once some software comes out that utilizes it, it will be even more of a beast. the dock adds a whole world of utility to this tablet. also, I think it is the best looking tablet.
aawshads said:
i would do it again. reasons? it is more powerful than ipad2, once some software comes out that utilizes it, it will be even more of a beast. the dock adds a whole world of utility to this tablet. also, I think it is the best looking tablet.
Click to expand...
Click to collapse
Yep what he said.
I would do it again without hesitation. Apple devices are locked down, and therefore restrictive. With an Android tablet, you can do much much more!
It can also be customized to make it your own! Without hesitation, YES- I would do it again...
By far the best tablet I have ever owned and used. Blows the ipad 2 away in my opinion and the gaming is just amazing.
aawshads said:
i would do it again. reasons? it is more powerful than ipad2, once some software comes out that utilizes it, it will be even more of a beast. the dock adds a whole world of utility to this tablet. also, I think it is the best looking tablet.
Click to expand...
Click to collapse
I agree 100%
i would do it again, the biggest reason for using it over an ipad2 is the dock, if you're planning to do a decent amount of word processing on a tablet, the TF line with their respective docks provide the best user experience in that regard compared to any other tablet on the market.
if i had to do it again id wait for ics. Im not overly impressed with the prime. I think once apps and os can be optimized for quadcore then it will be the best tablet. But for now most apps and HC are not so you wont see a significant difference.
aawshads said:
i would do it again. reasons? it is more powerful than ipad2, once some software comes out that utilizes it, it will be even more of a beast. the dock adds a whole world of utility to this tablet. also, I think it is the best looking tablet.
Click to expand...
Click to collapse
exactly, short n to the point. this device has me more satisfied than with my Og iPad.
I know I am digging this up from a while ago, but...Would you still do it? I just ordered one from HHgregg for the $399 price ($411 with shipping). I have been watching these forums and doing research but I jumped at the lower price..so I ask you...
Would you buy this again? If not at full retail, then at the 399 price?
Edit: I'm pretty sure this should be in Q&A...Sorry about that, I just dug it up using the similar thread functionality

Porting Soldier of Fortune II - Double Helix to Android - Anyone interested?

You've all probably seen that both "Return to Castle Wolfenstein" and "Quake 3 Arena" have been ported to Android OS. Both are Quake III - Engine based games and work and look pretty good on the Android !
Now I am hoping that someone with the right knowledge has the time and wants to port this oh so awesome game to Android.
If needed, I'll help in the ways that I can. (I am a SoF2 mapper/skinner but I know a lot about this game + I'm in a Modding clan that has a very good coder who could help too.)
For those who do not know this game, it's a game from 2002 made by Activision and Raven. It is known to be one of the most Gore game ever and people still play it , even after 10 years (So do I). The developers are the same of Call of Duty 4 and Black ops.
It's both Online as Offline.
In Multiplayer it's possible to play in both 1st person and in 3rd person.
The levels are located in Texas, Prague, Kamchatka, Colombia, New York, Hong Kong and Switzerland
Watch HD Gameplay on YouTube
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If you have any questions or are interested in this project, PLEASE reply !
This is a dream that I had since I was a teen.
Make it come true ! :victory:
SOF2 Requirements
400Mhz - 1.5Ghz
96MB - 256 Ram
Example of other Q3 Games ported to Android:
Return to Castle Wolfenstein : http://4pda.ru/forum/index.php?showtopic=388286
Quake 3 Arena : http://code.google.com/p/kwaak3/
My works for SOF2:
http://kennithj.byethost7.com/sof2/
Maybe I should've said this too, but the game runs on OpenGL which might make it easier to port.
I know nothing about coding but I know that source code is neened
Sent from my GT-I9100 using 2nd ROM
jootanen said:
I know nothing about coding but I know that source code is neened
Sent from my GT-I9100 using 2nd ROM
Click to expand...
Click to collapse
Well I should've posted it yeah, sorry about that ..
Here's the source code of SoF2 MP so I guess SP won't be possible but still, it's possible to play against bots :good:
SoF2 1.03 Source Code
Ok, I mailed the person who created Kwaak3 (Roma / n0n3m4) to ask if he can or if it's possible to port SoF2 DH to Android and he said that it isn't possible because it's closed-source.
Hmm too bad, hopefully there'll be some kind of emulator then if possible but I doubt it.
bit of an old thread but I want to bring it back to top to see if anyone is possibly still interested in this. SOF2 was a game that I played for years. The MP with OSP mod on top and the competitive community was incredible. Then real damage mode came along and ruined the game... that's when we moved to cs source as competitive sof2 was on its last legs. Saying all that, it would be incredible to play a game which has got so much nostalgia attached to it on a handheld device.
neopl666 said:
bit of an old thread but I want to bring it back to top to see if anyone is possibly still interested in this. SOF2 was a game that I played for years. The MP with OSP mod on top and the competitive community was incredible. Then real damage mode came along and ruined the game... that's when we moved to cs source as competitive sof2 was on its last legs. Saying all that, it would be incredible to play a game which has got so much nostalgia attached to it on a handheld device.
Click to expand...
Click to collapse
Hi, like yourself i am an massive SOF2 fan, spent many years tearing people apart on mp_italy, shop2 and kam2.... i still play to this day in a server with no bots, just a bunch of us old timers.
I for one would LOVE to see this ported to android, it would be great to have this on the go and play using my nVidia Shield. Like Boyka, i am a mapper/skinner having been part of the original XL group that created the tb_ series maps. I can and would help where needed.
Hello there, I have no idea if this thread remains active or not. I'm a 3D artist, I made some maps back in the days on SOF2 under the name of Hutch (ported dust2 from CS, and made some other "useless" maps). Today I'm a rather good 3D artists, I have tons of props and even more textures I created, all "up to date" for current gen graphics. I'm looking for people who'd like to port the game to UDK4, some kind of sof2 reboot, able to connect on the old servers (sof2 classic), and with plenty of new features when playing on the current gen servers. I won't tell too much about it, this message is a bottle in the sea, but please contact me if you're a coder (good one), an animator, or a maper. Here's my facebook, please don't hesitate.
facebook : eclipsmp (3xw dot facebook dot com slash eclipsmp)
bOyka8 said:
You've all probably seen that both "Return to Castle Wolfenstein" and "Quake 3 Arena" have been ported to Android OS. Both are Quake III - Engine based games and work and look pretty good on the Android !
Now I am hoping that someone with the right knowledge has the time and wants to port this oh so awesome game to Android.
If needed, I'll help in the ways that I can. (I am a SoF2 mapper/skinner but I know a lot about this game + I'm in a Modding clan that has a very good coder who could help too.)
For those who do not know this game, it's a game from 2002 made by Activision and Raven. It is known to be one of the most Gore game ever and people still play it , even after 10 years (So do I). The developers are the same of Call of Duty 4 and Black ops.
It's both Online as Offline.
In Multiplayer it's possible to play in both 1st person and in 3rd person.
The levels are located in Texas, Prague, Kamchatka, Colombia, New York, Hong Kong and Switzerland
Watch HD Gameplay on YouTube
If you have any questions or are interested in this project, PLEASE reply !
This is a dream that I had since I was a teen.
Make it come true ! :victory:
SOF2 Requirements
400Mhz - 1.5Ghz
96MB - 256 Ram
Example of other Q3 Games ported to Android:
Return to Castle Wolfenstein : http://4pda.ru/forum/index.php?showtopic=388286
Quake 3 Arena : http://code.google.com/p/kwaak3/
My works for SOF2:
http://kennithj.byethost7.com/sof2/
Click to expand...
Click to collapse
Wow! !
bOyka8 said:
Ok, I mailed the person who created Kwaak3 (Roma / n0n3m4) to ask if he can or if it's possible to port SoF2 DH to Android and he said that it isn't possible because it's closed-source.
Hmm too bad, hopefully there'll be some kind of emulator then if possible but I doubt it.
Click to expand...
Click to collapse
can i ask u where is this non3m4?
I think you should work on sof 1 instead of 2

Still worth buying a Nexus 9?

So guys, I would like to buy my first tablet, and i'm indecised between shield k1 and Nexus 9, I was also thinking about the galaxy tab s2 9.7 but it's too pricey for what it offers IMHO. I'll use the tab mainly for media consumption (heavy games, browsing, movies, emails).
From I first started researching infos about the Nexus 9 it's immediatly appeared all the frequent issues that comes with this device (Light bleed and unoptimized performance) but all these things were related to the Lollipop version of android, and now with the Marshmallow/N version seems better, so this is my question: it's still worth to buy this device? Does the performance are really fixed now or there still many cases of lag/crashes (as appear to me)?
I really like "+1 inch size" than the shield but seems this device is just heavily compromised (as performace), and all these things are leading me to buy the Shield K1. As a final note, I like to use stock android version, and seems that with the Nexus 9 the real game change comes when you install a new ROM, do you confirm this?
Any input will be appreciated, so don't be afraid
jimmix93 said:
So guys, I would like to buy my first tablet, and i'm indecised between shield k1 and Nexus 9, I was also thinking about the galaxy tab s2 9.7 but it's too pricey for what it offers IMHO. I'll use the tab mainly for media consumption (heavy games, browsing, movies, emails).
From I first started researching infos about the Nexus 9 it's immediatly appeared all the frequent issues that comes with this device (Light bleed and unoptimized performance) but all these things were related to the Lollipop version of android, and now with the Marshmallow/N version seems better, so this is my question: it's still worth to buy this device? Does the performance are really fixed now or there still many cases of lag/crashes (as appear to me)?
I really like "+1 inch size" than the shield but seems this device is just heavily compromised (as performace), and all these things are leading me to buy the Shield K1. As a final note, I like to use stock android version, and seems that with the Nexus 9 the real game change comes when you install a new ROM, do you confirm this?
Any input will be appreciated, so don't be afraid
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Personally, as much as I adore my n9, I'd probably go k1. I prefer the size of the n9, the 4:3, great devs, and in hand feel. Other than that though, Google dropped the ball with Vulcan, and nVidia has been going great with updates.
I'm also interested in Lenovos new tablets.
@jimmix93 do yourself a favor and get a pixel c. It is worth the 100-150 dollars extra imo.
whowatchlist said:
@jimmix93 do yourself a favor and get a pixel c. It is worth the 100-150 dollars extra imo.
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TBH, i'm in love with google pixel C, but I can only find it on Ebay on a very high price, not lower than 650 $, so that's why I choosed these two tablets, espcially the K1 for it's price.
dictionary said:
Personally, as much as I adore my n9, I'd probably go k1. I prefer the size of the n9, the 4:3, great devs, and in hand feel. Other than that though, Google dropped the ball with Vulcan, and nVidia has been going great with updates.
I'm also interested in Lenovos new tablets.
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Mee too i'm interested, but I don't think they will be at same level (as raw power) as K1 or Nexus 9. We'll see
I got mine off swapa for $200 a few months ago. personally I think it's still a relevant device. Turning encryption off, and a kernel with 2amp charging really helps. It takes out the frustration. Most complaints about the device come down to speed and charging.
Not over clocked my AnTuTu benchmark awhile ago on pre-released 7 was 101k. Remix 3 was around 95. On official N (no encryption, oc) getting 107k. My point is behind the benchmarks is it's keeping up with the devices still out there, and they're the only way to show over the Internet that it doesn't feel slow.
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Personally I have the N9, my son the Nvidia, so I can compare...
When you want to stay 'standard' (no tweaking / custom ROM/Kernel) , buy the Shield. Standard out of the box working very well.
When you are not afraid to root, tweak en flash.... Buy the N9. Out of the box I was not satisfied about the snappiness and use custom kernels to fullfil it.
Suc6 choosing ?
Sent from my Nexus 9 using XDA-Developers mobile app

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